Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well as long as it's not something you can do and it's a Keen problem there is nothing I can do to help :p Well I could disable all the mods and plugin and play pure vanilla but what's the point if I can't try out my idea that I got from last update.
Thx for the reply though you are one of the few mod creator I've followed so most of your work is just great!
You should still have the log file, find the first exception/stacktrace, or post the log in keen's #modding-programming discord channel if you need help narrowing it down.
The problem you saw was more of a warning sign of something going really wrong.
It's always best to fully restart game after getting a mid-loading error because mods don't properly get unloaded (this is reported to keen for a long while).
If this logger wouldn't have crashed, you would instead load into a world with event hooks from a previous world on different instances of mod scripts, likely causing errors on mods that otherwise work fine, sending you and their modders on wild goose chases xD
I'm still a fairly new shooter, so by no means an authority on the subject, and prefer irons over RDS as RDS don't play well with my astigmatism. I gotta try out those holographic sights, IRL. Quite different from RDS, from what I'm told.
Shame you can't simply make a key bind to cycle the reticles.
As for the reticle, it is rendered with code (no longer part of the model) which means I can color and resize it whatever, and change its shape too with new textures.
The main issue is that I don't have a nice way for user to cycle them, IRL you'd press buttons on the sight, but here... I dunno. Chat commands are not an option because I don't like'em xD
@Bi0HazardXIII, it doesn't work that like and would take a massive refactoring effort of the base game to even consider making that a reality. The weapons are items, they are not modular - the reticle is defined within the rifle item. As far as the game is concerned, there are no parts to that rifle, just like a metal plate. It's why you see mods make weapon variants with different attachments; for a modder, it just isn't possible.
I haven't personally seen any optics that let you change the size of the reticle IRL (FFP optics not withstanding), as most reticles and dots are actually meticulously pre-sized to correspond with minute of angle (MOA), a measuring system pretty much every shooter has heard of, and probably used at some point. Your typical red dot is 1 MOA, meaning the dot overlaying a target at 100 yards (not meters), will be equal to 1 inch on the target from the shooter's perspective. This is easy to see IRL, but not in gaming, so most developers use over-sized reticles compared to real life. Since SE doesn't get into the ballistic simulation like Arma 3 (which you can actually make use of MOA calculations), MOA is not really an issue, so it would make sense to have the option to adjust reticle size for display resolution purposes.
As for what you've already accomplished, I'm impressed! Keep up the superb work, Digi!
Bi0HazardXIII brings up a good request.
I haven't personally used a holo sight IRL, but I do have some high quality RDS optics IRL, and many have multiple preset brightness, and typically offer both red and green. For those unfamiliar with how illuminated optics work, you want a color that contrasts well against the background, and is just bright enough to be easily picked up. Too bright, and it obscures your view (a problem I often have in video games vs real life).
Having the ability to change colors and brightness would be fantastic in SE. Red for lush Earthlike environments, and green for desert planets like Mars and Pertam (I live in a desert IRL, and prefer green over red for this reason).