Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

136 ratings
SmallCargoStation-2way
   
Award
Favorite
Favorited
Unfavorite
Building
Buildings (by category): Cargo station
File Size
Posted
Updated
2.005 MB
20 Oct, 2019 @ 1:34am
18 Sep, 2022 @ 1:00am
3 Change Notes ( view )

Subscribe to download
SmallCargoStation-2way

Description
Small pass through road cargo station with small footprint and 6 factory connections.
It has the exact same work properties as the ingame road cargo staion.

It is already electrified to allow troleys to go through.

Keep in mind that it would be a really bad idea to use this station as a hub with multiple trucks coming in and out. It will block up very quickly. Avoid using the option 'wait until loaded/unloaded' in your trucks routes if you have multiple trucks or they will obviously block the road.

!! *** Updated 18 Sept 2022: Enable loading/unloading meat ***
>> You need to rebuild the cargo station for changes to take effect.


(Many thanks to FutureJohny for his feedback on the issue)
26 Comments
Akira43  [author] 18 Sep, 2022 @ 1:11am 
@FutureJohny, updated the mod.
Unfortunately it looks like the station needs to be rebuilt for changes to take effect. The D.O.s will not see the meat capability of the station otherwise.

Let me know if all works as expected and thanks again ;)
FutureJohny 16 Sep, 2022 @ 3:26pm 
@Akira43
Path finding, build phases, power passthrough, all looks fine. Only minor graphical difference from trolley bus station is, trolley layout. Vanilla includes branches to stops and turning circle for reversing. (despite vehicles turning on a spot in this game)
Akira43  [author] 16 Sep, 2022 @ 2:11pm 
@FutureJohny, just had a quick look at vanilla station and yes indeed I can see the added token for loading meat (almost 100% sure that was added after I made this mod)

It is going to be an easy fix.
But while I am at it, is everything else working as it should with my station? If there is anything, please let me know so I can fix it in 1 go ;)
Akira43  [author] 16 Sep, 2022 @ 10:14am 
@FutureJohny,
Ok, many thanks.
Will try to have a look and update over the weekend.
FutureJohny 16 Sep, 2022 @ 2:13am 
@Akira43
All vanilla stations with factory connections support 21 cargo types, this supports 20. I am not sure if vanilla functionallity changed, I am not aware of any such changes, but vanilla stations do support meat.
Supported cargo types can be displayed in the tooltip that is shown when hovering over a building in a menu.
Akira43  [author] 15 Sep, 2022 @ 7:42pm 
@FutureJohny.
Thanks for the feedback. Since I am not doing any modding these days and this station was made like 3years ago, I remember that the scripting I used was the exact one as the vanilla cargo station. I don't know if the vanilla cargo station has changed since then.

Can you please do me a favor and try the vanilla cargo station and see if that now supports meat?
If it does I will update this mod. It should function exactly like vanilla one.
FutureJohny 15 Sep, 2022 @ 12:16am 
@Akira43
That is not actual storage, cargo stations do not support that. What I meant, is adding "new storage" for refrigerated in building editor. Just like you added ir for general cargo and dry bulk.
This is why people are complaining, that the station is unable to work with meat. Stations will never store anything, but they need this fake storage to be able to unload each cargo type. All vanilla stations with factory connections always have: "general cargo" (for both covered hull and open hull), "refrigerated" and "dry bulk".
Akira43  [author] 14 Sep, 2022 @ 9:15pm 
@FutureJohny, but meat needs special refrigerated storage no? Has that changed?
FutureJohny 14 Sep, 2022 @ 1:46pm 
@Akira43
This is missing the meat "storage" so it is unable to work with it. Would it be possible to add it in a update?
FutureJohny 12 Sep, 2022 @ 7:37am 
This would be great for the new trams.