RimWorld

RimWorld

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Vanilla Animals Expanded — Endangered
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Mod, 1.3, 1.4, 1.5
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1.869 MB
18 Jan, 2021 @ 3:19pm
19 Apr, 2024 @ 11:14am
9 Change Notes ( view )

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Vanilla Animals Expanded — Endangered

In 1 collection by Oskar Potocki
Vanilla Expanded
106 items
Description
[www.patreon.com]




1.1.0 (10/06/2022): 1.4 Update



Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big issue in our world - endangered species and animal conservation.

From pandas and pangolins to already extinct tasmanian tigers and quaggas, you can now help with animal conservation in RimWorld. These animals, just like in our world, are endangered, and don’t appear naturally on the map. Instead, they can arrive in a rare ‘Endangered animals wander in’ event, giving you a chance to tame them and breed them. Releasing them to the wild - which is a new option added by this mod - allows you to gain relations with other factions too!

Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. This part is the Endangered biome expansion. It adds 11 new animals that will spawn as part of a new event. They have vanilla artwork, sounds and balancing.

Happy birthday Erin!



Vanilla Animals Expanded: Endangered Animals adds following animals to the base game:



























[forms.gle]



Q: Do the animals spawn randomly in biomes?
A: No, they only appear as part of a rare event, in which they appear as a pair and can be tamed.

Q: Is X a pack animal?
A: Well Quagga is!

Q: How do I release animals to wild?
A: By default you can only release endangered animals. You do it by selecting them and pressing the Release to the Wild button.

Q: Can I release all animals to the wild?
A: Yes, but you need to enable it in mod options!

Q: Will you keep updating the mod with new animals?
A: No. I will focus on other modules, adding different animals for different biomes, but this workshop submission is completed.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these animals to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like.

Q: Can you add /this/ animal?
A: Feel free to suggest it!

Q: CE compatible?
A: Should be fairly soon. Look at CE team for details.



Graphics are created by Oskar Potocki, Sarg Bjornson, Erin.

Code work created by Sarg Bjornson, Taranchuk.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[support.worldwildlife.org]

Consider clicking the link above and donating to World Wildlife fund.

[discord.gg]

[discord.gg]











288 Comments
enano con tuberculosis 4 Jan @ 3:14pm 
i love thylacine :steamhappy:
maviamadness 2 Jan @ 9:44pm 
pangolins are my favorite animal, I'm so happy you made this mod
Rosa do Polvo 1 Jan @ 3:35pm 
how do I add animals from other mods to the "endangered" category, so they show up only in the event and can be released to the wild? I thought some animals from Megafauna could fit in well.

I know there's a setting to make all animals releasable, but it's not quite what I'm looking for.
Sarg Bjornson  [author] 23 Dec, 2024 @ 6:15am 
You must be so fun at parties
AerakiBaer 11 Nov, 2024 @ 5:46pm 
Releasing them to the wild still doesn't work for me, even when I release them RIGHT next to the border.
maxoverload91 28 Oct, 2024 @ 1:22am 
Does the mod choose a random border to send them to or the closest border?
maxoverload91 28 Oct, 2024 @ 1:19am 
yeah, i'm having a similar issue to other people here with release to repopulate command - my guess is it's the result of a mod conflict but the best way to eventually ensure it works is to create an area right at the map border and assign the animals to that before releasing. Even then I usually have to reload multiple times before i get it to fire correctly
yttrium 21 Aug, 2024 @ 12:16pm 
I think I figured out the issue with 'release to repopulate'. A number of things are supposed to happen in order:

1. First, you get a dialog popup for each animal you issued the order to, that you must confirm.
2. After hitting confirm, the animal's ownership is changed from your faction to wild.
3. The game gives the animal an order to leave the map, an activity called "Going to the wild".
4. Once the animal reaches the border of the map, they're despawned and THAT is when you receive the +goodwill faction awards.

This final order only successfully goes through if the animal has an active path to the border. If there's a door blocking them, like if you had the animal in a barn, the order fails to be issued and the animal will instead just wander around the map aimlessly. They will never despawn and you will never gain goodwill.

That seems like a bug to me - they should be periodically re-issued the command to exit the map, in case that first order fails for whatever reason.
Sarg Bjornson  [author] 11 Aug, 2024 @ 1:57pm 
Working fine here, no fix needed
Royal Coyote 11 Aug, 2024 @ 1:42pm 
Has the release to wild been fixed yet?