Total War: WARHAMMER II

Total War: WARHAMMER II

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Grimhammer, Lost Factions etc. for more varied Mortal Empires (January '22 edition)
   
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Description
Everything should work now. Warhammer II and Grimhammer shouldn't be getting any more patches breaking things. When game three comes out, this collection will remain as is but I won't be supporting it further.

MAIN DESCRIPTION:
This is a collection based around SFO: Grimhammer II, for singleplayer and co-op/head-to-head campaigns. Some mods make the game prettier, some fix small issues and some create more variety, especially for the old world factions. All the mods in the collection are supposed to be enabled together. Vortex campaigns should work too, but a lot of the mods focus on Mortal Empires.

Note: This now includes the new modding configuration tool, accessible in the main menu from the top left corner, small gear icon. You can customize some of the included mods' features from there to better suit your campaign playstyle. (In multiplayer campaigns, it should follow the host's config options.)

The confederation mod is useful to stop the ordertide by limiting say, Empire or Bretonnia's AI confederation. Or whoever snowballs too much by absorbing all their kin. I tend to enjoy campaigns with lots of smaller empires.

This mod now includes also three VFX mods, which are movie-type mods that will be always enabled, no matter if they're checked in the mod manager or not. I wouldn't expect problems from them, but in case you need to do some troubleshooting and disable them, you need to unsubscribe and delete their files to stop them.

SMALL ISSUES:
- Certain Norscan settlement battlemaps might cause a crash in manual battles. Until GCCM fixes these, either autoresolve those fights or disable GCCM, manually fight the battle and then re-enable GCCM.
- Skaven trickery can result in the "colonel" bug, leaving a bugged unit on top of settlement ruins with a white square icon, preventing interacting with the ruins. If this happens, apply this mod to your campaign to fix it: Begone Colonel (it can be applied to saves mid-campaign)
- A lot of scripts might work weirdly in multiplayer. Hopefully there aren't too many desyncs.

LAUNCHER TROUBLESHOOTING:
Just don't use the default launcher, it keeps finding new ways to break and secretly disable/enable your mods, completely breaking multiplayer. Install Kaedrin's Mod Manager.

If you're wondering about load order, sort alphabetically by file name in KMM. Ignore the "outdated" warnings, there's a bunch of mods that won't need actual updating and so will have dates from 2018 or something.
Items (106)
[HN] Clear Skies
Created by [HN]
Greatly reduce the amount of fog present on the campaign map https://i.imgur.com/fVVaDCS.gifhttps://i.imgur.com/lAF7vGb.pnghttps://i.imgur.com/Swo1Ugv.png https://i.imgur.com/4kbi4Ov.png Ever wished you could actually see what's going on the map? This mod ...
GR Re-upload, Less Blood, Less Gore 2
Created by Green Raven
All credit to bigsur! This mod tones down the bloodbath to something more believable....
Ultimate Lighting + Random Weather
Created by Mazisky
INTRODUCTION TW: Warhammer 2 has a beautiful world, varied and detailed environments but they are limited by some unusual choices, like the weird and washed out colours, the lack of weather variety and the absence of night battles. This mod is a complete o...
GCCM: Main mod
Created by Maruka
BEFORE COMPLAINING IT DOESN'T WORK, PICK THE GOLDEN BOI AND ATTACK EITHER GRIMHOLD OR KARAK HIRN. What´s this? This is GCCM, or "Grand Campaign Custom Maps". It's a mod that brings custom maps to the campaign, with the goal of increasing visual and gamepla...
GCCM2: Custom Assets
Created by Frodo45127
What is this? This is a compilation that includes: 50 buildings restored from TW:W1 that CA only included partially in TW:W2. Collection of custom decals made by Maruka. 5 custom buildings by Frodo45127 (those flammenwerfer gates are one of them). 64 Kisle...
GCCM: Unique Faction Capitals
Created by Maruka
Update2020-07-09 SMall update to make the mod compatible with our Tiny Little Cities mod. Settlement growth & unique look This mod adds unique settlement skins for the faction capitals, which change and grow based on the settlement level Each settlement le...
Better Campaign Camera
Created by kam2150
Hello, This simple mod allows both closer and further camera heights and makes changes to camera angle. Now you can really admire campaign map before switching to tactical view or take a better look at landscapes and character on zoom. Check attached pictu...
