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var PlanetMaxRadius = (PlanetRadius * (1 + HillParams.Max);
var Gravity = SurfaceGravityStrength * ( (DistFromPlanetCenter / PlanetMaxRadius) ^ -GravityFalloff);
The gravity falloff starts at the planet's "MaxRadius" which includes the HillParams adjustment. You can find the HillParams value in the planet definition.
Thank you so much Echthros for this mod that brings back a bit of realism into Space Engineers !
I've developed for myself yet another landing script with a few extra features, one of them is computing an estimate of a planet surface gravity while still far away, by sampling the gravity field while descending and solving for the inverse square law. The very first public version is here:
https://steamoss.com/sharedfiles/filedetails/?id=3388634309
While I find that it mostly works, it doesn't quite get the value right. I assume that it's because even with this mod the inverse square law only kicks in at some distance from the surface, with constant gravity below that. I'm trying to figure out where that threshold is exactly. Is it a constant distance, does it depend on the surface gravity value, planet diameter, or other ? Any help would be appreciated.