Intruder

Intruder

153 ratings
Reprisal
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File Size
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423.757 MB
17 Apr, 2021 @ 10:50pm
8 Aug, 2021 @ 8:05am
28 Change Notes ( view )

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Reprisal

In 1 collection by Action
ActionMan's maps
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Description
Winner of the Vertigo mapmaking contest
https://steamoss.com/games/518150/announcements/detail/2986424032078783048

This is a ranked map. You'll receive XP while playing it.



Story
Ever wonder what happens after the intruders steal the briefcase?
They take it to a safe-house and stash it in a safe, of course!
But... the guards have followed them, and have intel that the safe's time-lock will open at midnight.

In this mission, the guards are intruding into an intruder-safehouse, and have gotten there first.
They have 60 seconds of preparation time to search for the hidden safe and set up their rigs before the intruders arrive to try to protect the package from theft.

The intruders are tasked with guarding the safehouse, but are responding from a nearby secret underground base... meaning they'll arrive late, and have to attack the house from the outside in order to guard the package.

Communicate with your team, and think twice before taking that shot!
Traditional faction skins and loadouts are swapped in this scenario, and the roles are inside out. Even experienced players will feel new to the game again with all this confusion.

The guard-team has intruder-faction skins and weapons.
The intruder-team has guard-faction skins and weapons.

Rules
Preparation phase lasts for 60 seconds.
Use this time to gather your equipment, and communicate with your team.
  • Intruder-team (who are the guard-faction in the story) should start searching for the safe and setting up their rigs during this time. You cannot leave the building during preparation.
  • Guard-team (who are the intruder-faction in the story) can only spawn into the main level at the start of the action phase. If you entered the helicopter as soon as it becomes available (about half way through preparation), then it will land you on the roof exactly at the start of the action phase (don't be late to the chopper!!).

There are 10 places where the briefcase can be hidden - all are behind a painting or in a cupboard.
The safe containing the briefcase will unlock after 3 minutes (2 minutes into the action phase).

The current time and gameplay phase is mentioned in the text chat. The safe unlocks at midnight.


Tricks and tips
  • Use the preparation phase to tell your team your plan!
  • You can unlock doors with 3 bullets to the lock (sparks will come off when hit).
  • Break glass with 6 shots, or 1 to crack it and then "use" to smash.
  • Open the getaway van's doors, and tell it to go with "use".
  • The van can be disabled with explosives (when stationary or moving).
  • Some thin surfaces can be penetrated by all bullet types.
  • Indoor rooms have functioning lightswitches! A few randomly start switched on.
  • The top floor room with roof access has the main electrical breaker switch to disable all indoor lights.
  • All garden lights can be shot out.
  • If you're delayed entering the helicopter, it might arrive *after* the start of the action phase (causing you to be easily shot off the zipline!)
  • You can scale the building from the ground to the roof... I'll leave that one a secret.
  • The roof provides easy access into every floor's AC vents.
  • If you feign death while riding the helicopter, you will die.
  • Jumping from the roof to the pool will kill you, unless you belly flop (press prone before hitting the water)!

TODO / Known issues:
  • The top floor has a weird bug where you have to crouch to interact with things?!
  • When the main breaker is switched off, the lightswitches disappear.
  • I need to add slip zones to railings and thin surfaces that you shouldn't be able to climb on...
20 Comments
Cyan 10 Sep, 2023 @ 4:41pm 
@ActionMan Thanks, I figured out the sweet spot to disable it.
Action  [author] 8 Sep, 2023 @ 10:33pm 
@cyan - they just have to be close enough to the engine
Cyan 8 Sep, 2023 @ 5:57am 
How do you disable the van? Do explosives have to explicitly be under the van or will they work anywhere?
Define Brackish Water 25 Jan, 2023 @ 9:15pm 
I encountered a bug where the helicopter never took off so almost all of the guard team got stuck. I don't know what caused it. I've seen this happen two times total.
Action  [author] 21 Dec, 2022 @ 1:37am 
@Brackish Water - yeah I think there's an excessive number of Game Objects in it and Unity just doesn't cope. I'll have to go back and optimize it later / merge lots of small objects together to make Unity happy.
Define Brackish Water 16 Dec, 2022 @ 7:07pm 
Your map is somehow the laggiest one in the game for me. I have a powerful machine and my fps is always a rock solid 60 fps on this map, but it makes my CPU usage reach 100% and stay above 90% for most of the time! It happens as a Guard, as an Intruder, as a Spectator, and when I'm the only person on the map. It happens before I hold the mirror camera and having it out just makes the numbers stay higher more consistently. QSwitch is never this bad and even TheIsland, a map I'll get 50fps on if I have my mirror camera out in certain spots, doesn't make my CPU usage as high as this map. I run Intruder at 1080p, 60fps,with V-Sync always off,and I tested this with the highest and lowest graphical settings. I only noticed this issue because my computer fans got loud.

Sorry if I sound harsh. I mean to say all this in the best way. I'm mostly kind of shocked. It's a fun map. I played it when I was new to the game and now that I'm more experienced I'm looking forward to giving it another go.
MiniAR 19 Mar, 2022 @ 12:56pm 
best map in intruder but many people dont know it exists
scArp 1 Aug, 2021 @ 3:45pm 
this map is insane
Action  [author] 20 Jul, 2021 @ 4:44pm 
Thanks @Killerjerick. Yeah you can imagine how it played when I had no instructions at all at the start!! When I get back to it, ill try to clear it up some more.

For the roof -- yes, guards have to get into the chopper ASAP if they want to get there before the intruders can (and if you're late, intruders can shoot you as you zipline down!).
If you do get onto the roof on time though, besides the hatch into the top floor, you can also jump onto the AC units on pool-side of the building, which lets you drop down to any floor and crawl into the vents. You can also pretty easily drop onto the window ledges on the garden-side of the building too.
And some of the wooden slat decorations on the sides of the building might come in handy... :)
Killerjerick 20 Jul, 2021 @ 1:45am 
Wow this flew under my radar for too long, absolutely amazing map, a couple of things that could be improved upon:

- The voices aren't exactly clear and somewhat hard to understand even for a native English speaker, I could imagine it being even more difficult if English was not your first language.

- The map has a fairly steep learning curve, which is fine, but instructions need to be a little more clear (Might tie in with the above)

- As Greenie said, the roof is death, you pretty much have to rush if you want to survive as a guard, perhaps making the main building a little bigger and adding vents could help, but I'd imagine that's a lot of work, so even a ladder down the side of the building might help.

Other than those few small issues, this is now a regular map that my friends and I enjoy playing semi-regularly, so thank you!