Crusader Kings III

Crusader Kings III

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Knight Manager (MP) (Discontinued)
   
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321.621 KB
4 Nov, 2021 @ 7:27am
12 May, 2023 @ 11:17am
15 Change Notes ( view )

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Knight Manager (MP) (Discontinued)

Description
No longer maintained!
Use this mod instead: Knight Manager Continued


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Original: https://steamoss.com/sharedfiles/filedetails/?id=2293272317

This version of Knight manager has the following advantages/differences:
  • Made multiplayer compatible : with the downside that settings are bound to your player-character (instead of global), so if you switch for whatever reason to another character, you have to do your settings again.
  • Added "Vassals" as option.
  • Added possibilty for translations, added german (and Spanish, French, Korean, Russian, Chinese from other mods) translations.
  • Fixed several minor bugs (eg. uncheck of bad/average fighters also disabled the other). Now you can disable/enable all powress 0-5 separately from 6-12.
  • Council/Court Positions have the same box. Bodyguard and Garuda court position are not affected by this box, as they will support you in battle when they are knights.

Since this mod overwrites all 3 files of the original mod, it is standalone and no patch. So you should not use both mods at the same time.

Compatibility:
This mod overwrites the "window_knights.gui" file and the "can_be_knight_trigger" trigger from the game, so is incompatible with other mods and game updates that changes this.
Should be soon also compatible with UniUI mod!


Credits:
Lrds still wrote the majority of the code.
"Lord DGP" for updating the code to game version 1.9.
68 Comments
Torres 15 Nov, 2023 @ 11:11am 
Ohh okay, thank you! I'll check that
Serp  [author] 15 Nov, 2023 @ 9:24am 
No longer maintained!
Use this mod instead: Knight Manager Continued
Together with this Multiplayer Addon: Knight Manager Continued (MP)
Serp  [author] 15 Nov, 2023 @ 8:12am 
@Torres:
if the UI of knightmanager changed, it needs an update. If the UI is still the same and no new kind of people can be knights, no update should be needed.
Torres 15 Nov, 2023 @ 8:01am 
Hi, does this mod need an update? Or does it work as is with version 1.11?
Serp  [author] 26 Aug, 2023 @ 10:22am 
@Agami:
Yes I know, but last time I checked copying character flags does not work on several other cases (eg. when changing character via menu). So I considered it easier to simply say "whenever you change character, you have to redo the settings" than to make an incomplete list of some actions one has to redo the settings.
I really cant believe this game still has no proper way to store client gamesettings, terrible modsupport...
Feel free to use my code of this. I can not speak for the other authors.
Agami 22 Aug, 2023 @ 7:55am 
Hey, Serp. May I integrate this mod into mine? I'll credit you, Lrds and Lord DGP.
(I'm making a mod for blind players, this manager is really helpful to reduce the micro)

Btw, you can copy character flags on death, so the settings would be saved on succession. Like this:
https://pastebin.com/LPrPjeH1
Fizbun 29 Jun, 2023 @ 9:21am 
@Serp: there is the gamerule gadget that allows to change game rules imo.
Serp  [author] 29 Jun, 2023 @ 6:13am 
@Fizbun: even if possible as gamerule, it would be a more heavier change and existting users get confused. And as far as I remeber you can only change a gamerule when starting a new game, so it wont work for savegames and you cant change it if you forgot it or changed a singpleplayer game into multiplayer or other way round...
Fizbun 29 Jun, 2023 @ 6:07am 
@Serp: could it not just be a gamerule for KMC to enable SP or MP
Serp  [author] 27 Jun, 2023 @ 10:37am 
@Fizbun: I will ask "Lord DGP" how we could do this best.
Most likely I would make the MP version dependent on that mod... not sure if this will be properly displayed for all users so they dont get confused if mod stops working alone...