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I did enjoy what I played, but my inability to proceed in some areas (having to use Dev Teleport), the difficulty I experienced in long distance shoot-outs, and some areas that needed a flashlight, diminished the fun a bit.
- The outside city background was quite lovely in its abstractness, and seeing a starry sky was a soothing touch.
- I also enjoyed that one painting (?) on the wall that upon closer inspection had parts of it moving. For just a second I thought I was in a horror VR game.
- The level showed a great deal of darkness throughout it. A lot of the time it added atmosphere, at other times it varied between challenging/annoying (crawling over the giant pipes). There were times a flashlight would have been most welcome.
- I had one locked gate with a red lock on it. Shooting it did nothing, and when I grabbed it, it phased through the gate, and when I let go of the lock, it remained suspended in mid-air. The gate still wouldn't open, which caused me to use Dev teleport again to get through the gate.
- Smooth performance throughout the level, with no noticeable jitter/reprojection.
- Smooth locomotion and turning were working just fine.
- This level was a bit of a mixed bag for myself. 50% of the level made me think I got exposed to a shrink ray, and went though the level like a mouse in a very big house. The other 50% felt properly scaled, but were in such large open environments, that it didn't feel quite 'real'. Strangely enough, once I got outside is probably when it felt better to myself.
- Some parts of the level I did not know how to proceed (whether it was trying to open a door, or attempt to crawl through an open sewer pipe, or attempting to open up a force filed that had 3 cables heading towards it). Now I'll admit to being rather dense at times, but when playing this I wound up using the Developer Teleport a few times to proceed.