BLOCKPOST LEGACY
Оценок: 273
> Weapon Stats <
От EvilPasta
This guide is being updated, as long as players are interested in updating it. Because this guide, it isn't really a guide, it is a data base. A wiki. Made by small amount amount of people to help everyone.
That is why, this guide is a community project.

If you have new data for it, or you have a suggestion, please leave a comment, or send a friend request. (You can find more information in "Additional information"). You can send me pictures in discord too: my discord is - evilpasta.

>>> If you are looking for specific weapon - use search (Ctrl+F) <<<
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Additional information
  • Any headshot deals doubled (x2) damage.
  • Armor protects you from any hit, but only once. Because of that armor is good against snipers, but not enemies with high firerate. BUT, sniper rifles usually have more penetration power, so they will deal more damage when hitting an armored player, than any other weapon.
  • Right now steam version doesn't have daily reward system. That means that you cant get most of weapons without paying real money. <Free steam accounts are very limited>
  • In this guide Ammo means total ammo you have.
  • DISTANCE STAT MAKES NO SENSE



> If you want to support me - you could help me by sending your screenshots of weapons I need (Stats of a weapon, compared to block \ scopes just like I did them) in *.png format (I recommend using Lightshot[app.prntscr.com])

Special thanks to ZeNiuEngainah and Kocmu4eskuy!

> Also i would be even happier if you donated me some items (even useless mp5k, or cheap level case)
3 players already did this! (Solid, Annie's Bear, Kebabel)



Add to your favorites for easier access!
That's what me and my friends did after all :\
Sub Machine Gun
Best at close range, useless on medium and longer. They are very good against Snipers at close range.

KRISS Vector
How to get: Available at start

Damage
14
Firerate
92%
Ammo/Clip
150/30
Distance
38%
Accuracy
52%
Recoil
50%
Mobility
block+5%

MAC-10
How to get: Level Case - Common
(Community Market page)

Damage
14
Firerate
91%
Ammo/Clip
150/30
Distance
38%
Accuracy
45%
Recoil
60%
Mobility
block+6%

MP5K
How to get: Level Case - Common
(Community Market page)

Damage
13
Firerate
90%
Ammo/Clip
120/15
Distance
38%
Accuracy
48%
Recoil
50%
Mobility
block+6%

MP7
How to get: Level Case - Common
(Community Market page)

Damage
14
Firerate
89%
Ammo/Clip
150/30
Distance
42%
Accuracy
55%
Recoil
40%
Mobility
block+5%

P90
How to get: Level Case - Common
(Community Market page)

Damage
16
Firerate
90%
Ammo/Clip
200/50
Distance
39%
Accuracy
50%
Recoil
60%
Mobility
block+2%

Bizon
How to get: Starter case #1 - Common
(Community Market page)

Damage
16
Firerate
90%
Ammo/Clip
256/64
Distance
41%
Accuracy
55%
Recoil
50%
Mobility
block+2%

Berretta MX4
How to get: Starter case #1 - Common
(Community Market page)

Damage
17
Firerate
92%
Ammo/Clip
120/20
Distance
44%
Accuracy
55%
Recoil
50%
Mobility
block+4%

MP40
How to get: WWII Case - Common
(Community Market page)

Damage
16
Firerate
90%
Ammo/Clip
160/32
Distance
50%
Accuracy
61%
Recoil
50%
Mobility
block+0%

PPS
How to get: WWII Case 2 - Common
(Community Market page)

Damage
18
Firerate
90%
Ammo/Clip
175/35
Distance
52%
Accuracy
65%
Recoil
60%
Mobility
block+6%

Micro Uzi
How to get: Craft Case #1 - Common
(Community Market page)

Damage
13
Firerate
90%
Ammo/Clip
125/25
Distance
36%
Accuracy
42%
Recoil
60%
Mobility
block+7%

UMP
How to get: Craft Case #1 - Common
(Community Market page)

Damage
16
Firerate
91%
Ammo/Clip
125/25
Distance
42%
Accuracy
52%
Recoil
50%
Mobility
block+5%
Sub Machine Gun (Part 2)
MP5
How to get: Winter Case - Common
(Community Market page)

Damage
14
Firerate
90%
Ammo/Clip
150/30
Distance
41%
Accuracy
50%
Recoil
40%
Mobility
block+5%

MP5SD
How to get: Craft Case #2 - Common
(Community Market page)

Damage
14
Firerate
91%
Ammo/Clip
150/30
Distance
41%
Accuracy
50%
Recoil
40%
Mobility
block+5%

STEN
How to get: WWII Case - Common
(Community Market page)

Damage
15
Firerate
90%
Ammo/Clip
160/32
Distance
45%
Accuracy
60%
Recoil
60%
Mobility
block+2%

Kedr
How to get: Russian Case - Common
(Community Market page)

Damage
15
Firerate
91%
Ammo/Clip
150/30
Distance
39%
Accuracy
48%
Recoil
50%
Mobility
block+4%

Penal
How to get: Russian Case 2 - Common
(Community Market page)

Damage
18
Firerate
90%
Ammo/Clip
150/30
Distance
42%
Accuracy
52%
Recoil
50%
Mobility
block+4%

Veresk
How to get: Russian Case 2 - Common
(Community Market page)

Damage
24
Firerate
91%
Ammo/Clip
150/30
Distance
44%
Accuracy
60%
Recoil
40%
Mobility
block+5%

