Caves of Qud

Caves of Qud

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1Percent Loot Drops Expanded
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Posted
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370.638 KB
18 Feb, 2021 @ 11:40am
17 Apr, 2023 @ 10:08am
24 Change Notes ( view )

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1Percent Loot Drops Expanded

In 1 collection by CatlikeSpectator
Cat's Mods
9 items
Description
What RPG would be complete without enemies dropping neat items 1% of the time? Treat yourself to 70 brand new rare and uncommon items to spice up your Qud experience. Broaden your horizons by throwing spiders at your foes, turn your companions into water factories using mechanized leeches to become a water baron, light areas with battery powered flashlights or mildly hazardous chemical reactions! Cozy up to a space heater, become one with the shadows with an edgy cloak, torch your foes with wrist-mounted flamethrowers, or just beat them down with a jawbone. Want to amplify your psionic powers? Steal blood and turn it to water? Get worthwhile rewards for taking on salt krakens, chrome pyramids, and leering stalkers? Or do you just want to be a mama bird to a flock of glowcrows that seem to have imprinted on you? Do all this and more with 1%: Loot Drops Expanded!

IMMERSIVE ITEMS:
1% adds no new creatures to the game, and uses all-vanilla assets to fit right in with the base game. No jarring, out of place textures or wacky, broken mechanics will be found on a single item in this pack. The goal is to expand the existing Qud experience, not to change it. Using other mods? Don't worry, every item has a unique ID to avoid compatibility conflicts.

WORK FOR YOUR LOOT:
Stealing from vendors isn't going to cut it here. Most items in this pack aren't included in merchant tables, and often aren't in anyone's inventory at all. You can't just talk a salt kraken into giving up its valuable hide, you've gotta fight the beast yourself. Don't want to kill the same baddies over and over? No worries, enough creatures are given drops that you're bound to run into some items without even trying.

THROW THINGS:
Knock the blades off saw-handers, steal ribs from trolls, or cut out the venom glands from girshworms to expand your item-chucking options in combat. Light the way forward by throwing an activated chemlamp or glowfish scales, or just wear a glowpad on your head.

BECOME THE MEANS OF PRODUCTION:
Cut wine producing vines from jilted-lovers, convert bio-waste into water, or wear solar panels to fill up those empty energy cells. Not enough? Farm some spider eggs, start a nuclear power plant, or steal the psyches of esper assassins by luring them to you with a psionic beacon. 1% has plenty of options, allowing you to grind however you want, or not at all.

GET MORE:
More than a dozen new items have been added in updates since the mod's initial release, and more are likely to follow. Suppress fires with emergency coolant pumps, summon dogs to be your allies, actually get a waydroid buddy from Golgotha, create green energy with sap powered cells, use plastic water bottles to carry small servings of liquids, become a master of unarmed combat, or steal the carapace from a great saltback to have that high-tier shield you've been waiting for. Want to steal a chrome pyramid's reactor? Now you can. 1% fills the gaps in items without breaking immersion or balance.

ITEM LIST:
Want to know where to find something? Here's a list. Want it to be a surprise? Read no further. Want the raw item IDs to wish them in for a test run? Pop open the mod's ObjectBlueprints file because I only have so many characters here.

Breeder Cell/Fusion Cell: Chrome Pyramid, Leering Stalker
Chem Lamp: Glow Wights, Caravan Guards, Pilgrims
Silk Slippers: All Spiders
Muscle Doper: Caravan Guards, Snapjaw Brutes
Witchwood Club: Witchwood trees, Naphtaali
Box of Holy Treats: Cats
Box of Holy Catnip: Dogs
Magma Aegis: Great Magma Crab
Convalessant Gland: Blue Jel
Power Saw: Sawhanders
Coolerator (emergency coolant pump): Rimewyk
BEAUTYGRAM: Templars
Knuckledusters: Snapjaw Brutes
Sports Cap: Farmers, Snapjaw Hunters
Plastifer Flask (water bottle): Ichor Merchants
Boonie Cap: Snapjaw Hunters and Mysterious Gunslingers
Fu Wraps: Baboons
Anticarbon Emitter Cannon: Decarbonizer
Flora Cell: Asphodelytes
Salt Pavise: Great Saltback
Waydroid Orb: Barathrumites and at certain places in Golgotha
Plantpack: Naphtaali
Space Heater: Mechanimists
Reclamation Pellet: Issachari
Shadow Cloak: Vanta Plants
Katar: Issachari
Targeting Interface: Mysterious Gunslingers
Cupid's Arrow: Apple Farmer's Daughter
Naphtaali Mask: Naphtaali
Torcher Gauntlet: Acronauts
Hyrkhound Jawbone: Hyrkhounds
Thinking Cap: Barathrumites, Swine
Sap Proboscis: All Saps
Circular Sawblade: Sawhander
Snapjaw Jawbone: Snapjaw Warlords and Feeders
Ram's Horn: All Goats & Goatfolk
Sparking Mandibles: Electrofuge & Spark Tick
Living Krakenhide: Salt Kraken
Kraken Pearl: Salt Kraken
Symbiotic Vinovine: Jilted Lover
Sanguine Catalyzer: Issachari
Madpole Maw: Madpole
Pearlfrog Tongue: Pearlfrog
Bone Dart: Snapjaws, Issachari
Troll Rib: Trolls
Thistlecrown: Thirst Thistle
Glow Wreath: Glowpads
Glowfish Scales: Glowfish
Elder Cyclopean Skull: Cyclopean Gibbon
Vorpal Sword: Arch Dervish of the Sightless Way
Psionic Amplifier/Focus, Psionic Beacon, Seeker's Mask: All Sightless Way
Femur and Giant Skull: Cannibals
Rage Robe: Cannibals
Mechastinger: Scorpiock
Fabulous Cape: Dromad
Solar Pack: Barathrumites, Issachari
Glowcrow Egg: Glowcrow
Cave Spider Egg: Cave Spider
Venom Sac: Brown Sludge, Girshworm, Scorpiock, Slog of the Cloaca
Chromatic Illustrator: Scrapbot, Arconauts, Trash Monks
Chargelamp (flashlight): Templar
Biomanager: Boosterbot
Slime Gland: Giant Amoeba
Arc Band: Arconauts, Trash Monk
Mercenary Wasp: Glowpad, Solid Trees
Tick Grenades: Wherever grenades and their blueprints can be found
Magma Cannon: Wherever tier 8 ranged weapons dynamically appear
Popular Discussions View All (6)
23
12 Apr, 2024 @ 8:07am
PINNED: BUG REPORTS
CatlikeSpectator
8
4 Mar, 2023 @ 3:42am
I'm Not Sure How To Use The Chromatic Illustrator
|_| Clyax
2
12 Jun, 2022 @ 3:59pm
Requests...?
I blame Earthshaker
163 Comments
Darkaxt 2 Jan @ 2:47pm 
Hi @Tyrir,

