Arma 3
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Free Fall Off The Ramp
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Data Type: Mod
Mod Type: Mechanics, Plane
File Size
Posted
Updated
117.213 KB
13 Nov, 2021 @ 9:43pm
28 Jul, 2023 @ 10:51am
10 Change Notes ( view )

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Free Fall Off The Ramp

Description
Improve your HALO and HAHO experience! Stand up from your seat, walk to the ramp, and step into the air!

Requires CBA_A3 and Enhanced Movement
GitHub[github.com]
BI Forums[forums.bohemia.net]

How?!
No, this is not walking on moving objects. This method seeks to improve on Immersive HALO Jump, which also uses a static prop on which to walk, but moves players from and back to a flying aircraft:
  • Fly in a plane with player or AI pilot
  • Create a static prop 2 km behind the flying plane at the same altitude
  • When players "Stand up", they are moved to the same relative position on the static prop
  • Ramp animations and Jump lights are synced from the flying plane to the static prop
  • When players step off the ramp they are moved back to flying plane, and given the plane's velocity
  • Players' AI teammates also on the plane will eject at 0.5-second intervals, and will open their chutes at the same altitude as the player does
This means that for the jumpers, their position on the map or GPS will seem to "lag" behind the aircraft. It's best to have a marker tracking the aircraft so the jumpers can watch that instead. Ideally they are focused on the ramp and the jumplight, while a player jumpmaster is watching the map.

Features

Other Notes
The Xi'an does not let you walk on it. Please let me know which other aircraft that let you walk on the ramp and cargo bay should be added.
Plan AI Flight can be used when in a cargo seat with an AI Pilot by a player who is group leader.
AI helicopters don't seem to want to fly at altitude, so those are player-pilot only.
Ramp and light control actions are restricted to group leaders and players in the pilot's group.
Popular Discussions View All (2)
17
19 Oct, 2024 @ 5:08am
Aircraft Suggestions
Ampersand
8
7 Sep, 2023 @ 12:06pm
Issue Reports
Ampersand
105 Comments
marchie 10 Jan @ 8:12pm 
im the only one able to see the option to plan flight plan when inside the plane, etc even though other players also have the mod loaded?any one else experienced the same? any fix?
Ampersand  [author] 27 Dec, 2024 @ 9:45am 
After you set the release point (RP) there is a big slider to set the altitude.
Balthy_Yu 27 Dec, 2024 @ 9:09am 
@MaeshimaR
in Editor or in Zeus you could add in the Pilot's or Vehicle's init
"
this flyAtHeight x
"
where you change x for the desired height in meters.
MaeshimaR 20 Dec, 2024 @ 7:57pm 
May I ask how can I change the AI plane flying altitude? 12000M need long time to reaching land ,thank you,
marchie 29 Nov, 2024 @ 3:08pm 
it still works @marco
Marco Albertini 28 Nov, 2024 @ 5:54pm 
the mod still work ? it don't work for me in editor
it is such a great mod
Mumus 7 Oct, 2024 @ 8:14pm 
RHS CH-47 need a human pilot to work.
Fluke 7 Oct, 2024 @ 8:05pm 
scroll mouse menu doesnt work with RHS CH-47 but work fine with RHS C-130 ?
Hannibal 19 Apr, 2024 @ 1:46pm 
Awe man this is perfect but Enhance Movement is just soo outdated and buggy
The Doom Slayer 20 Feb, 2024 @ 10:13pm 
I know not really an important ask but is there anyway to have any vehicles that were loaded in the plane with the players show in the static spawned object with them once they prep? Just so that vehicle(s) don’t disappear when all the players are moved to the static plane before they jump?