RimWorld

RimWorld

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Dragon Ball Z: RA Lite
   
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Mod, 1.0, 1.1, 1.2, 1.3
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1.300 MB
27. Sep. 2019 um 14:51
13. Nov. 2021 um 3:55
6 Änderungshinweise (anzeigen)

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Dragon Ball Z: RA Lite

In 1 Kollektion von Meng De
Dragon Ball Mods
7 Inhalte
Beschreibung
This is no longer being updated. Feel free to release a new version or use the assets for your own projects.

There is a newer, cooler Saiyan mod made by another author, which includes ki skills and transformations. You should try it out.

Please note my DBZ mods have nothing to do with it and I will not fix any incompatibilities.

Since it is supposed to be just an update for 1.0, and out of respect for the original authors, I don't want to change the DBZ mod too much beyond bug fixes and quality of life updates.
Therefore I decided to make my own version of it, based on my own gameplay preferences.

IF YOU USE THIS MOD YOU SHOULDN'T USE DBZ RIMWORLD ADVENTURES REVIVED.
This mod is just a slightly altered version of the same files, you will get conflicts!

This mod does not have:
- Saiyans (they have their own stand-alone mod, compatible with this one)
- Paint (no longer necessary)
- The ki-related buildings of the other mod
- The music

This mod adds/changes:
- All ki-related things can now be done at a production building called "Training Arena". It's similar to the old Ki Manipulation Area, but can be made of any stone and not just marble
- Ki attacks have their own research now, rather than being under "Gunsmithing". You also need this for the Training Arena. No prerequisites.
- Senzu beans can now be sown, as well as raised in a hydroponics basin. They also have their own research with the following prerequisites: Tree Sowing, Devilstrand, Cocoa, Hydroponics, Medicine Production (git gud at plants)
- Graphical updates


***

Removing a race from a save usually breaks the game. Finish your run with the normal mod before swapping.
12 Kommentare
Meng De  [Autor] 13. Nov. 2021 um 3:29 
Hey malice, thank you. I did notice but, to be very honest, I "inherited" this mod with senzu already in it, but I don't think I properly understand how medicine modding works.

I have been trying to fix it whenever I update this mod, hopefully I'll figure it out eventually.
malice419 5. Okt. 2021 um 15:10 
Not sure if you're updating this but i noticed an issue with senzu beans, the tend quality is capped at 100%, this makes them less effective at tending than glitterworld meds which have a cap of 130%.
Keeweiner 29. Aug. 2021 um 8:15 
is there powerlevels in this?
Meng De  [Autor] 11. Aug. 2020 um 12:03 
Updated for 1.2 - just no red errors at game start edition.
I'm not playing Rimworld at the moment and the patch is very new.
If you notice any odd behaviour please report it and I will handle it at a later date.

The main mod won't be updated so soon because it needs some recoding. Use this as a temporary alternative if you will.
Meng De  [Autor] 25. Feb. 2020 um 11:47 
25/02: Updated for 1.1

I didn't have the time to long-play test this because I'm still on 1.0.
I just made sure the thing wasn't throwing any red debug logs and didn't break the whole game starting up + checked a couple of things real quick I knew could be a problem.
If anything happens while you play, do tell me.
Meng De  [Autor] 29. Sep. 2019 um 2:49 
They have 600% healing iirc
GoldenChimango 28. Sep. 2019 um 22:02 
How powerfull are senzu beans?
Meng De  [Autor] 28. Sep. 2019 um 1:42 
Ayee thanks. Please do try it, if anything blowing enemies up with a kamehameha is very satisfying.
Mistletoe The Bard 27. Sep. 2019 um 22:05 
This is a lot cleaner than the original mod, good thought and good work sir. I love mod author who separate their item mod and their race mod. Also those who try to add as little work benches as possible. Thanks a lot. This makes me actually wanna try to play this mod pack now. :D
Hood 27. Sep. 2019 um 17:29 
Thannnks