Cities: Skylines

Cities: Skylines

528 ratings
Field Networks
   
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Assets: Road
File Size
Posted
13.599 MB
5 Dec, 2021 @ 7:52am
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Field Networks

Description
Field Networks by Sparks

Set of 4 Field Networks with one decal and zombie

You will need original 'node controller V2.4' mod to get the most out of these networks.

***PLEASE NOTE*** Switching between 'Node controller renewal' and 'Node contoller V2.4' may cause loss of current mod settings already made. Please make sure it is safe before switching.

https://steamoss.com/sharedfiles/filedetails/?id=2085403475&searchtext=node+contoller

Build your fields by drawing the network with required nodes.
Then stretch the segments to required positions by moving nodes with 'move it'
Copy and paste segments roughly in position on the field
Use 'node controller' mod and 'move it' to align and make fine adjustments

Network Mesh tex: 1024x256

Decal tex: 512x512

Thanks to DeCzaah for original assets


57 Comments
Gomie 2 Mar, 2024 @ 3:23am 
i think he used zombie to represent scarecrow
drum 15 Feb, 2024 @ 2:59pm 
What's with the zombie lmao
Blankrupt 12 Aug, 2023 @ 4:07am 
why is there a zombie prop with your network ????
tramter 18 May, 2023 @ 11:04am 
what map is used in the screenshots?
Hayran 4 May, 2023 @ 4:51pm 
@Yoyo Use Visibility Control :)
kjedra 18 Feb, 2023 @ 1:27pm 
Mod brekan
YOYO 30 Nov, 2022 @ 1:03am 
@Sparks I tried two MODs, Ultimate Level Of Detail (ULOD) and Adaptive Prop Visibility Distance, don't seem to work. The problem still exists.
Sparks  [author] 29 Nov, 2022 @ 8:42am 
@YOYO There should only be one asset that turns black from the collection. I cant help the disappearing, there are mods that help control the draw distance of networks.
YOYO 29 Nov, 2022 @ 6:26am 
@sparks Great asset, but if you pull the map away, the asset will become black. If you pull the map away again, the asset will disappear!
MasnySunshine 18 Sep, 2022 @ 10:52am 
Can you make more types of crops/skins?