Based on your last comments, the content of PopulationTables.xml should be:
<?xml version="1.0" encoding="utf-8"?>
<populations>
<population Name="IchorMerchantInventory" Load="Merge">
<group Name="Items" Load="Merge"> <!-- Add the Load="Merge" attribute to each nested group, mimicking the base game's PopulationTables.xml structure -->
<object Blueprint="cats_waterbottle" Chance="100" Number="1-2"/>
</group>
</population>
</populations>
Tyrir 1 Jan @ 5:51pm 
In PopulationTables.xml, "cats_waterbottle" should not be added to any "Ingredients*" tables. Because it is a liquid container that may spawn with 0 liquid, it causes the game to freeze during world generation if a random village recipe is generated that uses it as an ingredient. It is a bug in Qud that this causes world generation to freeze.

Thankfully, it is a rare, random event that "cats_waterbottle" is chosen as an ingredient.

The error is:

ERROR - Booting game :System.NullReferenceException: Object reference not set to an instance of an object
at XRL.Annals.ImportedFoodorDrink.Generate () [0x00422] in XRL.Annals\ImportedFoodorDrink.cs:87


To fix this, open PopulationTables.xml in this mod. Delete the following lines:


<population Name="Ingredients_EarlyTiers" Load="Merge">
<group Name="Items" Load="Merge">
<object Blueprint="cats_waterbottle" Number="1" Weight="10"/>
</group>
</population>
Propagate11235 24 Dec, 2024 @ 9:49am 
Not sure if torcher gauntlet is working. While it's equipped and I attack, it doesn't use up oil or add damage. Am I using it wrong perhaps?
Tyrir 20 Dec, 2024 @ 4:33pm 
ERROR - Attempting to add invalid object 'cats_wasp ({{bee|mercenary wasp}})' to cell.

Believe it happened on a map with glowpads
Tyrir 20 Dec, 2024 @ 12:30am 
MODWARN [2400127933] - Mod using config.json, please convert to manifest.json and check out https://wiki.cavesofqud.com/Modding:Overview for other options to set
Tyrir 19 Dec, 2024 @ 11:22pm 
MODWARN [1Percent Loot Drops Expanded] - XmlDataHelper:: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/2400127933/PopulationTables.xml line 5 char 54
Unused attribute "Amount" detected.

Seems Number="1-2" should be used instead of Amount="1d2"
Tyrir 19 Dec, 2024 @ 7:19pm 
MODERROR [1Percent Loot Drops Expanded] - System.MissingMemberException: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/2400127933/ObjectBlueprints.xml, Line: 383:126 No XRL.World.Parts.DesalinationPellet.ConvertLiquidAmount property exists.
MODERROR [1Percent Loot Drops Expanded] - File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/2400127933/ObjectBlueprints.xml, Line: 467:5 Attempt to merge with Naphtaali which is an unknown blueprint, node discarded
MODERROR [1Percent Loot Drops Expanded] - System.MissingMemberException: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/2400127933/ObjectBlueprints.xml, Line: 657:58 No XRL.World.Parts.BleedingOnHit.SelfOnly property exists.
Tyrir 19 Dec, 2024 @ 7:19pm 
MODERROR [1Percent Loot Drops Expanded] - File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/2400127933/ObjectBlueprints.xml, Line: 255:5 Attempt to merge with Glow Wight which is an unknown blueprint, node discarded
MODERROR [1Percent Loot Drops Expanded] - System.MissingMemberException: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/2400127933/ObjectBlueprints.xml, Line: 383:80 No XRL.World.Parts.DesalinationPellet.ConvertLiquid property exists.
MODERROR [1Percent Loot Drops Expanded] - System.MissingMemberException: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/2400127933/ObjectBlueprints.xml, Line: 383:102 No XRL.World.Parts.DesalinationPellet.ConvertLiquidTo property exists.
MrHrulgin 11 Dec, 2024 @ 9:15am 
I haven't run into any problems using it with 1.0.
BCS 10 Dec, 2024 @ 1:44am 
This compatible with 1.0?