Cities: Skylines

Cities: Skylines

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Concrete Retaining Wall network
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Assets: Road
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1.459 MB
20. Jan. 2018 um 16:57
1 Änderungshinweis (anzeigen)

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Concrete Retaining Wall network

In 1 Kollektion von Lost Gecko
Networks
16 Inhalte
Beschreibung
Network version of the Concrete Retaining Wall Prop based on the vanilla Castle Walls ruins (currently found in the water structure tab - to be fixed)
Height: 2m by default. Can be raised up to 32m with the Move It! mod (link below). Follows the terrain but doesn't flatten it, so it can be raised and lowered without moving the ground.
The nodes are tiny (not much I can do about it), which can make them difficult (but not impossible) to select by hand. Use Move It!'s box select filter for easier results.

The Network Tiling mod by Ronyx69 is required for the textures of this asset to appear properly. Without this mod, the texture should have been 2 to 4 times bigger for the same result.

Map: Bandit's Nest - Map theme: unreleased - LUT: Relight Neutral - Relight settings: brightness 0.5 - gamma 0.5 - contrast 0.5
Model (segment 64m / node)
main model
tris: 304 / 52
textures: 512x512 (diffuse-normal-specular-color-illumination)
LOD
tris: 304 /52
textures: 128x128 (diffuse-specular-color-illumination)

Workshop page
Simtropolis forum[community.simtropolis.com]
73 Kommentare
Vinolik 6. Feb. 2023 um 7:57 
All Network Tiling dependant assets should work the same with Network Anarchy.
Neon 4. Feb. 2023 um 2:49 
can you use this with network anarchy instead of network tiling since it includes the same functionality?
markthered 31. Dez. 2022 um 12:10 
Does this mod act like a Quay or such? Or what would recommend. Wanting a mod that acts like a wall you might see along the side of road with steep cliff.
TyElevens 27. Sep. 2022 um 21:09 
This is legit my favorite/most used wall. THANK YOU
GHO5T 30. Apr. 2022 um 15:41 
@MjolnirRecon Dude has a valid point. I would like to have shorter versions from 5m, 1,5m and 2m for floating structures, especially for the part above tunnel entrances. That way I could make seamless transitions with this wall. So, yes please! ^^
Ryno 2. Aug. 2021 um 13:54 
I love these walls, using them extensively in my current city. I'm trying to make a smaller ~2m tall version to use as an edge for custom tunnel entrances and the like, but I can't get the model to display in the editor. When I try to import the new mesh the segment just disappears. Any idea what I'm doing wrong?
Bosstradamus 14. Mai 2021 um 7:59 
ok bro, i'm gettin a little wet in here. very usefull mod.
Schockocraft 5. Apr. 2021 um 13:16 
I think it would be good if you link this one at the prop version, it took me way to long to find this, becasue i just assumed that if you made a network version of this it would be linked xD

I really like this one :3
MatteCosta 1. Feb. 2021 um 4:46 
Great! thanky you fantastic work!
MatteCosta 1. Feb. 2021 um 4:46 
Enzo maybe with move it or else i dont know