Faster End Turn Camera
Created by Vanishoxyact
Simple mod to speed up the camera used to move around the map during the end turn phase, as I found it was too slow. Should be compatible with every other mod, unless it also changes this camera. Save game compatible. If you would also like a higher campai...
AI General II: Spectator Mode Advanced
Created by Decomposed
http://imgur.com/bWEJE7U.png Warning: This mod is not compatible with Spectator Mode II. You will have to choose one or the other. Fully supports Vandy's Mod Configuration Tool! AI General for A Total War Saga: TROY here! http://i.imgur.com/uWU3h0A.png Ini...
Confederation Options
Created by Groove Wizard
Welcome! This is a Mod Configuration Tool submod - meaning without it, it does nothing. Features This mod gives the player the option to alter how Confederations function during the campaign, with four options - NO TWEAK: Do nothing at all FREE CONFED: Any...
Old World Rites
Created by Groove Wizard
Please note - this mod can be added in the midst of a campaign, but not removed! What It Does This mod adds 4 brand new rites to all currently playable Game 1 factions. These rites are unlocked similarly to how the WH2 ones are - with a faction leader rank...
Gates of Chaos (Updated)
Created by DrunkFlamingo
What it Does When chaos armies raze a region, they leave behind a portal to the warp. In vanilla, this doesn't do much. In this mod, however, those portals gain the ability to spawn armies of chaos. This makes chaos ruins much more dangerous. Compatibility...
New Legendary Lord Artefacts Warhammer 2 (Updated for Silence and Fury)
Created by stompie5
**If you are have problems with the mod, try unsubscribing and then resubscribing and then restart Steam** **Updated for Warhammer 3 https://steamoss.com/sharedfiles/filedetails/?id=2790444477** This mod adds over 200 new Legendary Artefacts for all ...
Diplomatic Options - Liberate All Factions
Created by Dresden
This mod allows all factions to liberate any other faction. Liberation allows a dead faction to be resurrected in locations where they started, making them an ally. Works for both player and AI. Some dwarf factions cannot be liberated. Compatible with most...
Legendary Lore
Created by IfThenOrElse
https://i.imgur.com/fVVaDCS.gif This mod adds a little flavour to your campaigns by adding text events to the game when certain conditions are met, which will tell you a little of that character's lore in a narrative form. https://i.imgur.com/ZwtaLlO.png h...
High Resolution UI Improvements
Created by prop joe
Resizes or adjusts the following UI screens: unit recruitment screen diplomacy screen lord/hero recruitment screens lists of equippable items on characters objectives screen enemy and ally army view if there are multiple enemy/ally armies splits the abilit...
Mixu's Unlocker
Created by Mixu
If you don't see DLC content, try redownloading the mod, deactivate submods and use the latest KMM for fuck sake. This mod is a startpos mod that makes pretty much all factions playable and adds custom slot templates everywhere, allowing stuff like landmar...
SFO - MIXU'S UNLOCKER BUILDING FIX
This is a fix mod for SFO and Mixu's Unlocker. New building lines added by SFO becomes invisible when using Mixu's Unlocker for some provinces and this mod fixes that. Thanks to == Col. Jack O'Neil this now also works for vortex. --------------------------...
(Mixu's Unlocker Support) Landmarks of the Old World
Description This is the Mixu's Unlocker compatible new version of amazing Landmarks of the Old World mod, originally made by The Mall of America. Unfortunately, due to being busy with real life, he is not longer able to support his mods, so we decided to r...
Mixu's Legendary Lords 1
Created by Mixu
This mod adds new characters to Empire, Bretonnia, Dwarfs, Wood Elves. Characters will still be spawned without the unlocker, so you will only need the unlocker if you wish to start as them. Characters added: Empire/Kislev Alberich Haupt-Anderssen, Stirlan...
Mixu's Legendary Lords 2
Created by Mixu
This mod adds new characters to various different races. Faction Leaders: High Elves Belannaer the Wise, Saphery Korhil, Chrace Lizardmen Lord Huinitenuchli, Xlanhuapec Tetto'eko, Tlaxtlan Dark Elves Tullaris Dreadbringer, Scourge of Khaine * Unless you're...
