Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can use the Release command, or open the script, in the first lines you have a boolean to switch to auto-release the rotor after each command
I also separate pFactor for Rotor and for Pistons, Pistons are clearly more delicate to get a smooth stop.
- New feature : Position of all handled actuators is now published on LCD Screens tagged "ActuatorState"
- New function FORCE to manually set a speed move to actuator
- New function RELEASE to stop script handling on an actuator
- Possibility to automatically release an actuator after move with a command line at beginning of the script
- Possibility to set a by default max speed at beginning of the script
- SWING function fixed for Rotors
- By default positionning setting is now more nervous.
I will soon add an update with :
- LCD feature to list actuator handled with position
- Release function to stop forcing actuator position after move (could help for your problem)
- Save/Restore actuator setup to not lose every command at each gaming session
I'd love to have a drill head that, when in use, just continously spins and then "parks" itself at a specific angle when done.
The second half I can do with the script, the first half I can't :D