Ruger MP9
How to get: Craft Case #3 - Common
(Community Market page)

Damage
14
Firerate
90%
Ammo/Clip
128/32
Distance
39%
Accuracy
48%
Recoil
60%
Mobility
block+5%

TMP
How to get: NY Gift Case - Common
(Community Market page)

Damage
14
Firerate
91%
Ammo/Clip
150/30
Distance
39%
Accuracy
48%
Recoil
50%
Mobility
block+5%

Uzi
How to get: NY Gift Case - Common
(Community Market page)

Damage
14
Firerate
90%
Ammo/Clip
160/40
Distance
38%
Accuracy
45%
Recoil
60%
Mobility
block+5%

PPSH
How to get: WWII Case - Common
(Community Market page)

Damage
14
Firerate
92%
Ammo/Clip
284/71
Distance
50%
Accuracy
65%
Recoil
70%
Mobility
block-1%

Thompson
How to get: WWII Case - Common
(Community Market page)

Damage
18
Firerate
91%
Ammo/Clip
150/30
Distance
44%
Accuracy
55%
Recoil
70%
Mobility
block-1%
Sub Machine Gun (Part 3)
Mini Uzi
How to get: 2020 Case - Common
(Community Market page)

Damage
13
Firerate
90%
Ammo/Clip
128/32
Distance
38%
Accuracy
42%
Recoil
50%
Mobility
block+6%

Thompson Tactical
How to get: Future Case - Common
(Community Market page)

Damage
19
Firerate
91%
Ammo/Clip
250/50
Distance
46%
Accuracy
60%
Recoil
60%
Mobility
block-2%
Light Machine Gun
RPK
How to get: Russian Case 2 - Uncommon
(Community Market page)

Damage
23
Firerate
91%
Ammo/Clip
340/40
Distance
53%
Accuracy
48%
Recoil
70%
Mobility
block-5%

MG 42
How to get: WWII Case 2 - Rare
(Community Market page)

Damage
18
Firerate
92%
Overheat
41 shots
Cooldown
5 seconds
Ammo/Clip
300/100
Distance
49%
Accuracy
42%
Recoil
80%
Mobility
block-11%

M249 SAW
How to get: 2020 Case - Uncommon
(Community Market page)

Damage
20
Firerate
91%
Ammo/Clip
300/100
Distance
53%
Accuracy
50%
Recoil
70%
Mobility
block-7%
Assault Rifle
Jack of all trades you say, huh? Usefull at close range, good at medium, and could be used at long ranges.

Groza
★★★☆☆
How to get: Level Case - Uncommon
(Community Market page)

Damage
20
Firerate
91%
Ammo/Clip
120/20
Distance
44%
Accuracy
55%
Recoil
50%
Mobility
block+2%

XM8
★★★★☆
How to get: Level Case - Uncommon
(Community Market page)

Damage
20
Firerate
91%
Ammo/Clip
150/30
Distance
55%
Accuracy
60%
Recoil
40%
Mobility
block+1%

Daewoo K1
★★☆☆☆
How to get: Starter case #1 - Uncommon
(Community Market page)

Damage
19
Firerate
90%
Ammo/Clip
120/20
Distance
50%
Accuracy
60%
Recoil
50%
Mobility
block+0%

AK-47
★★★★★ [High damage]
How to get: Starter Case #1 - Rare
(Community Market page)

Damage
25
Firerate
90%
Ammo/Clip
150/30
Distance
50%
Accuracy
55%
Recoil
60%
Mobility
block+0%

QBZ 95
★★★★☆
How to get: Starter Case #2 - Uncommon
(Community Market page)

Damage
20
Firerate
90%
Ammo/Clip
150/30
Distance
55%
Accuracy
58%
Recoil
50%
Mobility
block+1%

M4A1
★★★★★ [High accuracy]
How to get: Starter Case #2 - Rare
(Community Market page)

Damage
22
Firerate
90%
Ammo/Clip
150/30
Distance
50%
Accuracy
72%
Recoil
60%
Mobility
block+0%

G36C
★★★★☆
How to get: Rifle Case - Common
(Community Market page)

Damage
20
Firerate
90%
Ammo/Clip
150/30
Distance
52%
Accuracy
60%
Recoil
50%
Mobility
block+1%

Berretta Rx4
★★★☆☆
How to get: Rifle Case - Common
(Community Market page)

Damage
20
Firerate
91%
Ammo/Clip
120/20
Distance
55%
Accuracy
65%
Recoil
60%
Mobility
block+1%

SCAR L
★★★☆☆
How to get: Rifle Case - Common
(Community Market page)

Damage
19
Firerate
90%
Ammo/Clip
150/30
Distance
49%
Accuracy
65%
Recoil
50%
Mobility
block+1%

LR-300
★★★★★ [High accuracy]
How to get: Rifle Case - Uncommon
(Community Market page)

Damage
22
Firerate
91%
Ammo/Clip
120/20
Distance
58%
Accuracy
68%
Recoil
50%
Mobility
block+1%
Assault Rifle (Part 2)
Magpul PDR
★★★☆☆
How to get: Rifle Case - Uncommon
(Community Market page)

Damage
18
Firerate
90%
Ammo/Clip
150/30
Distance
42%
Accuracy
54%
Recoil
50%
Mobility
block+4%

