RimWorld

RimWorld

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Medical System Expansion 2
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.455 MB
11 Apr, 2020 @ 4:20am
12 Jan @ 7:24am
81 Change Notes ( view )

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Medical System Expansion 2

Description
Features
Improves how the game handles prosthetics by not discarding the sub-parts of added prostheses. This makes it so adding bionic parts doesn't reduce the total health of the pawn, and the sub-parts can be damaged.
  • Items keep track of the other prostheses they include
  • Prosthesis parts can be damaged, and will need to be replaced when destroyed
  • Prosthesis versions to support multiple races
  • Modules can be added to parts to expand on their functionality (extra weapons, stat boosts...)
This mod only adds the minimum prostheses necessary to make vanilla work with the new system, so we suggest using it together with one of the following supported mods (to be loaded before MSE2):

Compatibility
Requires HugsLib.
Patched mods:
Known incompatibilities:
  • EdB Prepare Carefully and Character Editor: minor issues when adding limb hediffs
  • Archotech Expanded breaks some stuff on game load.
  • Bulk Stonecutting breaks crafting of complete protheses.
If a mod not explicitly listed here adds limb prostheses, they will behave like vanilla (it will show a warning in the debug log after the game is loaded).
If a mod adds races with limbs that have different parts from normal humans, human prostheses will not work properly on them; if they have the same kinds of parts but in different numbers (i.e. 3 fingers instead of 5), or if they have been patched, MSE2 will generate a new limb version.
If you wish for a mod to be patched, you can request it in the Compatibility discussion below (no promises).


FAQ
What happened to my advanced bionics?
MSE2 removes the advanced bionic tier of limbs, because they are made redundant by installing an Advanced processing module on a normal bionic limb.
What modules can I install on my prosthesis?
The description of prosthetics contains an entry indicating how many module slots it contains, as well as the list of modules that can be installed on it.
What is a segment?
A segment is a piece of a prosthesis, for example a hand without fingers, or just the shoulder part of an arm. In the crafting menu you can find different recipes to craft both a segment or an entire limb; if you have race mods with slightly different limbs you will also find recipes for prostheses compatible with their body.
I can't install a prosthesis?!?
Only limbs that are compatible with a pawn will be installable. You can check the entry labelled "Compatible versions" in a prosthesis's description to see what races it can be installed on, and you can use the "Add part" buttons to add the missing parts.
Why so much clutter in the health tab?
In the mod settings you can find options to hide empty module slots, and options to always hide sub-parts or only when they are clean or only have modules.


Adding to pre-existing saves
You can load this mod on an existing save.
If you wish to remove this mod from a save you should first set to allow all special thing filters MSE2 introduces ("Allow complete" and "Allow incomplete" in the BodyParts category) from any storage zone and crafting bill.


Translations
  • Korean by Y1NaLin


Other info
GitHub repo[github.com]
Discord Server[discord.gg]
This mod was inspired by Medical System Expansion by Oreno (1.1 port). They are quite different from MSE2, and at this point in development all MSE2 source code is original.
Popular Discussions View All (15)
123
17 Feb @ 4:43pm
PINNED: Compatibility
Abraxas
116
5 Oct, 2024 @ 4:09am
PINNED: Bug Reports
Abraxas
7
29 Oct, 2020 @ 4:12am
Bionics with module slots and modules
megabot
713 Comments
水晶哥牌音响 14 Feb @ 6:06am 
Can you make it compatible with this mod? [FSF] Advanced Bionics Expansion
mateczek 2 Feb @ 9:48am 
scratch that, i removed all the genes from a big and small pawn, then loaded the game and its fine now
mateczek 2 Feb @ 9:40am 
i ran into an issue and "Tried to add health diff to part that should be ignored. Canceling" is flooding my debug log and causing heavy stuttering. seems to be some issue with Big and Small, can anybody help?
2 Oogas Boogin 29 Dec, 2024 @ 11:57am 
Ok, I spent some time scrolling through comments to see if there was any hits on "modules" and I found out that Vanilla Races Expanded: Androids causes modules to not show up, not that they're gone or anything, just missing, so either don't play with it and MSE2, or simply save and reload AFTER installing the implant so the mod slots appear.
2 Oogas Boogin 29 Dec, 2024 @ 11:32am 
Im having that issue and im trying to troubleshoot what could be causing it, limbs placed through character editor have module slots just fine but any i install normally do not.
2 Oogas Boogin 29 Dec, 2024 @ 11:30am 
has anyone had an issue where when they install a bionic limb that's supposed to have modules, there are no module slots and so you can't upgrade the limb
zecond 30 Nov, 2024 @ 2:57am 
Vanilla Genetics Expanded page mentioned that your mod interferes with their implant quality system is that still the case?
Jippy 3 Nov, 2024 @ 4:48pm 
I was hoping to use them both
Jippy 3 Nov, 2024 @ 4:48pm 
@theothersteve7 that's a shame :steamsad:
Neutrino 21 Oct, 2024 @ 6:40pm 
Yo, I have a question regardin what exactly are the modules on the bionic parts and how to get them, haven't managed to find anything about it in-game.