Avorion

Avorion

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Fleet Jump through Gate Command [OUTDATED]
   
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Mods: Mod
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143.941 KB
25 May, 2019 @ 10:31am
8 Sep, 2020 @ 3:33pm
17 Change Notes ( view )

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Fleet Jump through Gate Command [OUTDATED]

Description
This mod adds two fleet commands to the map view. Only compatible to Avorion v1.*

Use Gate:
Brings up a pop up to select a gate to jump through, if there are any. The ship will use the gate, even if the destination sector lies inside its jump range.

Use Wormhole:
The selected ship will fly through a wormhole inside the system.

Both commands can be queued and work even if the destination has not been visited before, which makes them great for automated exploration.

If you want to add, improve, optimize something or just want to make sure your mod stays compatible to this one, feel free to fork this project on github and create a pull request.
https://github.com/MassCraxx/Avorion-FleetJumpGateCommand
If you like my mods and want to do me a solid, feel free to buymeacoff.ee/MassCraxx =)

Thanks to Shrooblord for your update.
94 Comments
CharChar 12 Sep, 2021 @ 2:40pm 
This is now a problem: "I overwrote all of the mapcommands client code"
The mod works as advertised, but now it is not possible to give jump orders to captains on the Galaxy Map.
Squidface McGee 31 Dec, 2020 @ 10:55pm 
Thanks for your work on this!
Jikings 31 Dec, 2020 @ 7:54pm 
I just realized this (AI order to go through gate/wh) is actually in the base game, but not as a part of the right buttons
Jikings 30 Dec, 2020 @ 9:14am 
New player here.

I was wondering why I wasn't able to order one of my ships to go through a gate (which made complete sense to me), after a Google search I found this and thought... this should be on the game by default.

Great mod, thank you ♥
MassCraxx  [author] 10 Jul, 2020 @ 9:48am 
@Frettzo the mod just gives the AI a command to fly through the gate. The way the ship takes and the time it needs to do it is completely handled by the game itself. Therefore I can not give any insights in that, maybe it encountered some obstacles like asteroids or so.
Frettzo 10 Jul, 2020 @ 4:31am 
Ah, nervermind it just used the gate. It just took an incredibly long time, why is that?
Frettzo 10 Jul, 2020 @ 4:30am 
Hello, I assigned a small explorer ship to jump through a few gates but it doesn't seem to be doing anything. THe only other mods I've got active are Advanced Shipyard, Detailed Turret Tooltips and No Independent Targeting Penalty. I don't think any of them modify the command filed for fleets right?
MassCraxx  [author] 8 Jul, 2020 @ 9:22am 
@Drexl thanks dude :happymeat:
MassCraxx  [author] 8 Jul, 2020 @ 9:20am 
I updated the mod and its now compatible to the current Avorion version.
I overwrote all of the mapcommands client code, so I don't expect this to work well with most other mods that manipulate those commands. I may consider a more compatible Crafts Order Lib version once it gets updated.
Drexl 1 Jul, 2020 @ 6:02pm 
I look forward to the update. This is an excellent mod. Thank you for your hard work! :)