AEK-971
★★★★★ [High damage]
How to get: Rifle Case - Rare
(Community Market page)

Damage
25
Firerate
90%
Ammo/Clip
150/30
Distance
53%
Accuracy
62%
Recoil
50%
Mobility
block-1%

Galil
★★★★★ [High ammo]
How to get: Craft Case #1 - Rare
(Community Market page)

Damage
20
Firerate
90%
Ammo/Clip
140/35
Distance
50%
Accuracy
55%
Recoil
50%
Mobility
block-1%

SIG 552
★★★★☆
How to get: Craft Case #2 - Common
(Community Market page)

Damage
21
Firerate
90%
Ammo/Clip
150/30
Distance
53%
Accuracy
55%
Recoil
60%
Mobility
block+0%

G3
★★★☆☆
How to get: Craft Case #3 - Common
(Community Market page)

Damage
24
Firerate
90%
Ammo/Clip
120/20
Distance
60%
Accuracy
60%
Recoil
60%
Mobility
block-1%

StG 44
★★★★★
How to get: WWII Case 2 - Common
(Community Market page)

Damage
22
Firerate
89%
Ammo/Clip
150/30
Distance
52%
Accuracy
65%
Recoil
70%
Mobility
block-1%

A-91
★★★★☆
How to get: Russian Case - Common
(Community Market page)

Damage
21
Firerate
90%
Ammo/Clip
150/30
Distance
52%
Accuracy
56%
Recoil
50%
Mobility
block-1%

AKSU
★★★★☆
How to get: Russian Case 2 - Common
(Community Market page)

Damage
22
Firerate
90%
Ammo/Clip
150/30
Distance
44%
Accuracy
52%
Recoil
50%
Mobility
block+2%

VSK-94
How to get: Russian Case - Rare
(Community Market page)

Damage
24
Firerate
92%
Ammo/Clip
120/20
Distance
64%
Accuracy
75%
Recoil
60%
Mobility
block+2%

AS VAL
★★★★★ [High damage]
How to get: Russian Case 2 - Rare
(Community Market page)

Damage
27
Firerate
91%
Ammo/Clip
100/20
Distance
56%
Accuracy
65%
Recoil
50%
Mobility
block+2%

SA80
★★★★☆
How to get: Winter Case - Common
(Community Market page)

Damage
20
Firerate
91%
Ammo/Clip
150/30
Distance
56%
Accuracy
58%
Recoil
50%
Mobility
block+0%
Assault Rifle (Part 3)
TAR-21
★★★★☆
How to get: Winter Case - Common
(Community Market page)

Damage
21
Firerate
91%
Ammo/Clip
150/30
Distance
55%
Accuracy
61%
Recoil
50%
Mobility
block+1%

M16
★★★★★ [High accuracy]
How to get: Winter Case - Common
(Community Market page)

Damage
22
Firerate
89%
Ammo/Clip
125/25
Distance
60%
Accuracy
70%
Recoil
60%
Mobility
block+2%

Famas
★★★★☆
How to get: NY Gift Case - Common
(Community Market page)

Damage
20
Firerate
91%
Ammo/Clip
150/25
Distance
53%
Accuracy
60%
Recoil
50%
Mobility
block+1%

AUG
★★★★★ [High accuracy]
How to get: 2020 Case - Common
(Community Market page)

Damage
21
Firerate
91%
Ammo/Clip
120/30
Distance
60%
Accuracy
70%
Recoil
50%
Mobility
block-1%

AN-94
★★★★★
How to get: 2020 Case - Common
(Community Market page)

Damage
26
Firerate
90%
Ammo/Clip
150/30
Distance
55%
Accuracy
61%
Recoil
50%
Mobility
block+1%

DAEWOO K2
#####
How to get: 2020 Case - Common
(Community Market page)

Damage
22
Firerate
91%
Ammo/Clip
150/30
Distance
55%
Accuracy
64%
Recoil
50%
Mobility
block-3%

AK Alfa
★★★★★
How to get: Future Case - Uncommon
(Community Market page)

Damage
27
Firerate
91%
Ammo/Clip
185/30
Distance
52%
Accuracy
58%
Recoil
60%
Mobility
block-2%

AK-12 Gold
★★★★★
How to get: unobtainable
(Community Market page)

Damage
26
Firerate
91%
Ammo/Clip
160/32
Distance
55%
Accuracy
52%
Recoil
60%
Mobility
block-1%

HK416
★★★★★
How to get: unobtainable
(Community Market page)

Damage
22
Firerate
91%
Ammo/Clip
150/30
Distance
55%
Accuracy
68%
Recoil
40%
Mobility
block+1%

KAC PDW
★★★★★
How to get: unobtainable
(Community Market page)

Damage
20
Firerate
91%
Ammo/Clip
150/30
Distance
53%
Accuracy
66%
Recoil
40%
Mobility
block+2%

Fedorov
★★★★★
How to get: unobtainable
(Community Market page)

Damage
27
Firerate
85%
Ammo/Clip
125/25
Distance
56%
Accuracy
66%
Recoil
60%
Mobility
block-2%
Assault Rifle (Part 4)
AK-15
★★★★★
How to get: unobtainable - Reach level 3 during the beta test of the original, vk version of Blockpost
(Community Market page)

Damage
23
Firerate
91%
Ammo/Clip
150/30
Distance
53%
Accuracy
65%
Recoil
60%
Mobility
block+0%

