RimWorld

RimWorld

3,221 ratings
Damage Indicators [1.5]
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
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544.320 KB
7 Mar, 2020 @ 11:04am
23 Mar, 2024 @ 7:28am
12 Change Notes ( view )

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Damage Indicators [1.5]

Description
A simple QoL mod that shows the damage taken.

Original mod ( https://steamoss.com/sharedfiles/filedetails/?id=942369931 ) made by spdskatr, updated to Rimworld 1.5.

Updates :

15/03/2024
- Update for Rimworld 1.5

20/10/2022
- Update for Rimworld 1.4

22/07/2021
- Update for Rimworld 1.3

15/03/2020
- Fix loading of settings
- Add new setting to only show damage done by pawns (don't show damage from natural decay, fire...)

Orginal mod github : https://github.com/spdskatr/DamageIndicators
Updated mod github : https://github.com/caesarv6/DamageIndicators
154 Comments
Kaedys 30 Jun, 2024 @ 10:41am 
Ish. Individual injuries can kill colonists, if they are to vital parts (ex. if a colonist's heart, neck, head, brain, liver, both lungs, etc gets destroyed, they just instantly die). However, the game is also set up where if a colonist gains a total of 150 points of damage in active injuries across all of their body parts, even if no vital organs are destroyed, they instantly die from massive damage.

However, for the purposes of this mod, that's largely irrelevant. Each body part has an HP value, and each attack deals a specific amount of damage to the part or parts it hits. If the total damage, across all injuries and scars, on a specific part reaches or exceeds that part's HP, that part is destroyed. The damage indicators reflect this. That's why you get things like Lancers shooting people's arms off, because the unmitigated damage from a Charge Lance exceeds the HP of nearly every body part a pawn has.
Flaws 30 Jun, 2024 @ 7:14am 
Don't colonists die from injuries rather than "Damage"?
I thought they don't have like "100 out of 100" health.
lol 10 May, 2024 @ 10:34am 
Mentioned in Best Mods • Vanilla UI collection.
CaesarV5  [author] 7 May, 2024 @ 3:49am 
@Mad Dog Peter It's only related to the amount of damage.
Mad Dog Peter 7 May, 2024 @ 3:45am 
What do the different colors mean? Type of damage or simply the amount of damage?
KLRCH 27 Apr, 2024 @ 11:18pm 
I am fascinated by the fact that 1.5 broke mod that pops up numbers when damage is done.
Schoppeng 21 Apr, 2024 @ 4:11am 
How is this still now in the base game?

Thank you
CaesarV5  [author] 13 Apr, 2024 @ 10:51am 
Hello, Rimworld will pick the binaries with the closest inferior or equal version number so 1.4. It's the same for older versions : Rimworld 1.3 will pick the binaries from 1.1 folder and so on...
Archie 12 Apr, 2024 @ 4:20pm 
Hey there, I noticed the 1.5 binaries are absent from the mod files even though it's marked as 1.5 compatible. Resubscribing did not change anything.
A Fat Kid 23 Mar, 2024 @ 10:41pm 
Issue is resolved, thanks.