Total War: WARHAMMER II

Total War: WARHAMMER II

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[WIP] New Edict for All Faction [ decide the edicts to add]
   
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Tags: mod, Campaign
File Size
Posted
316.000 B
18 Jan, 2018 @ 3:02am
1 Change Note ( view )

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[WIP] New Edict for All Faction [ decide the edicts to add]

Description
ATTENTION PLEASE: THIS MOD IS NOT COMPLETED AND YOU CAN'T USE IT! IT WAS MADE PUBLIC, JUST TO GET YOUR HELP TO CREATE THE EDICTS FOR ALL THE FACTION!

SO COMMENT WITH YOUR IDEAS FOR EDICT AND THE BEST WILL BE ADDED TO MOD! ENJOY
11 Comments
=LiG=Admiral Nelson  [author] 26 Apr, 2018 @ 5:46am 
ok thnx
SCP-708 15 Apr, 2018 @ 9:39am 
Slaneshy orgys: +4 chaos corruption +50 growth +2 public order.
**IRAN** 8 Feb, 2018 @ 12:48pm 
Nice
=LiG=Admiral Nelson  [author] 8 Feb, 2018 @ 11:48am 
yep..wip
**IRAN** 7 Feb, 2018 @ 1:54pm 
Is this mod alive?
=LiG=Admiral Nelson  [author] 23 Jan, 2018 @ 11:16am 
:D
gothicseraphim 23 Jan, 2018 @ 10:42am 
Deleted my other idea looks CA did those things for Bretonnia.
=LiG=Admiral Nelson  [author] 18 Jan, 2018 @ 9:57am 
working to Draft Citizens and Pax
Caesar 18 Jan, 2018 @ 9:29am 
Some suggestions:

1. Draft Citizens: Gain 1/2 recruit capacity against -10/20ish growth or order penalty
2. Declaration of Pax: Reversed of above
3. Hunt the Infestation: Increase of your culture and decrease of all others against - 1/2 recruit capacity
4. Classic tax against order penalty/growth
5. Reverse of above
Gleen Cross 18 Jan, 2018 @ 7:09am 
Well, as a bases for your mod, my take on edicts is something simple. Every single one should apply positive and negative effects at the same time. Also, you can take inspiration for SFO, this one: https://steamoss.com/sharedfiles/filedetails/?id=1201139121&searchtext=edict I believe Warhammer 1 also had similar mods.Then you can do your own twist =)