Door Kickers

Door Kickers

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CZ Pack - 2.0 UPDATE
   
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Equipment: Weapons
Marcadores:  Suppress, Silence
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1.676 MB
12/mai./2014 às 1:59
19/nov./2016 às 23:07
41 notas de atualização (ver)

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CZ Pack - 2.0 UPDATE

Em 1 coleção de Mandaloin
Mandaloin's Weapons
8 itens
Descrição
33 CZ weapons and variants are included in this pack, including the full-auto CZ-75 and the new Shadow 2 and 806 BREN 2. Almost all guns have suppressed variants.

For the most recent update I overhauled all attack types so your troopers will perform Mozambique drills with pistols and take advantage of Center Axis Relock CQB shooting methods.

Draw times for suppressed pistols might seem fast. It's because this holster comes standard with my pistols. Simply draw up about 4 inches then rotate up on target.


Check out my other mods!

28 comentário(s)
DomTCZ 3/fev./2018 às 4:51 
This Our weapons (yep i am from czech) is very good :-)
Shifty 20/nov./2016 às 3:38 
Seems like I'll have to adjust my playstyle with your sidearms. Thank you for the update :)
Mandaloin  [autor(a)] 19/nov./2016 às 17:29 
I take back everything I said about the Mozambique. I found out the devs have a very hacky method of putting headshots in, and the only way to use them is to have "maxShots=3" in your pistol attack types. Only then will your trooper take advantage of the headshot on the third shot. I'll revamp all my attack types.
Mandaloin  [autor(a)] 19/nov./2016 às 16:44 
The mozambique doctrine simply has your troopers fire 3 rounds. The game has no way of distinguishing between headshots and body shots. By looking at the code, as far as I can tell it assumes all rounds are fired to the chest. The distance to the wall that your trooper drops his pistol is governed by the value "muzzleDropDistanceMeters." The vanilla Glock 17 has a value of 0.425 and my CZ-75B has a value of 0.415, which means you can step very slightly closer to the wall with my gun. Suppressors will affect that value since they add length to the pistol. I'd change the values, but they're already better than vanilla.
Shifty 18/nov./2016 às 19:30 
Hmm, fair enough.

I'm just saying that my pointmen equipped with your pistols has a hard time dealing with targets wearing level III especially Orville and Jim. The 6 rounds per second you mentioned doesn't really change that fact. Small caliber just simply cannot use sheer firepower to defeat body armor that is why the mozambique doctrine is important.

Maybe I shouldn't have used corners as an example.
The distance between the trooper and the wall is what I was concerned about. I believe it has to do with the length of the pistols. Troopers generally has to stand further away from the wall when equipped with the CZs than vanilla sidearms. I just find it odd that sometimes, my pointman cannot shoot around corners because the corner is too close to them.
Mandaloin  [autor(a)] 18/nov./2016 às 13:46 
Not unless I change my custom attack types. I created these specifically because of armored enemies - normally a trooper will fire 2 or 3 shots, hesitate, then repeat. With these guns I had them fire as fast as possible (6 rounds/second) until the threat is down. Gun mods and their attack types don't change how your troopers move around corners, unless the weapons are programmed to be super long and take a long time to be raised, which these guns are not. They inherit vanilla values for that stuff. Beyond that, I'm really not sure what you're talking about.
Shifty 17/nov./2016 às 1:19 
Yeah, but is there no way of implimenting the doctrine into the pistols?

I find it odd that when equiped with the CZ pistols, my troops has a hard time trying to move around walls as they would drop and aim when getting around a corner. Also with other pistols, they always kill targets at close quarters on the third shot because of mozambique.

I really like your weapons, but I just can't bring myself to use them because of the pistols rendering my pointmen useless especially against armored targets.
Mandaloin  [autor(a)] 16/nov./2016 às 19:56 
@Shift This pack comes with its own custom attack types instead.
Shifty 14/nov./2016 às 7:05 
I noticed the pistols don't use the handgun doctrines like 'Center Axis Relock' and 'Mozambique' is there a way to impliment them into the mod?
jakeyboy13579 12/mar./2016 às 5:25 
so amazing