AKS74
#####
How to get: unobtainable - VK Exclusive - Task reward 1000 kills
(Community Market page)

Damage
24
Firerate
89%
Ammo/Clip
180/30
Distance
47%
Accuracy
52%
Recoil
50%
Mobility
block-3%
DMR and Sniper Rifles
Requires skill at short range, very usefull at long and extremely long distances

SL8
How to get: Recruit Case
(Community Market page)

Damage
32
Firerate
80%
Ammo/Clip
60/10
Distance
80%
Accuracy
84%
Recoil
40%
Mobility
block-2%

Mk 14 EBR
How to get: Recruit Case
(Community Market page)

Damage
35
Firerate
81%
Ammo/Clip
70/10
Distance
66%
Accuracy
80%
Recoil
60%
Mobility
block-1%

M21
How to get: Recruit Case
(Community Market page)

Damage
34
Firerate
51%
Ammo/Clip
100/20
Distance
75%
Accuracy
85%
Recoil
70%
Mobility
block-2%

Steyr Scout
How to get: Level case - Rare
(Community Market page)

Damage
50
Firerate
30%
Ammo/Clip
80/10
Distance
88%
Accuracy
95%
Recoil
60%
Mobility
block+1%

SVD
How to get: Level case - Rare
(Community Market page)

Damage
35
Firerate
50%
Ammo/Clip
70/10
Distance
75%
Accuracy
80%
Recoil
70%
Mobility
block-2%

SR-25
How to get: Sniper Case - Common
(Community Market page)

Damage
32
Firerate
82%
Ammo/Clip
70/10
Distance
75%
Accuracy
82%
Recoil
60%
Mobility
block-1%

SVU
How to get: Sniper Case - Common
(Community Market page)

Damage
31
Firerate
81%
Ammo/Clip
70/10
Distance
72%
Accuracy
78%
Recoil
70%
Mobility
block-1%

QBU-88
How to get: Sniper Case - Common
(Community Market page)

Damage
33
Firerate
81%
Ammo/Clip
80/10
Distance
74%
Accuracy
80%
Recoil
70%
Mobility
block+0%

M24
How to get: Sniper Case - Rare
(Community Market page)

Damage
50
Firerate
5%
Ammo/Clip
30/5
Distance
92%
Accuracy
98%
Recoil
70%
Mobility
block-1%

Lee-Enfield
How to get: WWII Case - Common
(Community Market page)

Damage
40
Firerate
62%
Ammo/Clip
60/10
Distance
88%
Accuracy
92%
Recoil
70%
Mobility
block-1%

Mosin Rifle
How to get: WWII Case - Uncommon
(Community Market page)

Damage
45
Firerate
58%
Ammo/Clip
45/5
Distance
100%
Accuracy
98%
Recoil
70%
Mobility
block-3%
DMR and Sniper Rifles (Part 2)
M1A1 Paratrooper
How to get: WWII Case 2 - Uncommon
(Community Market page)

Damage
36
Firerate
88%
Ammo/Clip
75/15
Distance
67%
Accuracy
80%
Recoil
60%
Mobility
block+2%

Vyhlop
How to get: Russian Case 2 - Rare
(Community Market page)

Damage
52
Firerate
60%
Ammo/Clip
30/5
Distance
92%
Accuracy
92%
Recoil
80%
Mobility
block-4%

Vintorez
How to get: Craft Case #2 - Rare
(Community Market page)

Damage
35
Firerate
91%
Ammo/Clip
100/10
Distance
72%
Accuracy
85%
Recoil
60%
Mobility
block+2%

L96A1
How to get: Craft Case #3 - Rare
(Community Market page)

Damage
50
Firerate
1%
Ammo/Clip
60/10
Distance
88%
Accuracy
95%
Recoil
80%
Mobility
block-4%

SV-98
How to get: NY Gift Case - Uncommon
(Community Market page)

Damage
50
Firerate
1%
Ammo/Clip
50/10
Distance
88%
Accuracy
92%
Recoil
70%
Mobility
block-5%

SKS
How to get: Russian Case - Uncommon
(Community Market page)

Damage
35
Firerate
79%
Ammo/Clip
70/10
Distance
74%
Accuracy
82%
Recoil
80%
Mobility
block-1%

Mauser 98k
How to get: WWII Case - Common
(Community Market page)

Damage
42
Firerate
60%
Ammo/Clip
45/5
Distance
91%
Accuracy
98%
Recoil
60%
Mobility
block+0%

M1 Garand
How to get: WWII Case - Uncommon
(Community Market page)

Damage
38
Firerate
80%
Ammo/Clip
56/8
Distance
75%
Accuracy
85%
Recoil
80%
Mobility
block+1%

SVT
How to get: WWII Case 2 - Uncommon
(Community Market page)

Damage
38
Firerate
88%
Ammo/Clip
60/10
Distance
72%
Accuracy
85%
Recoil
70%
Mobility
block-2%

PSG1
How to get: Winter Case - Uncommon
(Community Market page)

Damage
33
Firerate
79%
Ammo/Clip
50/10
Distance
80%
Accuracy
85%
Recoil
70%
Mobility
block-2%
DMR and Sniper Rifles (Part 3)
GOL-Sniper
How to get: Winter Case - Rare
(Community Market page)

Damage
52
Firerate
1%
Ammo/Clip
20/5
Distance
91%
Accuracy
95%
Recoil
80%
Mobility
block-4%

