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The Holy Crusade (Holy Nation Campaign) COMPLETE
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3 Oct, 2019 @ 5:13am
21 Apr, 2024 @ 8:16pm
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The Holy Crusade (Holy Nation Campaign) COMPLETE

Description
*****Speak to Inquisitor Strategist who spawns in one of the bars in Blister Hill to start the mod!(Need to have more than 60 relation with HN to talk to him)*****

I like playing as The Holy Nation, so this is a roleplay mod I made for myself that adds a conquest campaign for The Holy Nation. It would be compabitle with any mod except those that affect world states, so only subscribe if you plan on doing a run where you help the Holy Nation, or put this mod at the bottom of the load order list so it overwrites other world state mods.

There are various world states you can accomplish to capture territory for the Holy Nation, with many added NPCs to both speak to and fight. It plays out with military logic, so each world state will only occur in stages based on their strategic importance. As the conquest expands and the horrors of casualties on the frontlines and malcontents within the nation sink in, The Holy Nation starts changing its mindset on women and non-humans(except skellies), and it's up to you whether you agree or not, and to bring The Holy Nation into a new era of peace and prosperity!


*****Guide for the mod:*****

-There's A LOT of areas you can conquer for the Holy Nation, affecting towns, tiny villages, outposts, ruins, and even biome spawns.
-Speak to Inquisitor Strategist who spawns in one of the bars in Blister Hill to acquire detailed information on the various world states! (need more than 60 relation with HN to talk to him) He gives10 books in total, and if your inventory is full they will fall to the floor in front of you, but you can always talk to him again for more.
-Once all the objectives for the United Cities campaign have been completed, a new Inquisitor Strategist will patrol around the town in Stoat. Talk to him for the 2nd phase of the United Cities campaign.
-Once all the objectives for the 2nd phase of the United Cities campaign are complete, a final Inquisitor will spawn as the barman in Spring for the Skeleton Legion campaign. He sells Edgewalker and Masterwork grade HN gear.
-ALL world state NPCs and outcomes are written in the books these Inquisitors give. If you're unsure of what to do just start killing every NPC they mention.
-Even after the HN conquers a new city, if you continue the crusade and do other stuff, that same city you previously conquered might end up being upgraded with even more HN presence thanks to your actions, so check back to see what's changed!
-The final battle with the Shek is REALLY HARD
-If you're allied with the Holy Nation, The Phoenix gives you a Holy Seal if you talk to him. This lets you recruit any HN patrol to help you out.
-Read the Pinned Discussion on this mod page to know where all the unique NPCs can be found, and for bug info.


MOD INFO:

General regions/factions affected:
  • Shek Kingdom to the South
  • The Border Zone
  • Nomads
  • Flotsam, Cannibals, and Deadcat to the North
  • Hivers and Mongrel to the West
  • United Cities to the East
  • Skin Bandits and Skeleton Legion in the Ashlands

Custom NPCs

United Cities
-There are two new UC NPCs named Samurai Sergeant Yokai and Samurai Captain Akuma. Eyegore himself can also now be found in the world.
-If you don't kill Boss Simion, he joins The Holy Nation too!

Fogmen
-Two new NPCs named Fog Brute and Fogman Overlord, as well as a new camp located in Fog Islands.

Shek Kingdom
-The Five Invincibles now play a more crucial role for the Shek Kingdom.

The Holy Nation
-Once The Hub is captured, an Inquisitor and his squad will spawn in one of the Hub's bars. As long as this Inquisitor is alive, you can speak to his squadmates Paladin Veteran and Holy Maiden to recruit them or receive gifts. Once recruited, they will both respawn in ~2 days time and can be recruited yet again an infinite amount of times so long as the Inquisitor himself is not killed.
-High Paladin Veteran can be recruited once you capture Admag and will spawn in Admag's bar.
-Concerned Paladin can be recruited once you capture Drin and will spawn in Drin's bar.

