Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Orbis Terrarum II
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Tags: mod, Graphical
File Size
Posted
Updated
3.240 GB
16 Jan, 2020 @ 10:09pm
30 Mar, 2020 @ 7:56pm
2 Change Notes ( view )

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Orbis Terrarum II

In 1 collection by Celticus
Rome II HD Official Mod Collection
15 items
Description
READ: Screenshots taken with Orbis Terrarum II active with 20 Gamma and 12 Brightness at 1080p resolution, Extreme Settings (4x Anti-Aliasing). Screenshots feature Phazer's Enhanced Cities, Might Effects and action shots feature Vanilla and Divide et Impera units.


READ ME: This is the open beta of Orbis Terrarum II. Landscapes, lighting, and textures are subject to change upon final push to 1.0.

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Mod Summary:

Orbis Terrarum II is the sequel mod and follow up to 2018's Orbis Terrarum. The goal of this mod is to bring a modern look to Rome II and bring it in line with the likes of Total War: Attila and Total War Saga: Thrones of Britannia. The mod features environments custom edited and sourced from Rome II, Attila, and Thrones of Britannia. Over time more environments will be added and custom crafted to expand the diversity of Rome II's battles.
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How to Install:

1. Subscribe to Mod

2. Ensure it is near top of load order.

2.5 Load Orbis Aqua ABOVE this mod.

3. The End.
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Features:

- Dozens of environments which cover all regions of the map and all campaigns.

- Campaign lighting incorporating Rome II: Campaign HD

- Updated and retextured flora which syncs with the new battle map lighting.

- New city textures for battles which sync with the new battle lighting.

- BETA FEATURE: All current Rain, Fog, Night, Storm environments are Pre- Emperor Edition Lighting.

- BETA FEATURE: Med. Desert, and Eastern Desert Environments share same battle lighting, this will change in the future.

- BETA FEATURE: Campaign lighting for Summer is updated from Campaign HD, Spring, Autumn, and Winter will be updated at a later date.

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Future Plans:

This mod will be updated on (I hope) a weekly basis with new features. Some items will take more time and this extensions could occur.

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Performance:

This mod pushes Rome II's visuals to the near limit. If you use max settings, be sure you have a more recent GPU otherwise you will run into occasions where Graphical Memory will run low. I have only noticed this on large city battles with multiple effects on the map. This seems to happen mostly on Winter maps since the game adds another post-processing layer over the terrain. Other than that, this mod has been optimized and will continue to be optimized to run close to Vanilla Extreme settings performance
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Compatibility:

This mod is compatible with ALL mods that do not alter the environment and terrain textures. This mod is meant to replace Flora HD and my previous environment mods. You technically can fuse my environment mods by having both active but the effects will vary based on your taste in lighting. It cannot be used alongside Flora HD.

YES, THIS MOD IS COMPATIBLE WITH DIVIDE ET IMPERA. <3

UPDATE TO PERMISSIONS POLICY: As time has gone on, I have seen the ever increasing presence of donations and patreons associated with Total War Modding. I have a personal issue with the idea of linking any type of monetary function with modding and feel it is best to have the two entirely separate. Even donating to authors for their work is too near the chance of modders locking content behind paywalls and separating paid users from unpaid ones. It is for this reason that any mod page which links or has a donation system associated with it will have to speak to me directly and ask for permission. Individual modders who wish to use these assets should shoot me a message and Ill likely give permission. Mod teams will need to discuss the use of my assets with me.

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Complimentary Mods:

Mighty Effects - https://steamoss.com/sharedfiles/filedetails/?id=384160257 : This mod will make particle effects look modern and in line with more recent total wars.

Phazer's Enhanced Cities (Darker Version) - https://steamoss.com/sharedfiles/filedetails/?id=1730062353

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Extra:

Discord (Under Construction) - https://discord.gg/rXQTan8
Popular Discussions View All (5)
18
20 Aug, 2022 @ 8:33am
PINNED: Bug Reports
Celticus
11
19 Jan @ 11:36pm
BLUE TREES WITH YELLOW TIPS?
the_moon_wolfy
0
16 Jan, 2020 @ 10:42pm
PINNED: Known Bugs/Problems
Celticus
270 Comments
Camy 6 Jan @ 4:34pm 
Do I have to use the Orbis Aquarium water mod with this?
bukowa 4 Jan @ 2:50am 
Yes compatible with DEI
Maru爱你♥ 3 Jan @ 10:03pm 
I was wondering if it is compatible with DEI 1.3.4?
Solaire 2 Dec, 2024 @ 11:07pm 
Somehow the spruce trees in winter maps have blue and yellow gradient colors
JesusChristIsLord 20 Jul, 2024 @ 7:22pm 
mod conflict, bc i have recruitment options
FiboBuzzzanaki 18 Jul, 2024 @ 2:12am 
can someone tell me why i have no recruitment options?
Izuru Alexandros RÆ 13 Jul, 2024 @ 8:59am 
@Celticus, thanks.
Celticus  [author] 12 Jul, 2024 @ 11:08pm 
@Izuru, sure.
Izuru Alexandros RÆ 12 Jul, 2024 @ 9:16pm 
Hello Celticus, I wanted to know if I can use the assets of your mod, I created a mod that combines your lighting with the trees and vegetation of the Epona, and ensured that the latter does not corrupt the replays.
KillerADO 12 Jun, 2024 @ 11:46am 
MissAlice, Yes You can, Just keep it in load order.
I am currently placing all DEI mods and Submods into data folder (Have done it before and it worked) Watch "Summary" youtube manual for more instructions. :-)