MSG90
How to get: 2020 Case - Common
(Community Market page)

Damage
38
Firerate
81%
Ammo/Clip
100/20
Distance
75%
Accuracy
82%
Recoil
60%
Mobility
block-4%

PGM Hecate II
How to get: 2020 Case - Rare
(Community Market page)

Damage
55
Firerate
18%
Ammo/Clip
28/7
Distance
94%
Accuracy
92%
Recoil
90%
Mobility
block-5%

Savage 10BA
How to get: Future Case - Uncommon
(Community Market page)

Damage
46
Firerate
1%
Ammo/Clip
60/10
Distance
88%
Accuracy
96%
Recoil
60%
Mobility
block-7%

SV-98M
How to get: Future Case - Rare
(Community Market page)

Damage
52
Firerate
1%
Ammo/Clip
55/11
Distance
95%
Accuracy
90%
Recoil
90%
Mobility
block-5%

Barrett M82
How to get: unobtainable
(Community Market page)

Damage
60
Firerate
1%
Ammo/Clip
35/5
Distance
100%
Accuracy
95%
Recoil
100%
Mobility
block-6%
Shotgun
Overpowered at close range, yet useless at medium and longer.

Serbu Super-Shorty
How to get: Level Case - Common
(Community Market page)

Damage
20x6
Firerate
78%
Ammo/Clip
53/5
Distance
25%
Accuracy
30%
Recoil
70%
Mobility
block+0%

Saiga-12
How to get: Russian Case - Uncommon
(Community Market page)

Damage
20x5
Firerate
80%
Ammo/Clip
64/8
Distance
31%
Accuracy
38%
Recoil
60%
Mobility
block-1%

Kel-Tec KSG
How to get: Winter Case - Uncommon
(Community Market page)

Damage
14x5
Firerate
86%
Ammo/Clip
52/12
Distance
30%
Accuracy
40%
Recoil
60%
Mobility
block+0%

SPAS-12
How to get: Winter Case - Common
(Community Market page)

Damage
18x6
Firerate
85%
Ammo/Clip
32/8
Distance
31%
Accuracy
35%
Recoil
70%
Mobility
block-2%

AA-12
How to get: 2020 Case - Uncommon
(Community Market page)
Damage
13x5
Firerate
79%
Ammo/Clip
100/20
Distance
30%
Accuracy
36%
Recoil
40%
Mobility
block+1%

Holy Shotgun
How to get: Halloween Case #2 - Uncommon
(Community Market page)

Damage
15x5
Firerate
87%
Ammo/Clip
60/12
Distance
24%
Accuracy
30%
Recoil
80%
Mobility
block-6%

Not A Flamethrower
How to get: Future Case - Common
(Community Market page)

Damage
10
Firerate
93%
Ammo/Clip
300/100
Distance
25%
Accuracy
50%
Recoil
50%
Mobility
block-5%

MAG-7
How to get: unobtainable
(Community Market page)

Damage
15x6
Firerate
62%
Ammo/Clip
20/5
Distance
30%
Accuracy
32%
Recoil
80%
Mobility
block-1%
Secondary
Plan B or situational. Pistols and secondry smgs may be used by snipers to be more effective at close range, and heavy pistols with smgs and shotguns to remain effective at longer ranges.

Beretta 92
How to get: Available at start

Damage
15
Firerate
90%
Ammo/Clip
60/15
Distance
39%
Accuracy
75%
Recoil
50%
Mobility
block+7%

Colt 1911
How to get: Level Case - Common
(Community Market page)

Damage
20
Firerate
88%
Ammo/Clip
49/7
Distance
41%
Accuracy
70%
Recoil
60%
Mobility
block+7%

Glock 17
How to get: Craft Case #2 - Uncommon
(Community Market page)

Damage
18
Firerate
90%
Ammo/Clip
68/17
Distance
38%
Accuracy
75%
Recoil
40%
Mobility
block+9%

Desert Eagle
How to get: Craft Case #3 - Uncommon
(Community Market page)

*High Recoil*
Damage
40
Firerate
89%
Ammo/Clip
56/7
Distance
75%
Accuracy
75%
Recoil
70%
Mobility
block+6%

PB
How to get: Pistol Case - Common
(Community Market page)

Damage
14
Firerate
88%
Ammo/Clip
48/8
Distance
39%
Accuracy
66%
Recoil
50%
Mobility
block+10%

Five-seveN
How to get: Pistol Case - Common
(Community Market page)

Damage
16
Firerate
89%
Ammo/Clip
100/20
Distance
38%
Accuracy
68%
Recoil
40%
Mobility
block+6%

Ruger MK II
How to get: Pistol Case - Common
(Community Market page)

*High Recoil*
Damage
32
Firerate
87%
Ammo/Clip
50/10
Distance
50%
Accuracy
72%
Recoil
40%
Mobility
block+13%
Secondary (Part 2)
Grach
How to get: Russian Case - Common
(Community Market page)

Damage
18
Firerate
89%
Ammo/Clip
90/18
Distance
46%
Accuracy
72%
Recoil
50%
Mobility
block+9%

Browning Hi-Power
How to get: WWII Case - Common
(Community Market page)

Damage
20
Firerate
90%
Ammo/Clip
65/13
Distance
42%
Accuracy
75%
Recoil
60%
Mobility
block+5%

