Stellaris
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[Updated] Colossus & Juggernaut Limit Increase
   
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16 kwietnia 2021 o 7:50
16 kwietnia 2021 o 8:04
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[Updated] Colossus & Juggernaut Limit Increase

W 1 kolekcji stworzonej przez Nuke
Nemesis Mod Collection
Przedmioty: 18
Opis
Increases the number of colossi and juggernauts you can build.
+1 colossus every 800 naval capacity (2nd one available at 800 naval cap) and +1 juggernaut every 400 naval capacity (2nd one available at 400 naval cap)

Should be savegame compatible as well
Komentarzy: 18
That One Friend 7 lutego 2023 o 3:26 
if the last 2 years didnt tell you, no
Costolisk 7 lutego 2023 o 0:07 
Does this mod still work?
WolfCri13 25 maja 2022 o 16:34 
Hey, lets get this puppy back on track with 3.4.
That One Friend 24 maja 2022 o 21:10 
does this still work in 3.4?
Dennis Delav 13 października 2021 o 1:46 
@nuke with only ACE and At war mods it still works, improved juggernaut on it's own also gives no problem
Nuke  [autor] 13 października 2021 o 1:28 
@Dennis Delav I am afraid then there must be some mods which are affecting the naval capacity as well as the ships' components. From your previous list, the only mod which would directly conflict with this mod is "improved juggernaut"; and just maybe the "at war: defense platform" , and "ACE aggressive crisis".
Could you try running only without the first mod and checking if that fixed it for you?
Dennis Delav 11 października 2021 o 1:29 
@Nuke idk what caused the crash but I got it working with only cosmetic mods and this one, it works as intended.
Dennis Delav 11 października 2021 o 1:18 
@Nuke my game crashes when I try to load that save file, I'll make a new save and let you know
Nuke  [autor] 10 października 2021 o 22:03 
@ilya-rysenkov I am glad it works for you and you like it :D
Nuke  [autor] 10 października 2021 o 22:02 
@Dennis Delav are you able to use the 'become the crisis' AP without any issues with just this + cosmetic mods?