Star Ruler 2

Star Ruler 2

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Astro's Economy Rebalance and Realism
   
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30 sep, 2019 @ 17:28
31 okt, 2021 @ 17:54
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Astro's Economy Rebalance and Realism

Beskrivning
A mod looking to change the way the in-game economy works by adding new resources and buildings, along with new costs to shipbuildings and megastructures, in an effort to add more realism to the game. Hopefully this will make it worth more to take some systems that otherwise might seem worthless in vanilla, create a desire to build dedicated worlds to certain types of production and encourage more trading in multiplayer.

Currently Added:

Mining Complex : Ore

Ore Refinery : Ore -> Metals

Component Factory : Metals -> Components

Goods Factory : Components -> Lv1 Resource (Goods)

Luxury Goods Factory : Components -> Lv.2 Resource (Luxury Goods)

Colonial City : Self sustaining city to get a small profit off low level worlds

Ships Cost Metal

WIP :

Ships cost components

Transporting resources



6 kommentarer
Toc 31 okt, 2021 @ 21:12 
good to see this return
Kazeck 25 apr, 2021 @ 11:52 
I wish this wasn't dead, it had glorious ideas for fusing SR1 and 2, not to mention just general overhauls.
Lord-Commander-Astro  [skapare] 11 okt, 2019 @ 11:52 
That's what Im trying to do but Im working with small numbers first while I try to balance then I will scale up
ianmarian 9 okt, 2019 @ 21:34 
so, it's possible to bring old star ruler economy in SR2?
Lord-Commander-Astro  [skapare] 9 okt, 2019 @ 16:03 
Yeah I messed up on the value, I saw that yesterday but I'll get it fixed in a bit
ianmarian 8 okt, 2019 @ 23:30 
when you build Commercial Goods you get 45 millions per cycle, isn't to much at the start of game? i only had built mine and commercial.