Starbound
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Active Stealth Module 1.3 Patch
   
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181.984 KB
12 DIC 2017 a las 11:46 a. m.
18 DIC 2017 a las 10:54 p. m.
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Active Stealth Module 1.3 Patch

Descripción
This is just Wellbott's Active Stealth Module mod, updated to function correctly with 1.3.

Everything should stop dying on spawn now, but otherwise it's identical to the original, including any other bugs.

This is no longer standalone, and now requires you to have the original mod as well.

All credit goes to Wellbott (http://steamoss.com/profiles/76561197978278057), who originally made the mod. If he doesn't want it updated for any reason, he can ask me to take it down.

EDIT: As far as I'm aware, this patch no longer works. I'm not really up for starbound modding either for the forseeable future, so it'll probably be a long time before this gets fixed.
32 comentarios
Material Defender 12 AGO 2021 a las 8:58 p. m. 
for some reason, only the body techs work, the head techs don't, and I'm using both this and its original.
burgary 11 MAY 2020 a las 12:20 p. m. 
How tf do I get the Assassin's and Agent's stealth techs?
Kordharin 16 JUN 2019 a las 5:01 p. m. 
Well, at least the NPCs spawn.
Wolf The Gamemaster 31 MAR 2019 a las 12:01 p. m. 
you don't have to be an ass about it.
Mohl  [autor] 30 MAR 2019 a las 6:59 p. m. 
I see you completely failed to read the edit in the description that's been there for close to a year now.
Гнусная Жаба 30 MAR 2019 a las 5:10 a. m. 
this is shit dont working , man
Something 16 ENE 2019 a las 1:26 p. m. 
Is there a command to give this tech to me?
Wolf The Gamemaster 6 DIC 2018 a las 3:05 p. m. 
doesd this patch even work
hc1219 26 NOV 2018 a las 11:16 a. m. 
sucks that this broke i love the idea of this mod never got to use it tho

mec fluuri 14 JUN 2018 a las 6:27 p. m. 
Oh, didn't see the edit back there. Thanks and sorry bout that