Mixu's Tabletop Lords
Created by Mixu
This mod adds various new lords and heroes that have been missing from the vanilla game. Lords & Heroes added Chaos Shaggoth Champion, lord - Limited recruitment; build a tier 2 dragon ogre building and you'll get one Shaggoth Champion Wood Elves Shadowdan...
Mixu's Mousillon
Created by Mixu
This mod adds new legendary lords, heroes, units, techs, skills and bunch of other stuff for Mousillon. Features: Added Mallobaude and his gang. Removed access to all vanilla RoR's from Mousillon. Removed access to Vargheists, Hexwraiths, Black Coach and T...
Regiments of Renown - Compilation (SFO: GRIMHAMMER 2 addon) - UPDATED FOR S&F!
This is the compilation of our Regiments of Renown series compatible with SFO: Grimhammer 2. VANILLA VERSION IS HERE: https://steamoss.com/sharedfiles/filedetails/?id=1310807994 DON'T USE WITH VANILLA VERSION, THIS IS STANDALONE MOD Full units list: ...
Regiments of Renown - Lizardmen (SFO version)
Created by Ubermorgen
This mod adds 10 lore friendly regiments of renown to all lizardmen factions for both campaigns & custom battles. You can only recruit 1 of each. All units are available in the RoR recruitment panel. Get radious version here. Get vanilla version here. Chec...
Cataph's Southern Realms (TEB) 2.0
Created by Cataph
- WH3 port. Latest blog posts: - Visual Updates!. - NEW UNITS! Thanks to ChaosRobie, Tortoise Tanks and their fancy ROR version! You know Da Vinci’s tank? Yeah, SURPRISE! with extra wack. ||Try it with our Closer to Tabletop overhaul!|| Southern Realms is ...
Cataph's Southern Realms (TEB) 2.0 assets
Created by Cataph
Heavy duty pack for the main TEB mod. Required to use it, on pain of spooky invisible models. This allows me to update the main mod in a timely manner, instead of having to wait until my challenged update bandwidth can tackle hundreds of MBs. NOTE: this pa...
Cataph's Kraka Drak: the Norse Dwarfs 2.0
Created by Cataph
WH3 version here. ==Chatty blog post about latest changes!== Try it with our Closer to Tabletop overhaul!|| Here we go again. Another roster expansion, new techs, characters, skills, just like with the Southern Realms, but with less plumes and more beards....
Cataph's High Elf Sea Patrol
Created by Cataph
Warhammer3 port There are all kinds of scoundrels and, worse, Druchii in the sea these days. And what does the Asur fleet do about it? Nothing! Today the High Elf fleet says get off my lawn! Ocean. Whatever. This pack introduces ship-building (hybrid horde...
Mixu's: Vangheist's Revenge
Created by Mixu
Updated for Silence & Fury This mod adds Vangheist, the captain of the Shadewraith into the game. - Disabled chaos invasion from mortal empires when you're playing as Shadewraith, so you no longer get a freeze when Mr. Chaos invades, should also work in ex...
Mixu's: Vangheist's Revenge - SFO
Created by Maal
A patch to adjust Mixu's Vangheist's Revenge for SFO. Notable Design Changes: Units attributes and stats are properly added/scaled to their SFO counterparts, or similar units. As with any ethereal units, they have 75% physical resistance, no armor and arou...
We'z Speshul
Created by Lost2Insanity
I am no longer modding for Total War - Warhammer II and there will be no more updates for this mod. About We'z Speshul This mod is an expansion for the Greenskins containing units, campaign features, some new legendary lords and a few other bits and pieces...
Elon's Greybeard's Prospectors - Faction Overhaul (Updated)
Created by Elon
A new Karak has been established in the Southlands and it is up to you to shape their leader and the direction the Karak takes. Will you alienate your fellow Dawi with forbidden research or respect traditions? Updated for Silence&Fury - Fixed a bug that pr...
Expanded Roster - Chaos Dwarfs
Created by Decomposed
http://i.imgur.com/HE5eef1.png DESCRIPTION This mod aims to complete and expand the official 5th/6th edition Chaos Dwarfs army book by adding loreful units while taking some liberties and artistic licence in the process. I tried to choose the best units ba...
