Space Engineers

Space Engineers

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[APES] Anti Projectile Energy System
   
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Type: Mod
Mod category: Block
Tamaño
Publicado el
Actualizado el
20.627 MB
18 MAY 2021 a las 12:17 p. m.
19 FEB 2024 a las 3:10 p. m.
18 notas sobre cambios ( ver )

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[APES] Anti Projectile Energy System

Descripción
Adds in a powerful Anti Projectile Energy System [APES] that will track and destroy enemy projectiles.
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The APES is the latest development in TIO industries. It was developed to counter a growing number of smart missile weapon systems currently being deployed across many systems. The APES is capable of quickly tracking and neutralizing enemy projectiles/missiles. It does this by using a large and powerful laser beam to heat up missiles and projectiles and melt it within seconds. However to be able to do this it requires a great amount of power. The amount of power will quickly overheat the APES if it has to sustain its beam for to long. After reaching 80% of its heat capacity the APES will automatically start to decrease its power as it gradually overheats meaning its overall firepower against projectiles will heavily start to decrease at a rapid pace after reaching 80% of its heat capacity.

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Stats
Damage: 1
ROF: 3100
Range: 2500m
Projectile Damage Modifier: 0.4
Energy requirements 150ish MW (Little more then half a large reactor)
*Stats may change as feedback comes in*
Other info:
These are fully colorable/paintable

*lights turn red when turned off*
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Change Log
Oct, 8th,2021
Converted to CoreSystems(weaponcore2.0)
May cause issues if you are not running CoreSystems

Nov,4th,2021
HealthHitModifier increased from 0.1 to 0.4
HeatSinkRate increased from 250 to 400
HeatPerShot increased from 25 to 30
MaxHeat Increased from 75000 to 100000

May, 5th, 2022
Updated to newer version of weaponcore
Updated description
Added Damage states
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KNOWN ISSUES

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This mod requires weaponcore
https://steamoss.com/workshop/filedetails/?id=1918681825

If you would like to support me and more creations ;3
https://paypal.me/JacobLCollins?locale.x=en_US
https://www.patreon.com/KillersArmory

Youtube Channel
https://www.youtube.com/channel/UCrjnvGDF9Vfv01LX4QDMd9A

Discord
https://discord.gg/5buf2myy3g
If you would like to see teasers,give feedback on current weapons and future projects and discuss what future weapons I shall make consider joining the discord. :3

If you like this weapon consider checking out my weapon pack which includes links to separate uploads of all my weapons

https://steamoss.com/sharedfiles/filedetails/?id=2623116513



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73 comentarios
Kitty Of Pathos 1 OCT 2023 a las 12:43 p. m. 
This but a kinetic (bullet/object) trophy system that needs to be manually loaded? Would be cool to have something like this on a small grid tank that could intercept a limited number of incoming missiles and large cal rounds.
Killerbee77  [autor] 1 JUL 2023 a las 3:55 p. m. 
I mean it sounds op to me but I suppose that’s a matter of opinion. In any case if someone is planning to use multiple weapon packs it is on them to balance them to there wants and needs.
joe lasagna 1 JUL 2023 a las 10:11 a. m. 
Maybe, but that would be odd because the rest of northwind is very well balanced.
Killerbee77  [autor] 1 JUL 2023 a las 9:58 a. m. 
Sounds to me like the disco ball is op
joe lasagna 1 JUL 2023 a las 9:16 a. m. 
Thats fair, accounting for the sheer amount of weapon mods and trying to balance against them would be very difficult, but even then retesting it against other starcore weapons like the discoball, against a continued barrage in waves of 12 missiles using the NW Weapon Replacer, the discoball on its own is able to even at a 36th of the size is able to act on par with the exception of overheating quicker, and even though its engaging later it still destroys the missiles at about the same time.
Killerbee77  [autor] 30 JUN 2023 a las 11:27 p. m. 
My weapons are not balanced with other weapon packs in mind. That is simply far too much to handle. Almost all my weapons are probably underpowered for the size they take up compared to other weapons out there. Also conflicts with what I have been told. My APES is one of the strongest PD out there even among many other packs that they use in tournament events like Starcore
joe lasagna 30 JUN 2023 a las 10:49 p. m. 
Might want to increase the damage output on this a bit, in testing it gets outperformed by literally everything I tested it against in comparison to other mods, which lets be honest you won’t be using this mod in a vacuum. In testing while it had longer range than every other laser defense system, even a single energy point defense from either consolidation or the disco ball from northwind is able to over take it by a huge amount. It takes a second or 2 to delete missiles with the APES and it takes less than a quarter second for the alternatives.
Killerbee77  [autor] 8 MAY 2023 a las 6:45 p. m. 
Probably have to make an unlisted reupload of the mod and make the changes you want
Elon Haze 8 MAY 2023 a las 6:42 p. m. 
Guessing it ain't possible for me to make it shoot down meteors cause would be kinda cool to watch
Killerbee77  [autor] 8 MAY 2023 a las 6:25 p. m. 
Nvm it doesn't. My Guardian PDC will though