Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
I changed the description and title as you suggested also.
I appreciate all the feedback it was very helpful : )
2/2
I also have a couple of bugs to report: rocketeers spawn before you even get the GL attachment, so they start hitting you while the animation plays (I think they should wait for the player to get the attachment first); also at the end I was softlocked until I realized I had to get that armor pickup, but I had to harm myself because enemies only spawn after pickup the item and I was at 100 armor (I suggest triggering the end level pickups regardless, leaving that fight as optional)
1/2
Also, the removal of the setpieces and some level details really makes the level feel empty. The removal of secrets makes exploration less fun and interesting. Well, except for the parkour secrets, I don't miss those but you could have done something better than to just remove them entirely. Maybe more creative secrets and or more useful items would be a step in the right direction.