Flamboyant's - Chaos Dwarf Invasion
Compliation of all my events mods: https://steamoss.com/sharedfiles/filedetails/?id=1641884834 Update 26.05.2019 ok everyone we solved the softlock problem (at least did everything we can possibly do), and now the goblin migration armies are coming f...
Expanded Roster - Amazons
Created by Decomposed
http://i.imgur.com/0q9c6r6.png DESCRIPTION This mod aims to complete and expand the official Amazons lore while taking some liberties and artistic licence in the process. We tried to choose the best units based on diversity, usefulness on the battlefield a...
ER: Kislev Reborn
Created by Decomposed
https://i.imgur.com/ZjzA0RL.png Welcome to Expanded Roster: Kislev Reborn. This ambitious project aims to complete and expand the official Kislev lore while taking some liberties and artistic licence in the process. We have created tons of content includin...
Camera Settings In Multiplayer Campaign
Created by hublad
Basically lets you change the camera settings in both co-op and head to head multiplayer campaigns. Compatibility: It should work with all of the mods that don't mess specifically with the button_settings component. NOTE 1: It will unlock the button in upp...
Elon's Greybeard's Prospectors - SFO SUBMOD(UPDATED)
Created by Inquisitor233
This mod is based on Viking Blood's SFO SUBMOD: https://steamoss.com/sharedfiles/filedetails/?id=1904856954(OUTDATED!). I updated it and modified some data of Greybeard's new units. Elon's Greybeard's Prospectors - Faction Overhaul: https://steamcomm...
Kraka Drak SFO Submod
Created by bainb132
This mod is an update to the old version of the submod. All units are balanced to SFO standards. I haven't changed much from the outdated SFO submod, but here is a quick summary of what I have done. - Fixed the skill trees for the Kraka Drak heroes and lor...
The Southern Realms: SFO Submod Updated
Created by bainb132
This is an update to the old Southern Realms SFO submod done by Flamboyant Schemer and Venris. Changes: All heroes and lords now have the maintenance skill. All heroes have their relevant generic SFO skill tree. Also fixed the bloody Star Fort bug, so that...
We'z Speshul - SFO (Updated)
Created by Saebbi
This is an updated version of Sphinx's SFO submod for We'z Speshul. I balanced the new units, made adjustments to the older tables and removed some. Needs to be placed above the main mod in load order. Use KMM and sort by file name to avoid crashes. If it ...
Mixu's Mousillon: SFO Submod Updated
Created by bainb132
This mod aims to balance Mixu's Mousillon mod for SFO. I have tried to make it as balanced as possible but as always let me know of any suggestions you have. I have tried to update everything but of course there may be some minor things that have slipped t...
OvN Lost Factions
Created by Team OvN
https://i.imgur.com/dZmevQt.png https://i.imgur.com/H3NWa3O.png This mod adds new and interesting races to the campaign map and are playable with Mixu's Unlocker (Which is a required mod). This is available in both the Mortal Empires and Vortex campaigns. ...
OvN Lost Factions Vanilla Enhancements (Optional Submod)
Created by shaky_rivers
This mod adds some of the custom units available in OvN Lost Factions to some vanilla factions and makes some minor tweaks that make loreful sense. Halfling Rangers are added to Reikland, Huntmarshals Expedition, Golden Order & Tilea The Empire and Wulfhar...
OvN SFO Submod Updated Version
Created by bainb132
This mod is an updated version of Flamboyant's OvN SFO submod, balanced for the latest OvN and SFO updates. This will be maintained and updated with every new OvN or SFO update. Important: I have done my best with balancing and updating, but it is of cours...
OvN - Chaos Dwarfs (Requires Decos Expanded Roster Mod)
Created by Team OvN
The Dawi-Zharr are an industrious, dark-souled and merciless warrior race of Daemonsmiths, slavers and brutal killers that dominate the dark and cheerless landscape of the Dark Lands. At the centre of the Dark Lands lies a region filled with innumerable bl...
Expanded Roster Chaos Dwarves SFO and OVN version
Created by bainb132
This is a version of the Expanded Roster Chaos Dwarves that is designed for use with SFO and OVN. If you are not using OvN please use Maal's SFO version, as this one will cause crashes without the required mods. In short this is a combination of Flamboyant...
