Stellaris

Stellaris

72 ratings
[Updated] Colossus & Juggernaut Limit Increase
   
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514.650 KB
16 Apr, 2021 @ 7:50am
16 Apr, 2021 @ 8:04am
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[Updated] Colossus & Juggernaut Limit Increase

In 1 collection by Nuke
Nemesis Mod Collection
18 items
Description
Increases the number of colossi and juggernauts you can build.
+1 colossus every 800 naval capacity (2nd one available at 800 naval cap) and +1 juggernaut every 400 naval capacity (2nd one available at 400 naval cap)

Should be savegame compatible as well
18 Comments
That One Friend 7 Feb, 2023 @ 3:26am 
if the last 2 years didnt tell you, no
Costolisk 7 Feb, 2023 @ 12:07am 
Does this mod still work?
WolfCri13 25 May, 2022 @ 4:34pm 
Hey, lets get this puppy back on track with 3.4.
That One Friend 24 May, 2022 @ 9:10pm 
does this still work in 3.4?
Dennis Delav 13 Oct, 2021 @ 1:46am 
@nuke with only ACE and At war mods it still works, improved juggernaut on it's own also gives no problem
Nuke  [author] 13 Oct, 2021 @ 1:28am 
@Dennis Delav I am afraid then there must be some mods which are affecting the naval capacity as well as the ships' components. From your previous list, the only mod which would directly conflict with this mod is "improved juggernaut"; and just maybe the "at war: defense platform" , and "ACE aggressive crisis".
Could you try running only without the first mod and checking if that fixed it for you?
Dennis Delav 11 Oct, 2021 @ 1:29am 
@Nuke idk what caused the crash but I got it working with only cosmetic mods and this one, it works as intended.
Dennis Delav 11 Oct, 2021 @ 1:18am 
@Nuke my game crashes when I try to load that save file, I'll make a new save and let you know
Nuke  [author] 10 Oct, 2021 @ 10:03pm 
@ilya-rysenkov I am glad it works for you and you like it :D
Nuke  [author] 10 Oct, 2021 @ 10:02pm 
@Dennis Delav are you able to use the 'become the crisis' AP without any issues with just this + cosmetic mods?