Star Ruler 2
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Astro's Economy Rebalance and Realism
   
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Type: Mod
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55.132 KB
2019年9月30日 17時28分
2021年10月31日 17時54分
5 項目の変更履歴 ( 表示 )

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Astro's Economy Rebalance and Realism

解説
A mod looking to change the way the in-game economy works by adding new resources and buildings, along with new costs to shipbuildings and megastructures, in an effort to add more realism to the game. Hopefully this will make it worth more to take some systems that otherwise might seem worthless in vanilla, create a desire to build dedicated worlds to certain types of production and encourage more trading in multiplayer.

Currently Added:

Mining Complex : Ore

Ore Refinery : Ore -> Metals

Component Factory : Metals -> Components

Goods Factory : Components -> Lv1 Resource (Goods)

Luxury Goods Factory : Components -> Lv.2 Resource (Luxury Goods)

Colonial City : Self sustaining city to get a small profit off low level worlds

Ships Cost Metal

WIP :

Ships cost components

Transporting resources



6 件のコメント
Toc 2021年10月31日 21時12分 
good to see this return
Kazeck 2021年4月25日 11時52分 
I wish this wasn't dead, it had glorious ideas for fusing SR1 and 2, not to mention just general overhauls.
Lord-Commander-Astro  [作成者] 2019年10月11日 11時52分 
That's what Im trying to do but Im working with small numbers first while I try to balance then I will scale up
ianmarian 2019年10月9日 21時34分 
so, it's possible to bring old star ruler economy in SR2?
Lord-Commander-Astro  [作成者] 2019年10月9日 16時03分 
Yeah I messed up on the value, I saw that yesterday but I'll get it fixed in a bit
ianmarian 2019年10月8日 23時30分 
when you build Commercial Goods you get 45 millions per cycle, isn't to much at the start of game? i only had built mine and commercial.