Cities: Skylines

Cities: Skylines

27 ratings
SMC Durastar Critical Care Transport
   
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Assets: Vehicle
File Size
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5.430 MB
19 Mar, 2021 @ 3:57pm
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SMC Durastar Critical Care Transport

In 1 collection by Dying
Skylines Medical Center Vehicles
8 items
Description
Skylines Medical Center International Durastar Critical Care Transport (Ambulance)

This ambulance is used for critical care during transport between medical facilities, if flying is no option.
Furthermore it is used to respond to emergency calls, where patient status is very critical and a transport by standard ambulance too risky.
It's crew is well trained and there are paramedic, emergency medicine specialist / technician and (depends on area/local instructions) a nurse on board (next to a trained driver).

The vehicle is based on vanilla ambulance template, so it will response to ambulance calls with code 3, load patient and return to spawn point (hospital). I added use of emergency sirens/lights on return. It will drive back like any other vehicle, so it stick to traffic rules and just flares will light up, not the textures (I cannot change that by now).
Btw. it is not unrealistic that transport to hospital is slower and driving behavior is less risky, because the patient is already under specialized critical care and treatment during the transport.


I left some textured emergency lights in white, so that other light flares than red (blue, white...) will stick with your ELM settings. The vehicle uses all vanilla front ambulance flares on front lightbar, rear on rear box corners.

Custom Effect Loader and Vehicle Effects are not needed to use this vehicle, but needed to have all additional light flares on front, lightbar and rear (as shown in the pictures).
It also change light settings when stopped at target or reached hospital (e.g. light up of warning light bar on rear).
Basic setting is red/white on front and red/amber on rear. I also set some blue lights on effect list, so that you may change some spots manually by editing VehicleEffectsDefinition.xml in steam workshop folder 2429703484.

Big possible flares (mainly used for box corners):
"BRS.RedBig1", "BRS.WhiteBig1", "BRS.BlueBig1"

Small possible flares (mainly used for small additional lights effect):
"BRS.RearAmber1", "BRS.RedSmall1", "BRS.WhiteSmall1", "BRS.BlueSmall1"



Textures/maps and edits on object by me.
Main 3D model by Basco81 (higly edited low poly model of a up to 2007 International 4000 series, to look like a Durastar, added crew cab and rear box) . All credits about the 3D model work go to him.


This livery is made for Skylines Medical Center series by Basco81
Check out his workshop:
https://steamoss.com/profiles/76561198056921039/myworkshopfiles/?appid=255710


Stats (each asset):
Tris: 1842
Texture: 1024x1024 (_d/_n/_s/_c/_a/_i)
Auto LOD

Disclaimer:
Private made as fan project for private use only.
Logos, names, brands and/or designs are trademarks/registered/copyright by their owner(s).
6 Comments
Dying  [author] 22 May, 2021 @ 10:52am 
@lukasbrucker: You can do it on each vehicle by your own, just edit VehicleEffectsDefinition.xml in steam workshop folder 2429703484 (in this case) and also change your ELM setting.
lucia-valerie 22 May, 2021 @ 5:49am 
Do you consider all-blue setups as a thing u could do in the future?
Bird 2 May, 2021 @ 7:23am 
Sir the lighting scheme is brilliant! Keep up the great work
Jacob S. 20 Mar, 2021 @ 5:52pm 
Tue but looks sexy keep it up
Dying  [author] 20 Mar, 2021 @ 12:35am 
Roto beam is in progress, roto ray is more complicated, because it would need a rotating submesh to look good. Fire trucks are last on my list, but something very close to fire trucks is in progress already.
Jacob S. 19 Mar, 2021 @ 8:05pm 
Hey maybe some fire trucks with roto beam light bar or roto ray