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Rapporter et oversættelsesproblem
You can use the Release command, or open the script, in the first lines you have a boolean to switch to auto-release the rotor after each command
I also separate pFactor for Rotor and for Pistons, Pistons are clearly more delicate to get a smooth stop.
- New feature : Position of all handled actuators is now published on LCD Screens tagged "ActuatorState"
- New function FORCE to manually set a speed move to actuator
- New function RELEASE to stop script handling on an actuator
- Possibility to automatically release an actuator after move with a command line at beginning of the script
- Possibility to set a by default max speed at beginning of the script
- SWING function fixed for Rotors
- By default positionning setting is now more nervous.
I will soon add an update with :
- LCD feature to list actuator handled with position
- Release function to stop forcing actuator position after move (could help for your problem)
- Save/Restore actuator setup to not lose every command at each gaming session
I'd love to have a drill head that, when in use, just continously spins and then "parks" itself at a specific angle when done.
The second half I can do with the script, the first half I can't :D