Half-Life: Alyx

Half-Life: Alyx

33 ratings
Her Last Tour
   
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Addon Type: Maps
Game Content: Models, Sounds
Gameplay Genre: Action, Puzzle, Adventure
Environment Types: Industrial
Theme: Pop Culture
Enemy & NPC Types: Combine Soldiers
Difficulty: Hardcore
Tags: Alyx Addon
File Size
Posted
Updated
575.842 MB
23 May, 2021 @ 9:31pm
25 May, 2021 @ 6:20pm
2 Change Notes ( view )

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Her Last Tour

Description
Her Last Tour

This map is inspired by Girls' Last Tour (Shoujo Shuumatsu Ryokou) manga by Tsukumizu.
I had a lot of time, so the map only took about 3-4 weeks to make.

Go subscribe to my channel. I post videos of HL Alyx mods there.
https://www.youtube.com/watch?v=ARbFEuSm7Pg

The source files for my map are available here:
https://drive.google.com/file/d/1-tUWTdhhK4y6U99_TV0hwZLcdh1FC_TE

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Credits:
KB038 City Builder assets are by d880, converted to Alyx by ScarJack.
Skybox texture, and the Kettenkrad model are by me.

Music:
"The Fatal Stroke", and "Trial" from The Maze of Shadows by BLUnderwood
"Parmi les Automates" by Nurykabe from the game Knytt Stories.

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Tsukumizu's Twitter:
https://twitter.com/tkmiz/

I used "Mighty Pete Skybox Collection" by MMillion for figuring out how to make a custom sky.
https://steamoss.com/sharedfiles/filedetails/?id=2115337215

Tutorials by Eagle One Development Team were a big help.
https://www.youtube.com/channel/UC0AxhGwR8Zjbq1gPXGwmTog

Same with "Lighting a Night Time Scene in Source 2's Hammer" series, by HP
https://www.youtube.com/watch?v=xks0kAeSW9Q

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Invite link to the HL Alyx modding discord:
https://discord.gg/4djZFKJ
11 Comments
maleki.ali 10 Jul, 2021 @ 5:21pm 
Nicely done Willhart! I watch your videos all the time and playing your map is a bonus. There were times I could have really used a flashlight but always brightened ahead!
Willhart  [author] 2 Jun, 2021 @ 9:08am 
Thank you for playing. There is a shotgun hidden near the red lock door that you can use to open it. Also I think the combat could use a lot of improvement too. The environment I put a lot of effort in, and a lot of it is based on the manga I mentioned. It has a giant ruined city, with both of those cramped and open areas to explore.
collindrennen 1 Jun, 2021 @ 7:03pm 
Overall, I'm not quite sure what it was that I played. It had a 'Twilight Zone' feel to it at times; some parts feeling familiar/grounded, yet other parts feeling strangely disconnected from reality. The mind-blowing part for myself was all this was for a tank of gas; being wisked back to the start of the level had an ethereal feel to it.
I did enjoy what I played, but my inability to proceed in some areas (having to use Dev Teleport), the difficulty I experienced in long distance shoot-outs, and some areas that needed a flashlight, diminished the fun a bit.
collindrennen 1 Jun, 2021 @ 7:03pm 
- Enemy encounters for the most part were unsatisfying, but largely due to the distance by which they were away from me. Because of the open spaces, it wan't easy to close the distance between them to get a more accurate shot; I wound up wasting a chunk of ammo due to bad accuracy at a long distance (a laser sight would have been most welcome).
- The outside city background was quite lovely in its abstractness, and seeing a starry sky was a soothing touch.

collindrennen 1 Jun, 2021 @ 7:02pm 
- I actually liked the clock on the wall with the moving 'seconds' hand. What a shame the minute hand never moved (I waited 90 seconds to see if it would).
- I also enjoyed that one painting (?) on the wall that upon closer inspection had parts of it moving. For just a second I thought I was in a horror VR game.
- The level showed a great deal of darkness throughout it. A lot of the time it added atmosphere, at other times it varied between challenging/annoying (crawling over the giant pipes). There were times a flashlight would have been most welcome.
- I had one locked gate with a red lock on it. Shooting it did nothing, and when I grabbed it, it phased through the gate, and when I let go of the lock, it remained suspended in mid-air. The gate still wouldn't open, which caused me to use Dev teleport again to get through the gate.
collindrennen 1 Jun, 2021 @ 7:02pm 
Played on a i7-8700, 16GB RAM, GTX 1070Ti with a Valve Index (90Hz refresh rate). Observations are as follows:
- Smooth performance throughout the level, with no noticeable jitter/reprojection.
- Smooth locomotion and turning were working just fine.
- This level was a bit of a mixed bag for myself. 50% of the level made me think I got exposed to a shrink ray, and went though the level like a mouse in a very big house. The other 50% felt properly scaled, but were in such large open environments, that it didn't feel quite 'real'. Strangely enough, once I got outside is probably when it felt better to myself.
- Some parts of the level I did not know how to proceed (whether it was trying to open a door, or attempt to crawl through an open sewer pipe, or attempting to open up a force filed that had 3 cables heading towards it). Now I'll admit to being rather dense at times, but when playing this I wound up using the Developer Teleport a few times to proceed.
Korny 27 May, 2021 @ 11:15pm 
Very good map! Coming from a big girls last tour fan myself, almost makes me want to make my own map for it myself...
Willhart  [author] 27 May, 2021 @ 6:43am 
Thanks. That part is my favorite too.
doodle 26 May, 2021 @ 11:29am 
A solid map right here! Loved that you went for some grandiose scenes, like with the starry night & the train tracks against the huge city (that was my favorite part, so cool!) . I agree with Skummeh about light level in the map, maybe the flashlight would've helped. I also think that the pipe you're supposed to jump on behind the locked door was a bit hard to find because of the dark and also since I didn't think I would be able to jump that high. The puzzle with the combine barricades was fun and took some brainpower, but also I think it may have glitched as I had a hard time telling where the power was and wasn't actually going. Really good music in here too! Nice job
Willhart  [author] 25 May, 2021 @ 6:19pm 
I'm uploading a new version now, that should have the AI bug fixed.