Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Sea cargo port
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Building
Buildings (by category): Cargo station, Storage
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34.802 MB
21 Aug, 2021 @ 10:30am
12 May, 2022 @ 7:58am
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Sea cargo port

Description
Hello everyone! For quite a long time I was hatching an idea and implementing this project. Of course, it turned out not quite what I wanted, but still good enough.

So, I present to your attention a set of buildings for the implementation of the carriage of goods by sea. All buildings (terminals) are designed for ships with a length of 200 meters (preferably) to 260 meters (limit). There are still quite a few such ships in the game, but those that do exist are already quite possible to use.

I'll tell you about some of the features of all terminals.
First of all, this is the standard length of the quay wall. You can position a ship up to 260 meters long (the maximum in the game is the Sofia tanker with a length of 231 meters). Let me remind you the maximum length of the ship in the game, if possible, to buy - 233 meters, and the standard port is 239 meters. In total, we get the opportunity to add ships up to 260 meters long to the game, and they will quite normally approach the quay wall and carry out cargo operations.
The second is the availability of a fuel supply. In general, at most terminals it is standard, except for oil loading. But there are no pipe connections. The way out is simple - deliver fuel by other means of transport. For example, railway tanks, or tank trucks. The most reasonable thing is to fill up the Sofia tanker with fuel, and deliver fuel along the chain to all terminals, unchecking the "wait for unloading" checkbox. If there is no ship for loading, then the fuel can be pumped into containers on the shore.
The third is the number of places for unloading. All terminals are designed for one ship at the wall. This was done because of the possibility of approaching long ships and because of the possible problems when several ships call. You need to use tankers to transport fuel when the ship leaves the terminal.
The fourth is the difficulty in building. Not only is the cost high enough, you will also need to prepare a section of the coast.

Visually, ships can call ashore! Unfortunately, I was unable to fix this. Try to make the approach for the ship as open as possible (so that land or buildings do not interfere).


Now let's list the cargo terminals and related buildings.

- Anchorage. Works like a ship dock, you can buy a ship. Placed on the water, with one berth for the ship. Not highlighted, so try to remember its location. You can include a ship in the itinerary so that it waits for loading or unloading near the terminal. The cost is purely symbolic.

- Bulk cargo terminal + Bulk warehouse. These two buildings work instead. The warehouse is connected from the side of the railway tracks. Try to set it straight, first building the terminal, and then connecting the warehouse, at the minimum distance from the terminal. The warehouse is designed for 9450 tons of bulk cargo, while it has a connection through conveyors and three places for large dump vehicles. The bulk cargo visualization obscures the connection to the terminal. Railway tracks are not transportable.

- Cargo terminal + Warehouse. These two buildings work instead. The warehouse is connected from the side of the railway tracks. Try to set it straight, first building the terminal, and then connecting the warehouse, at the minimum distance from the terminal. The warehouse is designed for 8350 tons of "open" cargo (for example timber) and 400 tons of "closed" (for example plastic). Railway tracks are not transportable.

- Container terminal. Capable of accepting the largest container ships currently available in the game. It has railway passages, and a sufficient number of places for unloading or loading vehicles. This is the apotheosis of the development of your republic, because at one time you can take away a huge number of containers. Holds 400 units of containers and / or units of transport.

- Oil terminal. Has a pipeline connection (two - in, two - out). It does not have its own fold of petroleum products, except for the fuel storage (500 tons). This small warehouse is used for refueling ships (may be included in the route). There is also one railway track, for a large train, a travel card.




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54 Comments
SerpPort  [author] 26 Oct, 2024 @ 4:49am 
Of course I will review everything. For the new style of my mods, but it takes time.
[GER]Let´sGame 24 Oct, 2024 @ 6:51am 
Is there a fix for the giant electric consumption of the bulk harbor the 4 parking spot is required 116mw on a single substation. I love the harbor mod.
Starkwood 16 Jul, 2024 @ 8:03am 
cant find it in the UI ?
Vimes 18 Feb, 2024 @ 12:34am 
Thanks for creating and sharing. Has it been fixed with what TuckerMike noted below.?

Thanks for doing this. 👍🏻
grom113 17 Dec, 2023 @ 7:40am 
Хорошая работа товарищ!
Ждем новых интересных проектов....
=)

ЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖЖ

Good job comrade!
We are waiting for new interesting projects....
=)
TruckerMike 2 Dec, 2023 @ 8:27am 
For anyone else who is using this, I had to rebuild the harbor for it to work
TruckerMike 2 Dec, 2023 @ 8:26am 
I found the problem. You have ../Textures/ instead of ../resources/ in the mtl file
TruckerMike 2 Dec, 2023 @ 7:33am 
I'm getting flickering and bad textures after I built the aggregate loading/unloading harbor
SerpPort  [author] 23 Nov, 2023 @ 7:22am 
Witam, patrzyłem, powinienem mieć wszystko.
WESEMIR SOBIESKI V 23 Nov, 2023 @ 4:40am 
Hej, mam problem, dodałem twój mod, ale w grze pokazuje mi się tylko jeden magazyn z koleją do lądu i dwa doki, mały i duży, jako sama strefa bez tekstur, mogę kupić statek, wtedy statek jest na samej wodzie, pozostałych budynków nie mam, kilka razy ściągałem od nowa twój mod, ale nic to nie daje, mam tylko 3 budynki