Star Ruler 2

Star Ruler 2

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Astro's Economy Rebalance and Realism
   
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Type: Mod
File Size
Posted
Updated
55.132 KB
30 Sep, 2019 @ 5:28pm
31 Oct, 2021 @ 5:54pm
5 Change Notes ( view )

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Astro's Economy Rebalance and Realism

Description
A mod looking to change the way the in-game economy works by adding new resources and buildings, along with new costs to shipbuildings and megastructures, in an effort to add more realism to the game. Hopefully this will make it worth more to take some systems that otherwise might seem worthless in vanilla, create a desire to build dedicated worlds to certain types of production and encourage more trading in multiplayer.

Currently Added:

Mining Complex : Ore

Ore Refinery : Ore -> Metals

Component Factory : Metals -> Components

Goods Factory : Components -> Lv1 Resource (Goods)

Luxury Goods Factory : Components -> Lv.2 Resource (Luxury Goods)

Colonial City : Self sustaining city to get a small profit off low level worlds

Ships Cost Metal

WIP :

Ships cost components

Transporting resources



6 Comments
Toc 31 Oct, 2021 @ 9:12pm 
good to see this return
Kazeck 25 Apr, 2021 @ 11:52am 
I wish this wasn't dead, it had glorious ideas for fusing SR1 and 2, not to mention just general overhauls.
Lord-Commander-Astro  [author] 11 Oct, 2019 @ 11:52am 
That's what Im trying to do but Im working with small numbers first while I try to balance then I will scale up
ianmarian 9 Oct, 2019 @ 9:34pm 
so, it's possible to bring old star ruler economy in SR2?
Lord-Commander-Astro  [author] 9 Oct, 2019 @ 4:03pm 
Yeah I messed up on the value, I saw that yesterday but I'll get it fixed in a bit
ianmarian 8 Oct, 2019 @ 11:30pm 
when you build Commercial Goods you get 45 millions per cycle, isn't to much at the start of game? i only had built mine and commercial.