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This mod simulates an event that occurs in real life (the expression of genetic traits through the inheritance of genes). It is a substitution for the RNG that the game uses. If you prefer vanilla, use vanilla. But attempting to call out the mod-maker for adding a method of genetic propagation when you (as evidenced by your comments) have a more limited grasp of the subject is foolish and rude.
"There is no such thing as a 'weak' strong gene. He will either be strong, or no trait at all (there would be no modifier) He is average. "
Okay that's just silly. There are many genes that contribute to strength. We don't fully understand it yet, but what we can certainly say is that there isn't 'one particular gene' that gives people strength. It is common to see several families have extremely strong genes. Others, not so much.
Don't tell me how genetics work if you aren't an expert. If you don't want to use it. Don't. I'm not on a contract to make mods for you. I'm making mods that I think people will enjoy. This is about MY VISION of genetics based on my knowledge, and how I think it will improve the mechanics of ck2. If you don't enjoy it, don't use it. But don't act like my mod 'doesnt work.' It does, as 495 positive ratings clearly suggest.
If it doesn't mesh well with your vision of genetics, thats fine. Vanilla has its own system. You don't need to use this.
"I don't see how that is realistic. If both parents are white, then the kid will be white. There isn't a 'small possibility of the kid being black.' That's not how genes work."
Total fallacy. White people typically don't have latent african american genes. On the other hand, attractive people CAN have latent genes that causes unattractiveness. Have you ever come across siblings that don't all look equally good? I have. I've met people who are geniuses and their siblings are about average or below average.
Likewise, if both parents are strong, and 'weak' isn't in the genes, there shouldn't be a possibility of 'weak' coming up as a trait. There is no such thing as a 'weak' strong gene. He will either be strong, or no trait at all (there would be no modifier) He is average.
This isn't realistic, and that's not how genetics work. The only way that 'weak' will come up as a trait is the character has 'weak' in their genes. That is a gene OF AND IN ITSELF.
Sure, their descendants can be strong if they bred with strong people. But there should be no 'weak' strong gene because if both parents are strong with strong genes and no weak gene, then there shouldn't be a possibility of my kids being weak imbeciles.
Umm, there was nothing wrong with the mod.
"If a character has perfect genes, like Genius, Strong, Attractive, and his wife has the exact same genes, my kids turn out to get delicate/ugly/dim sometimes."
Lets say I'm strong and my spouse is strong. To be strong, I could have 4,5 or 6 alleles. My wife could have 4,5, or 6 dominant alleles.
If we both have 4, then the minimum our child could have are 2. (AaBbCC + AaBBCc) = (aaBbCc). If they have 2, then they can get either weak or delicate. its a low chance, but it is possible.
In this case both the mom and dad had a 'weak' strong gene. Not a strong one. There is a distinction, one that you can only see by going through the families or typing in charinfo.
Improved Genetics 2.0 works the exact same way. Thats how genes work irl. I'm not trying to make the game easier with this mod, but more realistic and thoughtful.