Model 10
How to get: WWII Case - Common
(Community Market page)

Damage
18
Firerate
90%
Ammo/Clip
36/6
Distance
53%
Accuracy
70%
Recoil
40%
Mobility
block+9%

TT
How to get: WWII Case - Common
(Community Market page)

Damage
18
Firerate
90%
Ammo/Clip
48/8
Distance
39%
Accuracy
70%
Recoil
50%
Mobility
block+9%

Mauser C96
How to get: WWII Case - Rare
(Community Market page)

*High Recoil*
Damage
40
Firerate
90%
Ammo/Clip
50/10
Distance
75%
Accuracy
78%
Recoil
60%
Mobility
block+4%

Luger P08
How to get: WWII Case 2 - Rare
(Community Market page)

Damage
38
Firerate
89%
Ammo/Clip
48/8
Distance
74%
Accuracy
80%
Recoil
60%
Mobility
block+2%

RSH-12
How to get: Russian Case 2 - Uncommon
(Community Market page)

Damage
46
Firerate
50%
Ammo/Clip
30/5
Distance
75%
Accuracy
75%
Recoil
70%
Mobility
block+5%

USP
How to get: Craft Case #2 - Uncommon
(Community Market page)

Damage
16
Firerate
90%
Ammo/Clip
75/15
Distance
39%
Accuracy
72%
Recoil
40%
Mobility
block+7%

Makarov
How to get: NY Gift Case - Common
(Community Market page)

Damage
18
Firerate
90%
Ammo/Clip
56/8
Distance
38%
Accuracy
68%
Recoil
40%
Mobility
block+9%

Colt Anaconda
How to get: Winter Case - Common
(Community Market page)

Damage
50
Firerate
10%
Ammo/Clip
24/6
Distance
78%
Accuracy
78%
Recoil
80%
Mobility
block+6%
Secondary (Part 3)
PL-15
How to get: Steel Case
(Community Market page)

Damage
17
Firerate
90%
Ammo/Clip
84/14
Distance
44%
Accuracy
75%
Recoil
40%
Mobility
block+9%

Browning M1906
How to get: Steel Case
(Community Market page)

Damage
14
Firerate
89%
Ammo/Clip
36/6
Distance
33%
Accuracy
60%
Recoil
30%
Mobility
block+10%

R8
How to get: 2020 Case - Common
(Community Market page)

Damage
44
Firerate
84%
Ammo/Clip
40/8
Distance
71%
Accuracy
76%
Recoil
70%
Mobility
block+5%

Maxim 9
How to get: Future Case - Common
(Community Market page)

Damage
20
Firerate
91%
Ammo/Clip
85/17
Distance
41%
Accuracy
68%
Recoil
50%
Mobility
block+9%

Hudson H9
How to get: Future Case - Common
(Community Market page)

Damage
18
Firerate
90%
Ammo/Clip
75/15
Distance
43%
Accuracy
75%
Recoil
60%
Mobility
block+9%

Podbyrin
How to get: Halloween Case #2 - Common
(Community Market page)

Damage
42
Firerate
88%
Ammo/Clip
48/8
Distance
64%
Accuracy
65%
Recoil
70%
Mobility
block+3%

Musket
How to get: Halloween Case #2 - Common
(Community Market page)

Damage
55
Firerate
55%
Ammo/Clip
9/1
Distance
59%
Accuracy
60%
Recoil
70%
Mobility
block+6%

Cobra Derringer
How to get: Halloween Case #2 - Common
(Community Market page)

Damage
25
Firerate
85%
Ammo/Clip
18/2
Distance
31%
Accuracy
60%
Recoil
40%
Mobility
block+9%
Secondary (SMG)
TEC-9
How to get: Starter Case #2 - Common
(Community Market page)

Damage
12
Firerate
89%
Firing mode
Full-Auto
Ammo/Clip
120/20
Distance
38%
Accuracy
50%
Recoil
50%
Mobility
block+6%

Šcorpion vz. 61
(Scorpion)
How to get: Starter Case #2 - Common
(Community Market page)

Damage
14
Firerate
91%
Firing mode
Full-Auto
Ammo/Clip
120/20
Distance
38%
Accuracy
45%
Recoil
60%
Mobility
block+6%

CZ 75-Auto
How to get: Pistol Case - Uncommon
(Community Market page)

Damage
14
Firerate
90%
Firing mode
Full-Auto
Ammo/Clip
80/16
Distance
41%
Accuracy
53%
Recoil
50%
Mobility
block+6%

Stechkin
How to get: Pistol Case - Rare
(Community Market page)

Damage
24
Firerate
88%
Firing mode
Full-Auto
Ammo/Clip
100/20
Distance
44%
Accuracy
72%
Recoil
50%
Mobility
block+10%

Glock 18
How to get: Steel Case
(Community Market page)

Damage
15
Firerate
90%
Firing mode
Full-Auto
Ammo/Clip
114/19
Distance
33%
Accuracy
55%
Recoil
60%
Mobility
block+9%

Beretta 93R
How to get: Steel Case
(Community Market page)

Damage
16
Firerate
65%
Firing mode
3 bullet burst
Ammo/Clip
120/20
Distance
35%
Accuracy
60%
Recoil
60%
Mobility
block+6%

Stechkin Gold
How to get: unobtainable
(Community Market page)

