RimWorld

RimWorld

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Damage Indicators [1.5]
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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544.320 KB
7.3.2020 klo 11.04
23.3.2024 klo 7.28
12 muutosilmoitusta ( näytä )

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Damage Indicators [1.5]

Kuvaus
A simple QoL mod that shows the damage taken.

Original mod ( https://steamoss.com/sharedfiles/filedetails/?id=942369931 ) made by spdskatr, updated to Rimworld 1.5.

Updates :

15/03/2024
- Update for Rimworld 1.5

20/10/2022
- Update for Rimworld 1.4

22/07/2021
- Update for Rimworld 1.3

15/03/2020
- Fix loading of settings
- Add new setting to only show damage done by pawns (don't show damage from natural decay, fire...)

Orginal mod github : https://github.com/spdskatr/DamageIndicators
Updated mod github : https://github.com/caesarv6/DamageIndicators
154 kommenttia
Kaedys 30.6.2024 klo 10.41 
Ish. Individual injuries can kill colonists, if they are to vital parts (ex. if a colonist's heart, neck, head, brain, liver, both lungs, etc gets destroyed, they just instantly die). However, the game is also set up where if a colonist gains a total of 150 points of damage in active injuries across all of their body parts, even if no vital organs are destroyed, they instantly die from massive damage.

However, for the purposes of this mod, that's largely irrelevant. Each body part has an HP value, and each attack deals a specific amount of damage to the part or parts it hits. If the total damage, across all injuries and scars, on a specific part reaches or exceeds that part's HP, that part is destroyed. The damage indicators reflect this. That's why you get things like Lancers shooting people's arms off, because the unmitigated damage from a Charge Lance exceeds the HP of nearly every body part a pawn has.
Flaws 30.6.2024 klo 7.14 
Don't colonists die from injuries rather than "Damage"?
I thought they don't have like "100 out of 100" health.
lol 10.5.2024 klo 10.34 
Mentioned in Best Mods • Vanilla UI collection.
CaesarV5  [tekijä] 7.5.2024 klo 3.49 
@Mad Dog Peter It's only related to the amount of damage.
Mad Dog Peter 7.5.2024 klo 3.45 
What do the different colors mean? Type of damage or simply the amount of damage?
KLRCH 27.4.2024 klo 23.18 
I am fascinated by the fact that 1.5 broke mod that pops up numbers when damage is done.
Schoppeng 21.4.2024 klo 4.11 
How is this still now in the base game?

Thank you
CaesarV5  [tekijä] 13.4.2024 klo 10.51 
Hello, Rimworld will pick the binaries with the closest inferior or equal version number so 1.4. It's the same for older versions : Rimworld 1.3 will pick the binaries from 1.1 folder and so on...
Archie 12.4.2024 klo 16.20 
Hey there, I noticed the 1.5 binaries are absent from the mod files even though it's marked as 1.5 compatible. Resubscribing did not change anything.
A Fat Kid 23.3.2024 klo 22.41 
Issue is resolved, thanks.