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I changed the description and title as you suggested also.
I appreciate all the feedback it was very helpful : )
2/2
I also have a couple of bugs to report: rocketeers spawn before you even get the GL attachment, so they start hitting you while the animation plays (I think they should wait for the player to get the attachment first); also at the end I was softlocked until I realized I had to get that armor pickup, but I had to harm myself because enemies only spawn after pickup the item and I was at 100 armor (I suggest triggering the end level pickups regardless, leaving that fight as optional)
1/2
Also, the removal of the setpieces and some level details really makes the level feel empty. The removal of secrets makes exploration less fun and interesting. Well, except for the parkour secrets, I don't miss those but you could have done something better than to just remove them entirely. Maybe more creative secrets and or more useful items would be a step in the right direction.