Damage
24
Firerate
88%
Firing mode
Full-Auto
Ammo/Clip
110/22
Distance
50%
Accuracy
76%
Recoil
40%
Mobility
block+5%
Secondary (Shotgun)
Sawed Off
How to get: unobtainable - VK Exclusive - Task reward 250 kills
(Community Market page)

Damage
30x5
Firerate
91%
Ammo/Clip
18/2
Distance
19%
Accuracy
25%
Recoil
80%
Mobility
block-6%
Melee
Shovel is the best melee weapon. Never underestimate shovel.
YOU UNDERESTIMATE MY POWER - Anakin Skywalker

Shovel
How to get: Available at start

Damage
50
Firerate
80%
Distance
3%
Mobility
Block+8%

Kukri
How to get: unobtainable - Skillcap Case
(Community Market page)

Damage
60
Firerate
75%
Distance
3%
Mobility
Block+6%

Katana
How to get: unobtainable - Skillcap Case
(Community Market page)

Damage
75
Firerate
50%
Distance
3%
Mobility
Block+3%

Karambit (Gold)
How to get: unobtainable - Skillcap Case
(Community Market page)

Damage
65
Firerate
80%
Distance
3%
Mobility
Block+9%

Victorinox
How to get: Razor Case
(Community Market page)

Damage
50
Firerate
83%
Distance
3%
Mobility
Block+13%

Say
How to get: Razor Case
(Community Market page)

Damage
65
Firerate
75%
Distance
3%
Mobility
Block+6%

Kama
How to get: Razor Case
(Community Market page)

Damage
70
Firerate
70%
Distance
3%
Mobility
Block+6%

Gut
How to get: Razor Case
(Community Market page)

Damage
55
Firerate
82%
Distance
3%
Mobility
Block+10%

Falchion
How to get: Razor Case
(Community Market page)

Damage
60
Firerate
83%
Distance
3%
Mobility
Block+13%

Cleaver
How to get: Razor Case
(Community Market page)

Damage
60
Firerate
64%
Distance
3%
Mobility
Block+6%

Shadow Dagger
How to get: Razor Case
(Community Market page)

Damage
60
Firerate
84%
Distance
3%
Mobility
Block+7%

6x4
How to get: Razor Case
(Community Market page)

Damage
60
Firerate
82%
Distance
3%
Mobility
Block+10%

Karambit
How to get: Halloween Case
(Community Market page)

Damage
60
Firerate
82%
Distance
3%
Mobility
Block+13%

Bayonet
How to get: Halloween Case
(Community Market page)

Damage
55
Firerate
81%
Distance
3%
Mobility
Block+13%

Machete
How to get: Halloween Case
(Community Market page)

Damage
70
Firerate
60%
Distance
3%
Mobility
Block+6%
Melee (Part 2)
Strider
How to get: Halloween Case
(Community Market page)

Damage
50
Firerate
82%
Distance
3%
Mobility
Block+9%

Tomahawk
How to get: Halloween Case
(Community Market page)

Damage
75
Firerate
65%
Distance
3%
Mobility
Block+3%

Balisong
How to get: Steel Case
(Community Market page)

Damage
55
Firerate
83%
Distance
3%
Mobility
Block+13%

Extractor
How to get: Steel Case
(Community Market page)

Damage
55
Firerate
84%
Distance
3%
Mobility
Block+13%

Stilet
How to get: Steel Case
(Community Market page)

Damage
65
Firerate
80%
Distance
3%
Mobility
Block+9%

Bowie
How to get: Steel Case
(Community Market page)

Damage
70
Firerate
78%
Distance
3%
Mobility
Block+6%

Night Slasher
How to get: Halloween Case #2
(Community Market page)

Damage
60
Firerate
83%
Distance
3%
Mobility
Block+9%

Scimitar
How to get: Halloween Case #2
(Community Market page)
Damage
70
Firerate
52%
Distance
3%
Mobility
Block+0%

Vendetta
How to get: Halloween Case #2
(Community Market page)

Damage
65
Firerate
83%
Distance
3%
Mobility
Block+13%

Hatchet
How to get: unobtainable
(Community Market page)

Damage
60
Firerate
80%
Distance
3%
Mobility
Block+10%

Sapper Shovel
How to get: unobtainable
(Community Market page)

Damage
51
Firerate
80%
Distance
3%
Mobility
Block+7%

Kitchen Knife
How to get: unobtainable - VK Exclusive - Task reward 100 kills
(Community Market page)

Damage
60
Firerate
72%
Distance
3%
Mobility
block+6%

Brass Knuckles
How to get: unobtainable - VK Exclusive - Task reward 250 kills
(Community Market page)

Damage
55
Firerate
85%
Distance
3%
Mobility
block+3%
Equipment
Share these cookies with your friends! Or enemies!

BP Ammo

Description
Functionality
Replenishes Ammo for you and for your teammates (1 clip every 2 seconds)
Duration
10 seconds (5 ticks)
Cooldown
25 seconds

BP Medkit

Description
Functionality
Heales you and your teammates (5hp every 1 second)
Duration
20 seconds(20 ticks)
Cooldown
25 seconds

BP Armor

Description
Functionality
Gives you protection from 1 hit
1st hit damage reduction
Depends on enemy's weapon penetration (penetration is a % of the weapon damage)
Cooldown
One per life

BP Grenade

Description
Functionality
Throws grenade
Damage
100 / 50 / 25
Damage distance
0-1 / 2-6 / 7-12
Destruction radius
2 (3x3x3)
Cooldown
25 seconds
Scopes
Chose wisely.