Amazons Expanded Roster - SFO
Created by bainb132
This is the updated version to Flamboyant Schemer's SFO submod for the Amazons. All unit stats have been, to the best of my ability, balanced for SFO but of course any suggestions for balance are always welcome. *Important* To disable amazon units for liza...
Mod Configuration Tool || The Vandy Library
Created by Groove Wizard
This is a reupload of the Mod Configuration Tool, hopefully temporary. Steam Support ticket is in progress, hoping there's a fix for the original mod. It doesn't look likely that Steam has any intent to respond with my issues beyond prewritten replies to t...
Mixu's VFX Pack
Created by Mixu
Hi, this here is a movie mod that will add new vfx things to my mods. I would recommended to use this with my mods, without it some of the vfx things in my mods may not work as intended. You don't need to have all of my mods enabled if you want to use this...
OvN - Lost Factions VFX (Optional Submod)
Created by shaky_rivers
Important - Read Description This is not a normal packfile but a movie file. It will still appear in the vanilla launcher and work like a normal mod. If you are using KMM it will probably autoload and need to be manually deleted to be removed. Lost Faction...
Mixu's Tabletop Lords - SFO (Updated)
Created by Saebbi
A quick update i made of the SFO submod for Mixu's TT Lords. Please let me know about any issues you encounter....
Bregonne Faction Overhaul - New playable Bretonnia Faction
Created by Ubermorgen
This overhaul aims to provide a unique experience for Bretonnia players. Being a newly founded colony, Bregonne depends on the support of the other Bretonnian Dukedoms. Increase your favour with different Dukes to receive stronger supply units and strength...
Bregonne Faction Overhaul [SFO Submod]
Created by Ubermorgen
SFO Submod for my Bregonne Faction Overhaul mod. Please refer to the original mod for more information, screenshots etc. Requires Mixu's Unlocker or Crynsos' Faction Unlocker to be able to play as Bregonne. As i don't play much with SFO myself, i am not to...
Dwarf Thunderbarge
Created by ChaosRobie
This mod adds in Thunderbarges for the Dwarfs. Description Thunderbarges are giant, flying, ranged, single-entity units. They're pretty strong, so they are limited by a unit cap. They are recruited from the tier-5 engineering building. The same building up...
Dwarf Thunderbarge SFO
Created by bainb132
Balances the Dwarf Thunderbarge mod for SFO Changes - Strong vigour and fire resistance added to Thunderbarges - Stats balanced for SFO - Malakai gained maintenance trait (haven't given him any of the SFO generic traits since his skill tree is quite beefy ...
Empire Master Engineers II
Created by ChaosRobie
This is a continuation of ZombieFlander's Empire Master Engineer mod. That mod has been retired. Emperor Magnus the Pious famously said that three things make the Empire great: faith, steel, and gunpowder. In the Total War: Warhammer games, the Empire has ...
Empire Master Engineer - Mechanical Steed Effects
Created by zombieflanders
This is a submod for the Empire Mechanical Engineer mod that adds a lightning effect around the hooves of the Mechanical Steed mount (model by ChaosRobie, model modder extraordinaire). It's a separate mod due to the fact that it's a "movie" type pack file,...
Empire Master Engineers II - SFO
Created by Maal
A patch to adjust ChaosRobie's & Zombieflanders' Empire Master Engineers II for SFO. Quick summary of tweaks: Adjusted stats, attributes and abilities so they are closer to SFO's equivalent. Gave them SFO's single entities/characters nerf abilities/skills....
Lords of the Night - Konrad & Sylvanian Levy
Created by Xoudad
"Awake O Dead, for there can be no rest for ye beneath the earth. Let the splintered bones burrow from the grave pall. Let cold fingers grip time-worn blades, and unseeing eyes survey the fields of slaughter. For your time has come once more. And the dead ...
Marks of Chaos
Created by prop joe
Allows you to apply Marks of Chaos to some of the units in the Chaos roster. This dedicates the unit to one of the four Chaos Gods, it gets God-related bonuses and the unit's visual appearance changes. Marks are a thing on the tabletop and will likely appe...
Marks of Chaos - SFO Submod
Created by prop joe
Unit stats adjusted to their SFO values and fixed the conflicts that would happen in the post-settlement battles screen. Not stand-alone, you need the main Marks of Chaos mod....
