Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

236 ratings
Portals - Single Player / Co-op Episode
   
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Content: Maps
File Size
Posted
Updated
9.477 MB
2 May, 2014 @ 2:43am
14 May, 2014 @ 1:01pm
4 Change Notes ( view )

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Portals - Single Player / Co-op Episode

Description
Features:
- 3 maps connected through a central hub
- 30 secrets including 3 special secret rooms
- supports single player and co-op
- supports all difficulty levels

Synopsis:
Serious Sam enters a strange looking portal, believing it would bring him further to his goal, neutralizing Mental. But he only finds himself in some sort of dungeon. The portal, which obviously leads away, is blocked by a forcefield. The only way to deactivate the field is to collect three crystal skulls in three different locations. After entering each location, Serious Sam must find its crystal skull, find a way back and place it in the central hub on the appropriate pedestal.

This is basically the same version as released on Seriously! (seriouszone.com) on November 14th 2002:
http://files.seriouszone.com/download.php?fileid=538

It contains some bugfixes in order to adapt to Serious Sam: Revolution. If starting a new game use the map named "Portals" in order to play from the beginning.

Problems finding all secrets? Try this: Guide to All 30 Secrets
80 Comments
TH3V01D 20 Sep, 2024 @ 11:49am 
The crystal skull kamikaze room is impossible on serious difficulty. This could have been easily avoided if you gave the player a flame thrower or a tommy gun.
Shelly 2 Sep, 2023 @ 8:04pm 
Cool map, awesome that it is form 2002. Some of the areas are wayyy too large and become a bit boring to go through, sometimes not enough enemies for the size of the map such as Canyon.

Very nice tho and fun :)
Knivesron 13 Jun, 2022 @ 1:00pm 
out of all the maps ive played, this little series is by far the best.
such a cool idea witha hub world that has portals to other maps, all of which are fantastic and unique.
the fights have been well thought out and keep things interesting.

i havent ran into any major bugs or spawn/checkpoint bugs even with extra enemys
Retro Grade 21 Mar, 2021 @ 7:53am 
Very fun and beautiful campaign, though some parts are maybe a little too much on Serious (like the Zumbul/Demons and the final boss parts on Canyon level). Still, great ambience and a good challenge. Thanks for posting
TheGoldenCrowbar 8 Jan, 2019 @ 9:05pm 
Oh the nostalgia :kungfusam:
Got_the_Poison 16 Dec, 2018 @ 2:53am 
Yeah, this is challenge, but but it is very annoying and unbalanced challenge. I play only on serious, and the moment in courtyard, when reptiloids and demons spawns, is fucking impossible. Level design is not bad, but it's not enough to call this mod good. 3/5.
Sig Lee 24 Nov, 2018 @ 3:01pm 
that courtyard is so fucking difficult
Sig Lee 23 Nov, 2018 @ 4:05pm 
yea some areas you get fucked so hard if you're playing on serious
Nudista Janko 5 Oct, 2018 @ 10:54pm 
It is a really well made map, but so fkin unbalanced in some places. (I played on serious diff. only.)
erc493 21 Feb, 2017 @ 3:06pm 
is from old serious sam the second encounter, thx