Others
There are various other unique NPCs that can be found in towns. Check out the bars in conquered cities to see if there are any more unique NPCs roaming around! The more you do in the world, the more likely a new NPC will appear.
(Some Bar NPCs only spawn once a city has been fully upgraded due to your actions. Some towns have 2 stages of upgrade, and on the final stage the town can be quite bustling. So, even if you don't see an NPC in the bar at the final stage, they might be roaming the town instead like vanilla bar NPCs sometimes do! They should end up back in one of the bars eventually if so.)

Custom Game Starts(for RP)

Inquisition (easy) - An Inquisitor and 2 High Paladins with slightly higher stats and better gear equips, 2 regular High Paladins, 8 Paladins, and 2 Holy Maidens carrying food and medical supplies. Everyone will have Masterwork grade gear, and will use Edgewalkers weapons.

Inquisition (normal) - The same as above, but only the Inquisitor and his first 2 High Paladins will have slightly better gear than normal and will use Edgewalkers weapons.

Inquisition (hard) - A vanilla Inquisitor squad with an Inquisitor, 4 High Paladins, and 4 Paladins.
Popular Discussions View All (3)
2
15 Dec, 2024 @ 12:16pm
Holy Crusade Guide
- ̗̀n o o k ̖́-
6
8 Jun, 2024 @ 12:48am
PINNED: Known Bugs
cobalt
1
13 Oct, 2023 @ 5:13pm
PINNED: Unique Bar NPC Locations
cobalt
155 Comments
Jay 13 Oct, 2024 @ 4:56pm 
Is this compatible with "Make Holy Nation Great Again"?
PatDay 28 Aug, 2024 @ 5:12am 
@ [BBB] Yulkest - I found that giving captured people to the HN is very buggy. The only reliable way to make sure they don't reappear is to kill them.
[BBB] Yulkest 26 Aug, 2024 @ 5:49pm 
I have just captured and give to the HN moll and the grand cannibal wizard but when I check again Flotsam village Moll has reapeared, what do I do?
Hyouhaku 12 Jul, 2024 @ 7:18pm 
"...The Holy Nation starts changing its mindset on women and non-humans(except skellies), and it's up to you whether you agree or not"

So, is this a thing or nah? Some people asked, but no one provided an answer.
N23 12 Jul, 2024 @ 4:11am 
He doesnt seem to spawn in Blitster Hill, even tho I have 100 reputation with the Holy Nation?
PatDay 7 Jun, 2024 @ 9:20pm 
I figured it out by looking thru the mod in FCS. There's actually two Fogmen Brute: One of them is in the camp with the Overlord, but there's a second one in the "Deadhive Overrun" which I think is the real state trigger (along with Arc and the Overlord). Once I took out the second Brute, I went back to Mongrel a couple of time and reloaded the game and eventual HN took over Mongrel.
PatDay 7 Jun, 2024 @ 11:38am 
Can anyone get Mongrel to join the HN? I've done all the steps I believe (Floatsam Village is under HN control, I've captured all of Bast, and killed the Fogman Overlord and Arc). I've gone back and forth to the zone a few items and it doesn't seem to trigger the next stage. I've seen other people have had issues, too. Has anyone gotten it to actually work and have Mongrel become allied?
cobalt  [author] 5 May, 2024 @ 4:20am 
I felt the Hive has too many numbers, is too neutral, and doesn't have anything humans would actually want to justify a war, since they live in big mud huts, barely eat anything so don't even have farmlands, and only sell junk. Also because lore-wise [spoilers] their queen is totally hidden from the rest of the world and is not even on the continent. Since killing a queen is the only way to kill a hive, I thought no one would actually know how to defeat them besides the player simply knowing where she is hidden.
Vicarivs 4 May, 2024 @ 7:50pm 
I'm curious: Why didn't you add a conflict with the Western Hive too? Was there any technical difficulties, or was a purely narrative decision?
Elmano 22 Apr, 2024 @ 1:36pm 
hm, I don't know either, but when I try to look it up to gix the issue myself it was happening, but oh well, it happens I guess xD