Minotaurs - Marks of Chaos [Updated]
Created by Xoudad
These marks often affect the Minotaur's appearance. Bloodbulls or Khornebulls have a reddish hide and skin, with heavy brass sheathing their horns. Plaguebulls, who serve Nurgle, are bloated with distended abdomens filled with wriggling maggots and have hi...
Minotaurs - Marks of Chaos (SFO SUBMOD) UPDATED
Created by MAMAVAUDOU
I WILL UPDATE THE DESCRIPTION IN THE NEXT FEW DAYS, PLEASE REPORT ANY BUG Made to allow sfo players to play with the units of the excellent Xoudad's Mod : Minotaurs - Marks of Chaos. -Changes and adjustements: These units are balanced (at least I tried to)...
Moulder's Menagerie (Stormfiends, Chimærats, and More)
Created by ChaosRobie
This mod adds in Chimaerats, Aberrations, Armoured Rat Ogres, Giant Rats, Burrowing Behemoths, and Stormfiends for the Skaven. Chimaerats were created as part of the C&C Modding Den's Mod Jam 2020 Extraordinaire. Description Chimaerats are anti-infantry si...
Moulder's Menagerie - SFO
Created by Maal
A patch to adjust ChaosRobie's & Skørne's Moulder's Menagerie for SFO. Numbers adjustment and adding it to SFO's cap, swapping the generic regen for SFO's hydra regen and changing the leadership penalty from the breath to SFO's warpfire effect. Added units...
[HN] Banners - Portraits Remain [SUBMOD] - S& F UPDATED
Created by romavictor
First, thanks to 's marvelous banner mod. I have created a submod here (so you must still sub to his mod) that loads the original portraits first, plus Mixu's Legendary Lords (also updated for W&P updates to his mods.) NOTE: I use Kaedrin's Mod Manager to ...
Parte Legendary Lords - Revived and Kemmler [S&F]
Created by HunterGerhart
Mod Description This mod includes 7 lore-friendly custom legendary lords with unique skills & items. Revived some say by the great lichemaster himself, this is a patched version of Parte Legendary Lords to improve compatibility, for us all to enjoy once mo...
Parte & Moon Legendary Lords Revived and Kemmler - SFO
Created by Saebbi
This is an updated version of Flamboyant's previous submod. The changes are minor, but were still needed. If Flamboyant wants to use this to update his own patch, feel free to do so :) I didn't change any of the balance, all i did was delete Naestra, Araha...
Sons of Asuryan
Created by Xoudad
"We are the chosen of Asuryan, beloved of the gods and heirs to the world. Our armies are the finest in creation; swift where our foes are lumbering, cultured where they are barbaric. Give no thought to failure, nor defeat – we are the Children of Ulthuan ...
Sons of Asuryan - Texture pack
Created by Xoudad
"We are a tall and slender people, slight of build and graceful of movement. Our armies, too, move with fluid grace as do our warship and steed. All that we touch is elegant and finely crafted for we are a long lived people who refuse to surrond ourselfs w...
Sons of Asuryan - SFO
Created by Maal
A re-upload of the patch to adjust Xoudad's and Willemsen's Sons of Asuryan for SFO. It's been a while since I've initially patched this, let's see if I recall what I did... Moved units in the recruitment chains and garrisons to fit SFO's model. Added SFO ...
Sons of Sigmar
Created by Xoudad
"The Ruinous Powers care nothing for why a mortal might fall into their worship – they will trick, coerce and snare whoever they can, for each fallen soul makes them a little stronger. The faith of mankind is different. We’re not tricked into the love of S...
Sons of Sigmar SFO_submod
Created by Kosmos
Hi, after consultation with the Sons of Sigmar developer, i have now created an SFO submod. - All units stats, costs and capabilities have been readjusted. Thanks to Xoudad for the permission. The original mod is required! (The previous version is savegame...
Unique Steam Tanks III
Created by ChaosRobie
This is a continuation of ZombieFlander's Unique Steam Tanks II mod. That mod has been retired. Steam Tanks. Those glorious machines belching smoke and ramming through the hordes of filthy heretics, blasting out cannonballs and scalding steam. But have you...