Sightmark
Compatible with: SMG | Assault Rifle | DMR
Level requirement: 2


Tasco
Compatible with: SMG | Assault Rifle | DMR
Level requirement: 4


EOTech
Compatible with: SMG | Assault Rifle | DMR
Level requirement: 6


ACOG
Compatible with: SMG | Assault Rifle | DMR
Level requirement: 10



PU
Compatible with: Some DMR (old rifles)
Level requirement: 1


M7
Compatible with: DMR only
Level requirement: 20



RMR
Compatible with: Pistol
Level requirement: 2


MARS
Compatible with: Pistol
Level requirement: 5


PKA
Compatible with: Desert Eagle, Podbyrin, Colt Anaconda and R8
Level requirement: 10



Ballistic
Compatible with: Sniper Rifle | Some DMR
Level requirement: 1 or 5


PSO
Compatible with: Sniper Rifle | Some DMR
Level requirement: 1 or 5


PM
Compatible with: Sniper Rifle | Some DMR
Level requirement: 10


Barska
Compatible with: Sniper Rifle | Some DMR
Level requirement: 15


Note:
It should be noted, that some of the Sniper Rifles and DMRs (and even older rifles) may have scope sets that would be expected to belong to the other type of the weapon. While it would make more sense for those rifle to just have access to any scope that you can realistically fit on them, developers chose to balance those weapons the way they did.
Thanks for your support <3
As I said before, your support is vital for our guide. You, fellow players, and especially you, reader, whoever you are, all of you made creation of this guide possible. Once again, I want to say thanks to everyone, you are the best! ^-^

Special thanks to ZeNiuEngainah and Kocmu4eskuy!

And everyone who helped me:
//Distance stat notes
Serbu Super Shorty - "Distance 25" - 28 blocks max
KRISS Vector - "Distance 38" - 200 block confirmed hit (KRISS VECTOR CAN'T EVEN SHOOT ACCURATE ENOUGH TO BE EFFECTIVE, BUT BULLETS REACH THE TARGET ANYWAY)
(I remember I was testing it long ago with a second player. I could hit the enemy at a distance over 250 blocks)

WHAT IS THIS STAT EVEN DOING

>ZeNiuEngainah:
Look, in normal maps 4v4 8v8 zombie gun race etc, the bullets hit the objetive, it does not matter if it is 20 meters or 250 meters, in large maps 24v24 the bullet is a physical object, its like in Battlefield, you need aim higer than you target
Комментариев: 236
EvilPasta  [создатель] 1 июл. 2024 г. в 8:25 
:cocochan2:
Annie萧风 1 июл. 2024 г. в 8:06 
中国玩家。以下都是我推荐游玩的武器列表,祝你玩得愉快。:chocola2:Steyr Scout、Barrett M82、L96A1。SKS、vintores(VSS)、M1A1 Paratrooper、SVT。M249 SAW。Veresk。XM8、AUG、HK416。AEK-971、AN-94、AK Alfa、AS VAL 。Clot Anaconda。Luger P08。Maxim 9、Glock 17。Stechkin/gold。Sawed Off。Serbu Super-Shorty、Kel-Tec KSG、Saiga-12。Balisong、Extractor、Victorinox、Falchion。:vanilla2:
C0mrade Gh0st 1 апр. 2024 г. в 14:55 
edit: by "Automag" i mean the Ruger II, apologies
C0mrade Gh0st 1 апр. 2024 г. в 14:54 
Part 2
DMR/Sniper: for bolt action id say its mostly personal preference so long as per shot damage is 50. personally i liked the Vyhlop. for DMR i love the SVT as its great at range but powerful and spammable enough to be a battle rifle. the Vintorez is also pretty dope as the only full auto in this class as far as i know, making it kinda terrifying in skilled hands as its a 10 shot AS Val with a sniper scope.
LMG: ive tried the MG42 and SAW, but not the RPK, however personally i think either of the first two are great for suppression and the RPK probably isnt too bad either.
Assault rifle: theres a couple you can go for here. i originally liked the AK Alfa but i think honestly the AS Val is just better in almost every way.
C0mrade Gh0st 1 апр. 2024 г. в 14:53 
BlueStarBRS imo the best guns break down as follows:
(based off personal pref and experience)
Part 1
Melee: Vendetta: best balance of damage, speed, and aps
Handgun: for autopistols i went with Stetchkin, for semi auto Mauser c96 (the Automag is pretty fun too for that massive mobility and nasty headshot capability)
Shotgun: either Saiga or Shorty, depending on whether you prefer spamming shells and doing great damage or movement speed and massive short range singe blast damage.
SMG: just get the Veresk. theres probably other good ones, but this one just stomps.
EvilPasta  [создатель] 1 апр. 2024 г. в 1:38 
:necroheart:
Фанатик Игр 1 апр. 2024 г. в 1:23 
Благодарю вас за характеристики всех (вроде как почти всех) оружий
BlueStarBRS 31 мар. 2024 г. в 18:23 
so whats now the best gun of each class ?
76561199589839603 30 дек. 2023 г. в 16:02 
:steamhappy:
zverodim 28 дек. 2023 г. в 7:26 
In fact, VSK-94 is a sniper rifle, not an assault rifle...