RimWorld

RimWorld

12,842 ratings
Pick Up And Haul
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.598 MB
23 Jan, 2018 @ 6:31am
15 Apr, 2024 @ 12:05pm
44 Change Notes ( view )

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Pick Up And Haul

In 1 collection by Mehni
The many mods of Mehni
17 items
Description
"Greatest hauling mod ever" - Chicken Plucker

Colonists will gather stuff in their inventory, then haul it all to a stockpile.

This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart and intelligent colonists can use their inventory! You gotta see it to believe it.

Functionality:
If possible, colonists that can haul will haul stuff to their inventory, pick up one more item to haul to a stockpile and then unload their inventory. Colonists that have traveled far to haul something, will look further to haul other items to haul. This distance is dynamic, thanks to AlexTD.

Colonists will unload themselves:
- At semi-regular intervals, if their inventory contains multiple items.
- When their inventory has reached a certain mass limit.
- When they haul something else to a stockpile.
- When they're idle.

You can tell colonists to pick up an item and keep it in their inventory. They will remember what they have and keep it on their person. This is very practical for field doctoring, or for animal trainers taming herds of animals.

Want field-doctoring to be even better? Use Smart Medicine by Uuugggg and doctors will automatically use the meds in their inventory.

Limitations:
- Only player-owned humanlikes can use their inventory to haul. Rule of thumb: If you can order it to equip a gun or wear a pair of pants, it'll use their inventory to haul for you. No guests, animals pretending to be robots, dogs, prisoners, or whatever else.

- The unloading isn't 100% perfect, but it's pretty darn close.

Compatibility notes:
- Works great with AllowTool's Haul Urgently.
- Fully compatible with Combat Extended

FAQ:
I cannot pick up a corpse it's too heavy!
- You need a storage stockpile configured to accept corpses. Make a dumping zone.

Credits and thanks:
- erdelf[ko-fi.com] - this mod would not be possible without him
- AlexTD for many direct code contributions.
- Zorba, Why_is_that and Dingo for code and advice
- Chicken Plucker, for the preview image
- Brrainz, for the amazing Harmony library
- (Spdskatr) return false;
- mlie, for keeping it warm
- My patient testers. You know who you are.

Come join us on discord. https://discord.gg/RimWorld

Translations
- Spanish (courtesy of mora145 and 53N4)
- Russian (courtesy of HanabishiRecca)
- Korean (courtesy of Defo and Pu Rn Ha Ni)
- Chinese (courtesy of 烨灬 and shiuanyue)
- PortugueseBrazilian (courtesy of Bambinoff/Edu)
- Italian (courtesy of kenciccio)
- German (courtesy of Prism)
- French (courtesy of qux)

Balance notes:
On the one hand this takes away a frustration of mine, but I can't deny that it won't make the game at least somewhat easier. You can bring back some of that challenge again with my other mods like Sun Tzu Raider Tactics or Climate Cycle ++.

Ludeon: https://ludeon.com/forums/index.php?topic=35832
GitHub: https://github.com/Mehni/PickUpAndHaul/releases
Steam: https://steamoss.com/sharedfiles/filedetails/?id=1279012058

If you like this mod, please considering buying me a coffee.
[ko-fi.com]
Popular Discussions View All (40)
137
1
18 Jan @ 11:19am
PINNED: Bug reports
Mehni
11
8 Nov, 2024 @ 1:00pm
Not compatible with 1.5?
Konq
16
26 Jun, 2024 @ 3:11pm
is it not working anymore?
FluffyGuy
2,294 Comments
hhhvsg 19 Jan @ 10:33am 
hawk puah and carry on that thang
Mr_V4ron 18 Jan @ 12:36pm 
is this compatible with achtung mod?
cyanobot 15 Jan @ 2:22am 
Would anyone with a good understanding of the hauling code be willing to let me pick your brains? I have an error in one of my mods related to hauling multiple stacks using ThingComp.AllowStackWith...
pgames-food 8 Jan @ 8:04am 
hi @darmanaranar and @crashfly, here are 2 things that helped me a bit in those situations;

1) if you move your stockpile (or make one with higher priority) near your loading area (or caravan, helicopter, etc), and then click load or make caravan etc, they will haul lots of items at a time to that area, (especially if you give them a Mercer's Backpack like below), and then the 1-1 loading takes place much more quickly :)

&

2) if you end up with multiple stacks of similar items, you can use the Achtung mod with a shift rightclick command i think, to select 2 times a Merge Stacks, and then it will scan a wide area and repeat that process many times (usually merging all nearby similar stacks, but might need to be manually run a 2nd time) :)
Darmanarnar 8 Jan @ 5:46am 
is there an alternative mod for packing caravans, cause they pick up items 1 by 1 then put it on the caravan
crashfly 6 Jan @ 3:58pm 
@Smartik1 - i am not sure what the 'haul to stack' mod does, but the vanilla rimworld stockpile behavior is to "reserve" a spot to haul something to. this means that assuming enough space, multiple pawns carrying the same item will haul to a separate location for each item. it is how the game was made to handle hauling.

while the other mod might rewrite that default behavior, that is not what this mod does. this mod just makes pawns carry more items if possible.
Smartik1 6 Jan @ 5:04am 
Any chance to implement the functionality from Haul To Stack so they stop creating a dozen separate mini stacks in my warehouse? I'd like them to condense into a single stack until it is full and only then create a 2nd one. Apparently with both mods installed, the other does nothing.
Tamm 4 Jan @ 3:25am 
Pawns sometimes do not stuff their inventory when they haul items to shelves, any workaround ?
guardian1368 1 Jan @ 6:50am 
sometimes i get a error message but forgot to copy the message
InVinoVeritas 25 Dec, 2024 @ 10:52pm 
If I haven't said it already, this mod is the best. No other hauling mod does as good of a job, imo. or at least the ones I've tried.