RimWorld

RimWorld

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Rimcense: Neolithic Soothe
   
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Mod, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
3.276 MB
29 Jun, 2021 @ 9:29pm
11 Jan, 2023 @ 11:38am
15 Change Notes ( view )

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Rimcense: Neolithic Soothe

In 1 collection by velcroboy333
Velcroboy's Mods
67 items
Description
A soothing source of good vibes for your colony. Incense: A Neolithic tech that produces a variety of positive effects to those that breath it in.

Comes in 6 different aromas:
  • Sandalwood Soothe-Lowers a pawns Mental Break Threshold and their urge to start social fights, and gives them uplifting thoughts about life on The RIm. (Produced from the Sandalwood Tree)

  • Frankincense Fresh-Increases immunity and the body's ability to filter toxins from the blood. (Produced from the Frankincense Tree)

  • Psychoid Serene-For a little pick-me-up around camp, Psychoid based incense gives colonists a boost of energy and a bit of pain relief to boot.

  • Irie Vibes-Mix a little smokeleaf hash in the recipe and every little thing gonna be alright.

  • Gummy Berry Bounce-With the right concoction of berries, pawns will be working extra fast.

  • Cocoa Cool-The cozy smells of cocoa helps everyone relax and have confidence in their social skills.
Instructions
  1. Research Neolithic Ingredient Processing
  2. Build incense holders
  3. Craft or buy incense Sticks(All recipes require Tragacanth Gum-A binder produced from the sap of the Tragacanth Tree)(All recipes located at the drug lab.)
  4. Fill holders with sticks, light, enjoy...(sticks burn ≈ 2.5hrs, up to 10 sticks/holder)


More aromas coming soon with much mod support.


For more in the Primitive Series check out

Upscaled Textures Here:
https://steamoss.com/sharedfiles/filedetails/?id=2836316191

[discord.gg]
Mi Ko-fi page if you feel like contributing: https://ko-fi.com/velcroboy
Art commissions by Hydromancerx: Patreon [www.patreon.com]
63 Comments
Talvi Jam 25 Nov, 2024 @ 9:36am 
Waiting for 1.5 <3
Dybrav 19 May, 2024 @ 3:10am 
1.5?
Nagüevoná 27 Aug, 2023 @ 7:22pm 
The incense goes off as soon as you set it on :/ 2.5h in Rimworld time is nothing, mere seconds
velcroboy333  [author] 11 Jan, 2023 @ 11:40am 
OK, preliminary 1.4 update is out. I am still working on some advanced features yet. Note: I added a function to potentially make toxic incense. I'm thinking insect repellent...
velcroboy333  [author] 11 Jan, 2023 @ 8:55am 
You must have another mod that is enabling the gasBase that was removed in 1.4 from the base game. Otherwise it is quite broken in 1.4 by itself.

Plus side: I am working on this mod today. So, hopefully a proper updates soon.
EFX 11 Jan, 2023 @ 7:49am 
Could you push the line snippet to make this "compatible" with 1.4? :) Since I don't think 1.4 broke anything in this.
velcroboy333  [author] 7 Sep, 2022 @ 7:06am 
I started working on a universal incense holder a while back before I got super busy at work. When I do return to this mod, I plan to finish that. In the meantime, I'll try to find a solution to traders having too many sticks.
PbPretzels 4 Sep, 2022 @ 7:23pm 
Agree with the need to consolidate incense. Maybe a burner that can hold any kind of incense? Select the ones you want loaded kinda thing
pgames-food 21 Aug, 2022 @ 6:09pm 
(if a trader brought you 114 different scented sticks id imagine the scent would be overwhelming too) :)
MDiddy 12 Aug, 2022 @ 10:18am 
Highly HIGHLY suggest you make it not so stuffable, aside from your wood from your mod.
For instance, in a modded game with, lets say VE Architect, Medieval Overhaul, Alpha Animals, and More Archotech Garbage, that is 19 types of "woody". Your 6 incense, becomes 114 different incense for traders, stockpiles, et cetera. It's overwhelming.