Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

153 ratings
Maritime Infrastructure Pack
   
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Building
Buildings (by category): Cargo station
File Size
Posted
Updated
29.868 MB
24 Jan, 2020 @ 11:54am
18 Feb, 2020 @ 8:10pm
6 Change Notes ( view )

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Maritime Infrastructure Pack

Description
Assorted Harbours to improve maritime infrastructure in your republic. Goes well with my Motor Barges Pack.
63 Comments
Murokmakto 18 Jul, 2023 @ 1:47am 
Fix for Large Aggregate Harbour maximum ship size:

go to:
workshop\content\784150\1977914505\Aggregate_Harbour_Large
-> building.ini

replace
$SHIP_STATION 20 0 10 20 0 90
$SHIP_STATION 20 0 -90 20 0 10

with
$SHIP_STATION 48 0 -120 48 0 120

This will replace the 2 small ship docking spaces with 1 for all large ship sizes.
AugCph 1 Jul, 2023 @ 2:29am 
Great assets, you should make one for containers as well! Perhaps the general harbour should allow vics to be loaded / unloaded
BF27 18 Apr, 2023 @ 3:09am 
@dwebster73 Navigate to needed building directory
(like workshop\content\784150\1977914505\Aggregate_Harbour_Small) -> open building.ini

navigate to $STORAGE RESOURCE_TRANSPORT_GRAVEL 1
(or oil... etc)

and after add
$ELETRIC_CONSUMPTION_LOADING_FIXED 0.2
$ELETRIC_CONSUMPTION_UNLOADING_FIXED 0.2
(or 0.05)
webbie33 17 Apr, 2023 @ 4:20pm 
@vajeeking - Thank you for sharing your fix for the textures on the large aggregate harbor. I just applied your fix and it worked perfectly. I like this mod, but that texture glitch was annoying.

I don't suppose you have a fix for the power consumption as well? These consume more power than the vanilla harbors and can make power management problematic.
vajeeking 2 Oct, 2022 @ 5:29am 
Navigate

workshop\content\784150\1977914505\Aggregate_Harbour_Small

1. move all .dss images in /recources/ directory

--------------------
navigate directory

\1977914505\Aggregate_Harbour_Large

edit files ----> Aggregate_Harbour_Lg.mtl. And Aggregate_Harbour_Lg_e.mtl

edit line's

$TEXTURE_MTL 0 ../Textures/

to following

$TEXTURE_MTL 0 ../resources/

--------------------------------------------------------------
do same thing

\1977914505\Aggregate_Harbour_Small

edit

Aggregate_Harbour_Sm.mtl and Aggregate_Harbour_Sm_e.mtl


edit line's

$TEXTURE_MTL 0 ../Aggregate_Harbour_Small/

to

$TEXTURE_MTL 0 ../resources/

-----------------------------------------------------------------
Now all the .dss textures should be inside ../resources/

and that fix the issue.
Stele 1 Oct, 2022 @ 11:42am 
Changing paths in materials for Aggregate_Harbour_Lg from ../textures/ to ../Aggregate_Harbour_Small/ seems to help for messed up texture linking.
Stele 29 Sep, 2022 @ 2:21pm 
Agregate harbour that's supposed to handle two 100m ships in serial, won't allow 89m ship to entry, as it's too long.
[code]$SHIP_STATION 20 0 10 20 0 90
$SHIP_STATION 20 0 -90 20 0 10[/code]
Like second value is taken into UI. Shouldn't it be -90 -10 so both piers could take 80m ships only?
MrKrabs 9 May, 2022 @ 11:58am 
Same problem here.
Jorski 11 Mar, 2022 @ 4:17am 
Yup large aggregate harbor has issues with textures here also.
Abhorrent Mu 7 Feb, 2022 @ 3:46pm 
is it fixed?