Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
I know there's a setting to make all animals releasable, but it's not quite what I'm looking for.
1. First, you get a dialog popup for each animal you issued the order to, that you must confirm.
2. After hitting confirm, the animal's ownership is changed from your faction to wild.
3. The game gives the animal an order to leave the map, an activity called "Going to the wild".
4. Once the animal reaches the border of the map, they're despawned and THAT is when you receive the +goodwill faction awards.
This final order only successfully goes through if the animal has an active path to the border. If there's a door blocking them, like if you had the animal in a barn, the order fails to be issued and the animal will instead just wander around the map aimlessly. They will never despawn and you will never gain goodwill.
That seems like a bug to me - they should be periodically re-issued the command to exit the map, in case that first order fails for whatever reason.