Unique Steam Tanks SFO Submod Updated
Created by bainb132
This is a submod for Unique Steam tanks 3 that aims to balance the mod for SFO. Credits for original submod goes to Slaanesh - I just fixed it up for the latest patches. Quick note of changes: - Default Steam Tank replaces Emperor's Wrath - Nuln Ironsides ...
Swords of the Emperor
Created by Xoudad
"There is much wrong in the way that the Empire runs itself, Bloch. Many who rule do not deserve to. Many who are ruled could make a better fist of it. You’re a fighting man. You’ve seen armies commanded by fools and good men led into ruin by them. But the...
Imperial Banner (Submod)
Created by Xoudad
Hello there, this mod adds the Imperial Banner to Ludwig Schwarzhelm model, as a submod to my Swords of the Empire mod (which is required). This mod is the work of 3 modders : Marthenil for the 3D model and animation, variation of his Animated Banner for R...
Swords of the Emperor - SFO Submod - UPDATED
Created by Rasiel
-- UPDATED FOR SFO LAST KISS -- "They should have killed me. While a breath remains in my body I’ll be too much for them. I’ll raise the country against them. I’ll tear down their walls and shatter their defences. I’ll burn their warped dreams and rip out ...
Sigmar's Heirs, an Empire Overhaul
Created by Xoudad
"Aye, together. I cannot do this alone; I need my sword-brothers with me. Swear with me, my friends. Swear that everything we do from this day forth will be in service of this vision of a united empire of man." —Sigmar Heldenhammer, the first Emperor https...
Sigmar's Heirs - Textures pack
Created by Xoudad
Eveything is in the title :)...
Upgrade Units
Created by prop joe
Allows you to upgrade some of the units into other units if they have a high enough experience rank. List of available upgrades We've avoided upgrades that make no lore sense or are a huge combat style jump (for example going from cavalry with bow to lance...
Animals for Wood Elves
Created by Calm&NormalTime
Pleased to present my first mod. After playing clan moulder I felt the forces of nature could do with a bit more beast variety. Screenshots taken using a reshader called Velowar's Preset Features Replaces the flying building with a 5 tier animal building. ...
Animals for Avelorn - Submod
Created by Calm&NormalTime
Features Makes animals available from the Gaen Vale Settlement building Requires Animals for Wood Elves https://steamoss.com/sharedfiles/filedetails/?id=2366314433 Tech & Skills For the purposes of benefiting from high elf tech and red line skills: A...
(SFO Submod) Animals for Wood Elves
Created by HashutChampion
This is basicially SFO Submod for Animals for Wood Elves ------- Thanks to Calm for allowing me making this Submod Thanks to Venris and his Team for SFO Grimhammer Thanks to Flamboyant for Advices and teachings and thanks to Modding Den for assets on Origi...
Animal Keepers
Created by Calm&NormalTime
Features Adds a new hero for Wood Elves: the Animal Keeper Recruited from tier 3 of the animal building (from my animals mod) Tier 4 adds plus 1 cap Required Mods Mixu’s Unlocker Animals for Wood Elves About the Hero All keepers share the same appearance w...
(SFO Grimhammer Submod) Animal Keeper
Created by HashutChampion
Adjusted Stats and added SFO Grimhammer Skills stuff for Calm&Normal's Animal Keeper ============================== Thanks to Grimhammer Team for Amazing Overhaul Thanks to Flamboyant for Teachings of Submod makings And Finally Thanks to Calm&Normal for An...
Hounds of Kurnous
Created by Calm&NormalTime
Features Adds four unique lords available to all wood elf factions. Ceol, B'yalten, Luunis and Ibalba. The four Hounds of Kurnous https://i.imgur.com/m2hdL0t.png https://i.imgur.com/VTWwFSW.png https://i.imgur.com/yKOg1ey.png https://i.imgur.com/ZWMtXCm.pn...
(SFO Grimhammer Submod) Hounds of Kurnous
Created by HashutChampion
Adjusted Stats and Give Hounds Unbreabkle and Perfect Vigour since they are Hounds of Kurnous aka Orion's give them Orions skill tree stuff from SFO ============================== Thanks to Grimhammer Team for Amazing Overhaul Thanks to Flamboyant for Teac...
