The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Auto-Double Adversary Yeeter
   
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6 Jul, 2021 @ 6:25pm
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Auto-Double Adversary Yeeter

Description
Have you ever been cursed by the plague that is rooms that spawn multiple Adversaries in it?

Don't answer that because of course you do. You having a good time in the Chest or the Dark Room, and then all of a sudden, you find Adversary and his identical twin brother Adversion and pull lovely antics like firing brimstone out when its impossible to avoid that, ruining your prefectly OP Lost run and making you take it from the top.

Now, thanks to everyone's friendly neighborhood modder AgentCucco, that problem is a thing of the past! With this handy little mod, if a room spawns more than 1 adversary in it, the game will yeet that man out like a man who practically is alcohol!

Or in short without the colorful description:
If the game detects that a room would have more than one Adversary spawned, it will remove all but one of them, making you only fight one Adversary. This doesn't blacklist the room or alter the room in any way, so it should be compatible with most mods. It also only works on the Adversary spawned from the room itself, so Meat Cleaver and Vanishing Twin work as intentional since they're not being spawned from the room itself.

Thanks for AgentCucco for providing me with the code to allow this to happen, and you guys should commission her, she does good mods.
7 Comments
Badsy the Edgecat 9 Oct, 2021 @ 2:36pm 
could we get a thing like this for The Stain? greed mode has some waves that has multiple stains, and their spiral bullet hell attack is AWFUL overlapped
unendingEmpathy  [author] 9 Jul, 2021 @ 8:02pm 
I'd say the Homing Vis's brimstone feels more fair than Adversaries cause at least it won't track your motions exactly the instant it fires and you have some time to get out of the way. I think its because after a point when its charging, it'll "lock on" to where you were and fire there, even if you're moved away from it.
sfc0 9 Jul, 2021 @ 7:46pm 
That would be much more fair than just running around and praying he doesn't lock onto you; hopefully the Vis Versa enemy might get tweaked too at some point in the future because their homing is even more ridiculous than Adversary's.
unendingEmpathy  [author] 9 Jul, 2021 @ 9:46am 
Eh, personally I think the most optimal solution would be to rework his brimstone attack entirely to function identically to Dogma's brimstone attack, shooting out straight and trying to curve towards you but unlike Dogma being unable to snap to redirect, but until then this is basically a band-aid fix until such a thing happens. When it does happen though, I will remove this mod since it wouldn't be needed.
sfc0 9 Jul, 2021 @ 9:36am 
Personally, I think replacing extra Adversaries with The Dark One might be more balanced, but thank you for taking care of this menace in such a compatibility-friendly way.
reddit gold 7 Jul, 2021 @ 8:55am 
41%
[Silent Goatus] 6 Jul, 2021 @ 11:01pm 
:(