Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2) Could changes besides prowler be explained? How they work with other mods - say, modular exos?
*Tweaked grappel force.
-Reduced armor from 15 to 10. Carapace max armor reduced from 35 to 28.
-Rappel research cost increased from 5 to 10.
-Decreased Acid Spray projectile speed from 24 to 20. (Hint: try to bombard marines from above)
-Tweaked Rappel force. Max speed reduced to 12 from 15, Celerity from 17 to 14.
Allow a minor vertical wall "jump" (no direction key) from Wall Cling (development in progress).