Wildwood Wardens
Created by Calm&NormalTime
Features Adds a new hero for wood elves. The Wildwood Warden. Recruitable from the forest spirits building. 4 variants: https://i.imgur.com/WWHVc85.png https://i.imgur.com/EgZ9CNw.png https://i.imgur.com/7SMKz1e.png https://i.imgur.com/xzjBBu1.png Required...
(SFO Grimhammer Submod) Wildwood Warden
Created by HashutChampion
Adjusted Stats and added the SFO generic skills ============================== Thanks to Grimhammer Team for Amazing Overhaul Thanks to Flamboyant for Teachings of Submod makings And Finally Thanks to Calm&Normal for Wildwood Wardens...
Sigmar's Heirs, an Empire Overhaul - SFO submod(Update)
Created by KafuKaguya
It just a quick fix and submod,so it may have very much bug.It may be beyond my ability to fix them completely, but I will work hard to repair it, which may take a lot of time. I just know incursioWEB's submod have some issue in "effect_bonus_value_ids_uni...
Amazons for Amazons (Amazons Expanded Roster and OvN Lost Factions submod) V2 (see description)
Created by sandalfon74
WARNING: My previous submod broke for reasons unkown to me and no matter what I try nothing seems to fix it. If you have already started a campaign with the old version do not change it as it will probably break your saves. If you want to start a fresh cam...
Cataph's High Elf Sea Patrol - SFO - Last Kiss
Created by sleepyHase
An updated version of Flamboyant Schemer61's SFO patch for Cataph's High Elf Sea Patrol Thanks to Flamboyant for the original submod, as well as Cataph for Cataph's High Elf Sea Patrol, and Venris and the SFO team for SFO...
ER: Kislev Reborn - SFO - Last Kiss
Created by sleepyHase
An updated version of Flamboyant Schemer61's SFO patch for Kislev Reborn Thanks to Flamboyant for the original submod, as well as the Expanded Roster team for Kislev Reborn, and Venris and the SFO team for SFO...
Konrad von Carstein - SFO
Created by Saebbi
This is a submod to Xoudad's Konrad von Carstein mod, balancing it to work well with SFO. Please let me know about any issues you might encounter....
Cataph's Dragon Mages of Caledor [updated for Silence]
Created by Cataph
OH OH OH! We begin our adventure on WH2 modding - that is not porting stuff already done for WH1, I mean - by adding a new Hero for the High Elves, as per title. The Dragon Mages are princes of Caledor that are known not for original names, but for a pre-d...
Cataph's Dragon Mages of Caledor - SFO - Last Kiss
Created by sleepyHase
An updated version of Flamboyant Schemer61's SFO patch for Cataph's Dragon Mages of Caledor Thanks to Flamboyant for the original submod, as well as Cataph for Cataph's Dragon Mages of Caledor, and Venris and the SFO team for SFO...
Chaos Mutations - SFO
This is just the updated version of stinge's Chaos Mutations SFO mod. I'm not sure if it works 100 % but please let me know about any bugs and problems. Thanks to SFO team stinginge-oy...
Mixu legendary lord 1 -- SFO submod (saebbi's submod reblance & fix)-Update yup
Created by KafuKaguya
A fix mod for Mixu LL 1 SFO submod,reblance Talabheim‘s units. Thanks for saebbi and Mixu. If this mod make your game crash to desktop(Maybe conflict with some mod,i am not sure which one),you can use this version: https://steamoss.com/sharedfiles/fi...
Mixu‘s legendary lord 2 - SFO submod(Fix for saebbi’s submod)—Update
Created by KafuKaguya
A fix mod for Mixu LL 2 SFO submod,increase Caradryan‘s mount speed、Molokh Slugtongue’s HP MA MD、Buff Tullaris Dreadbringer‘s unique skill and so on. Thanks for saebbi and Mixu. ——————————————IMPORTANT———————————————————— I make the Cabal can use Dark devo...
Hooveric Reskin
Created by hooveric
On January 22, 2022, all data were updated after being newly created. So it's a little different from the previous version. Also there are some incomplete units, but they will be updated in the future. About Hooveric Reskin This is a unit reskin mod as kno...
Hooveric Reskin SFO submod
Created by hooveric
This is a submod that makes Hooveric Reskin and SFO: Grimhammer II compatible. Mod priority : (This mod) Hooveric Reskin SFO: Grimhammer II ...