Cities: Skylines

Cities: Skylines

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GL Tiled Path
   
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Assets: Road, Park Area
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11.319 MB
2020年8月4日 10時24分
2020年8月8日 6時04分
4 項目の変更履歴 ( 表示 )

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GL Tiled Path

解説
GL Tiled Pedestrian Path

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New Tiled Pedestrian Path. This one has light colored faience with orange edges. For lighting I use my GL Lamppost . Into the Tunnel section it uses my Ceiling Light .

It's a fully rendered network with:
Ground Segment
Elevated Segment with glazed fence
Closed glazed Bridge Segment
Slope Structure decorated inside
Tunnel Segment

Updated 08/06/2020
I have placed the GL Glasses in a separate article to prevent them from disappearing from this path



Recommendation
Like other networks of this style, due to the characteristics of the used shader, the Ground Section of the GL Tiled Path works best on completely flat surfaces.


advice
The glazed sections are filled with translucent props. If you don't want them to disappear from the middle distance view, you'll have to adjust the Transparency LODs Fix MOD, setting the PROP LOD factor Multiplier to 300 (minimum) and the PROP LOD Distance Multipler to 0.3 (minimum). See the picture below.

Optional
- Provide lampposts with orange light. The game doesn't have a suitable orange light effect for these lampposts but it can be changed, for which you will need the Custom Effect Loader MOD. Read this thread GL Lamppost .
- I have designed GL BLight to put light under elevated sections. To do this, if you want, edit the path in the asset editor, click the corresponding tab, Lane section, add the focus light as a new prop as I show in the following image. (If you put a 0 or a 1 in the 'repeat distance' field box the light will always be in the center of any segment. Although I particularly prefer 24 0 30m)




Highly recommended MOD,s:
- Find It!
- Prop Precision
- Move It!
- Prop Snapping
- Network Skins 2
- Prop Line Tool
- Network Tiling
- Transparency LODs Fix







If you like my assets, please, support me:
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15 件のコメント
DarkUltimaBeing 2022年1月20日 20時43分 
This is the BEST!
ManuRamos  [作成者] 2021年11月20日 11時27分 
ManuRamos  [作成者] 2021年11月20日 11時19分 
No. Just build the elevated path (PgUp) and update it with the Update Button like any other road
zamzem 2021年11月19日 12時11分 
I need a mod to activate the Bridge road?
If I place elevated road the cover not appear
ManuRamos  [作成者] 2021年11月19日 10時44分 
This is the Bridge road mode not the eleveted one
zamzem 2021年11月19日 1時01分 
Hi! How I can place the cover path in the bridge?
ManuRamos  [作成者] 2021年5月15日 1時58分 
You must change the elevated mode for the Brige mode in the FINE ROAD TOOL MOD console
kevincho218 2021年5月14日 13時34分 
Sorry for the question but how you create the closed elevated bridge? I cannot find it as "Network" in Find it.
ManuRamos  [作成者] 2020年12月25日 15時00分 
If you notice, the glasses overlap. That is why I have made that vertical drawing, to camouflage the overlap
ManuRamos  [作成者] 2020年12月25日 14時59分 
This kind of structures cannot be done as a Network, but rather as fixed assets.