Door Kickers

Door Kickers

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CZ Pack - 2.0 UPDATE
   
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Equipment: Weapons
File Size
Posted
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1.676 MB
12 May, 2014 @ 1:59am
19 Nov, 2016 @ 11:07pm
41 Change Notes ( view )

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CZ Pack - 2.0 UPDATE

In 1 collection by Mandaloin
Mandaloin's Weapons
8 items
Description
33 CZ weapons and variants are included in this pack, including the full-auto CZ-75 and the new Shadow 2 and 806 BREN 2. Almost all guns have suppressed variants.

For the most recent update I overhauled all attack types so your troopers will perform Mozambique drills with pistols and take advantage of Center Axis Relock CQB shooting methods.

Draw times for suppressed pistols might seem fast. It's because this holster comes standard with my pistols. Simply draw up about 4 inches then rotate up on target.


Check out my other mods!

28 Comments
DomTCZ 3 Feb, 2018 @ 4:51am 
This Our weapons (yep i am from czech) is very good :-)
Shifty 20 Nov, 2016 @ 3:38am 
Seems like I'll have to adjust my playstyle with your sidearms. Thank you for the update :)
Mandaloin  [author] 19 Nov, 2016 @ 5:29pm 
I take back everything I said about the Mozambique. I found out the devs have a very hacky method of putting headshots in, and the only way to use them is to have "maxShots=3" in your pistol attack types. Only then will your trooper take advantage of the headshot on the third shot. I'll revamp all my attack types.
Mandaloin  [author] 19 Nov, 2016 @ 4:44pm 
The mozambique doctrine simply has your troopers fire 3 rounds. The game has no way of distinguishing between headshots and body shots. By looking at the code, as far as I can tell it assumes all rounds are fired to the chest. The distance to the wall that your trooper drops his pistol is governed by the value "muzzleDropDistanceMeters." The vanilla Glock 17 has a value of 0.425 and my CZ-75B has a value of 0.415, which means you can step very slightly closer to the wall with my gun. Suppressors will affect that value since they add length to the pistol. I'd change the values, but they're already better than vanilla.
Shifty 18 Nov, 2016 @ 7:30pm 
Hmm, fair enough.

I'm just saying that my pointmen equipped with your pistols has a hard time dealing with targets wearing level III especially Orville and Jim. The 6 rounds per second you mentioned doesn't really change that fact. Small caliber just simply cannot use sheer firepower to defeat body armor that is why the mozambique doctrine is important.

Maybe I shouldn't have used corners as an example.
The distance between the trooper and the wall is what I was concerned about. I believe it has to do with the length of the pistols. Troopers generally has to stand further away from the wall when equipped with the CZs than vanilla sidearms. I just find it odd that sometimes, my pointman cannot shoot around corners because the corner is too close to them.
Mandaloin  [author] 18 Nov, 2016 @ 1:46pm 
Not unless I change my custom attack types. I created these specifically because of armored enemies - normally a trooper will fire 2 or 3 shots, hesitate, then repeat. With these guns I had them fire as fast as possible (6 rounds/second) until the threat is down. Gun mods and their attack types don't change how your troopers move around corners, unless the weapons are programmed to be super long and take a long time to be raised, which these guns are not. They inherit vanilla values for that stuff. Beyond that, I'm really not sure what you're talking about.
Shifty 17 Nov, 2016 @ 1:19am 
Yeah, but is there no way of implimenting the doctrine into the pistols?

I find it odd that when equiped with the CZ pistols, my troops has a hard time trying to move around walls as they would drop and aim when getting around a corner. Also with other pistols, they always kill targets at close quarters on the third shot because of mozambique.

I really like your weapons, but I just can't bring myself to use them because of the pistols rendering my pointmen useless especially against armored targets.
Mandaloin  [author] 16 Nov, 2016 @ 7:56pm 
@Shift This pack comes with its own custom attack types instead.
Shifty 14 Nov, 2016 @ 7:05am 
I noticed the pistols don't use the handgun doctrines like 'Center Axis Relock' and 'Mozambique' is there a way to impliment them into the mod?
jakeyboy13579 12 Mar, 2016 @ 5:25am 
so amazing