Space Engineers

Space Engineers

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Teralis - City Planet
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Type: Mod
Mod category: Planet
Tags: NoScripts
File Size
Posted
Updated
304.924 MB
12 Aug, 2020 @ 3:56pm
8 Feb, 2024 @ 2:17pm
9 Change Notes ( view )

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Teralis - City Planet

In 1 collection by Major Jon
Major Jons Planets
13 items
Description
The City Planet.



v0.4:
Water mod! Props! More!
v0.3:
Major Visual Overhaul
v0.2:
Now with oceans!
v0.1.2:
Ores are now random
v0.1.1:
Now with custom ambient sounds




Teralis is the first ecumenopolis in space engineers. A planet covered entirely by a city.

All the buildings are built out of voxels just like a normal planet, only arranged to look like buildings.

Took me a long time to get this far, but there is still a long way to go.
This version is the first somewhat playable prototype version. I didn't want to keep this all secluded and since there is still a long way to go I thought I might as well publish an early testing version to the workshop.
Btw this is my first mod.

This planet is now compatible with the water mod, you can use it with the mod or without. Both are perfectly fine. The water spawns in automatically if the water mod is active in your world.


Fun fact: the heightmap is a whopping 270 million pixels, compared to the default 4 million.

Have fun messing around with it!


Stats:
-Highly! Recommended size: 19 km
-Gravity: 0.9 g
-Atmosphere: 1 atm (breathable)
-Ores: All
-Buildings: ~800.000

How to Use:
-Subscribe on this page
-During loading/ creating a new world, go to options->mods
-Add this mod to the list of active mods
-Ingame: shift+f10, select planets, select this one, spawn it in
(might freeze your game for a while)
-If shift+f10 doesn't work, alt+f10->tick creative tools

Important:
In order for it to look good, follow these steps
-Spawn it in with a size of 19 km and not a meter more
-In your graphics settings, set shaders to high (glowing lights, gpu heavy)
-Set voxel quality to atleast high (extreme is better, but eats ram and gpus for breakfast)
Popular Discussions View All (3)
37
4 Aug, 2022 @ 3:54am
feedback & suggestions
Major Jon
13
5 Aug, 2023 @ 1:32pm
Bugs
Major Jon
1
27 Aug, 2021 @ 7:13pm
World failed to load after planet spawned
FartyParty
323 Comments
Kanareyka 24 Nov, 2024 @ 3:01pm 
Downloading mods has failed! Please check mods in world settings.
Potango 9 Nov, 2024 @ 10:48am 
try increasing your render distance
JWickScari 8 Nov, 2024 @ 2:00pm 
For some reason the building textures are all warped/distorted even though I set the size to 19km and have the water mod enabled.

I tried disabling the smooth voxels mod but that didn’t fix it.

Any ideas?
Major Jon  [author] 19 Sep, 2024 @ 8:21am 
this planet already doesn't have surface detail, so it won't change anything
Jekyll 18 Sep, 2024 @ 11:05am 
Does the map work with the smooth voxels mod? or probably not well?
KURNTECH 9 Sep, 2024 @ 1:38pm 
i ned advice on making my own special planet
GodShake 2 Sep, 2024 @ 4:14am 
is possible to have asteroids that look like those buildings?
Spiros 24 Aug, 2024 @ 10:36am 
Fixed it, needed to load it before (lower) than the other planet mods in the mods list. I can see building textures now! :D

Great mod
Spiros 24 Aug, 2024 @ 10:23am 
I spawned this is about 2LS away from zero, only have a few other planet mods installed, and all of the buildings voxel are stone, no cool building textures :( not sure what im doing wrong