Killing Floor 2

Killing Floor 2

114 ratings
KF-Shoreline
   
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21.620 MB
25 Apr, 2018 @ 12:41pm
16 Jun, 2018 @ 12:57am
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KF-Shoreline

Description
A small defense type map in a tropical/beach setting with ZEDs coming from a single direction.
As the tide is going out the combat arena will get slightly bigger to give more fighting room for bigger ZEDs and the boss.

A shoutout to my friends for encouraging me to create a map and implement my ideas.
Another shoutout to Seanchaoz for some absolutely fantastic mapping tutorials and KF-Verticality, which is a group favorite and inspired me to make KF-Shoreline.

Now working in Endless mode!

Please let me know if you encounter any issues.

Also check out KF-ShorelineAndCove for an expanded version featuring 2 arenas.
13 Comments
Ғlϵshus 23 Aug, 2019 @ 12:02pm 
Good looking but zeds come from only 1 way, its a bit boring sometimes...
Tjermnon  [author] 17 Jun, 2018 @ 4:19am 
Now working in Endless mode!
Tiga 4 May, 2018 @ 5:53am 
the map is great and the presentation is absolutely killer. Love it.
Doc 7 1 May, 2018 @ 5:47pm 
Nice map! If you are looking for a map with the zeds coming from 1 way this is a good one.
noobient 1 May, 2018 @ 6:02am 
Kinda neat, but feels incomplete without the ability to enter the building :)
Tjermnon  [author] 30 Apr, 2018 @ 10:08pm 
I'm sorry to hear this but it seems to be an issue on your side. I've double checked the workshop item directly after the update plus our kf2 server and a couple of friends had no issues when we played the map last night.

My only advice would have been to delete the whole folder (1370277965) in your cache, but apparently this is exactly what you already tried.

However I will release a new version sometime this week. Maybe this will also solve the problem for you.
ICHOR 30 Apr, 2018 @ 3:56pm 
PLEASE RE-UPLOAD this workshop item. I assume when you made the revision something went wrong with the workshop upload as my folder in cache for this item is now blank. If you delete the folder and try to let it download again it is still empty.
Sanches 29 Apr, 2018 @ 6:43am 
Wow, that's looks great.
Tjermnon  [author] 29 Apr, 2018 @ 12:14am 
Thanks for letting me know. Hans tends to get stuck where other ZEDs won't. I'll look into it.
Yeowskii 28 Apr, 2018 @ 7:52pm 
I had a problem with Hans getting stuck on the rockiest corner of the trader booth. Other than that I love this map :steamhappy: