Arma 3
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[ARCHIVE] KP_Liberation WW2 Pulau
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, Zeus
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
11.567 MB
16 Dec, 2019 @ 10:48am
28 May, 2020 @ 8:49am
12 Change Notes ( view )

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[ARCHIVE] KP_Liberation WW2 Pulau

Description
I am archiving all my content of arma 3 mainly because I lack will to continue thanks for the support <3


NEW VERSION!! IFA3 team fixed the GMC truck.
Have a nice playing people


----------TO FIND THE BOATS TO GET TO THE SHORE--------------
when you deploy on the aircraft carrier, find to your right one open door with some lights on ground. follow them and you'll reach the carrier harbor.

----------TO ASCEND THE PLANES------------
get close to the right border of the ramp entry hole, and keep walking around it or close to the buttons panel on the right side of the entrance hole until it appears one action.

-----------TO GET TO THE TOP OF THE CARRIER--------------
follow the light cones and ascend to the runway level, if you want even more higher keep ascending stairs.

If you would like to listen to your favorite music while you play, just post the link to it in the comments ;)
I'll explain how to put music in the end of this description. (just scroll down)

-Your objective is capture all the capital markers (the big square with one triangle pointing to the right).
-Some military bases unlock speacial vehicles


MEANING OF EACH FUEL MARKERS NAME:

[A] = Ammo

[S] = Supplies

[F] = Fuel

You can manage your resources at base with the logistics menu at the scroll menu on the FOB range. To buy vehicle units and buildings go to the build menu at the scroll menu at the FOB range.

Also if you don't want a unit or vehicle anymore build the recycle facility and then recycle the vehicle or unit.

Also remember that capturing bases mean high enemy activity. SO do the side missions. To activate side missions you'll need intel points that you get capturing surrender enemy units, and capturing radios and wallets and documents. Activate by taking the Prisioner to the FOB. To do the side mission use the scroll menu at the FOB location. And watch the map to see the mission location.

You can also have sure that your friend won't break the rules. with the limited arsenal. with Items that are only of the player faction.


_FULL ZEUS_
now at the mission parameters Thanks to KP team.

Credits for the two respawn boats with truck and tank at carrier
is on this page:
https://forums.bohemia.net/forums/topic/193521-vehicle-respawn-module-variable-name/


TO PLAY MUSIC:
playMusic X ;

X= the name of the music

musics atm (CLASSNAME):

Hearth_of_a_Dragon
19 Comments
WhiskeyVictor 15 Jan @ 3:02pm 
These are my favourite kind of maps ever. I would love if you kept porting liberation over to WW2 Pacific maps. No pressure tho haha. It would also be great if they didnt include the missing and outdated mod "IFA3_AIO_LITE".
Mars_Beepolars  [author] 19 Dec, 2024 @ 8:05am 
btw I am subscribed to all items so I can see what you guys type. Maybe if many people keep complaining I might go back to making missions. I really want to make an arma 3 campaign someday. I got new cinematic ideas for it.
Mars_Beepolars  [author] 19 Dec, 2024 @ 8:03am 
So to reply, I stopped working on arma 3 missions simply because I couldn't take the L of having to deal with issues with the landing crafts and lack of support for amphibious operations in this game. I have a big passion for WW2 in the pacific but sometimes I get so frustrated that it's not the same with most of mods. I want to see if the Landing craft is fixed so I can go back to modding arma 3. But otherwise I'm not touching modding in arma 3 so soon. I will update the titles of my mods to abandoned so it's not confusing anymore. I hope Amphibious operations would not be as painful to code as it was a few years ago in arma 3.
hrklok 19 Dec, 2024 @ 7:52am 
hi, so don't know if you still work on it but, it seems ace does'nt work, do you have any idea why, it semms like it's overruling with faces of war and ifa3?
Mars_Beepolars  [author] 22 Nov, 2020 @ 12:54am 
xD I'm no longer working at the mission anymore, since the Ion front guys, didn't fix the LCM3 vehicle in vehicle disembark.
mightybjorn1984 20 Nov, 2020 @ 7:10pm 
I really like the mission and what not but the enemy spawning keeps locking up. It spawns a bunch of enemies and active sectors as soon as the mission starts and nothing else will spawn at all.
Mars_Beepolars  [author] 27 May, 2020 @ 11:17am 
GUYS There's a problem with the mission since my last update on day 27 of may.
I'm already fixing it.

It's because I placed a extra comma somewhere on the script
B1E 18 May, 2020 @ 2:45pm 
Love it this has always been my favorite mission, and kp lib has come along way but zee WWII especially Pacific.
Mars_Beepolars  [author] 18 May, 2020 @ 4:06am 
I'm updating to one later version of KP liberation. Hope it works.
And I don't want to use another barge from another ERA, because it would be less realistic.
I'm changing the carrier version, because of some recent changes on their mod.
I want the mission to be very detailed and realistic to the WW2 aspects era.

I'm very glad to know that you're waiting for the time to come. Even in this quarantine I'm very excited too.

-my OLD toughs about getting into the arma 3 mission editing:-
//I din't wanted to get back to re-do the mission from scratch.//
B1E 17 May, 2020 @ 7:43pm 
Is that something that is fixable I have been dying to play this operation, especially now that my son is old enough I bought him Arma and liberation is much better with two people, I really hope to play Palalau.