Starbound

Starbound

42 ratings
Active Stealth Module 1.3 Patch
   
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181.984 KB
12 Dec, 2017 @ 11:46am
18 Dec, 2017 @ 10:54pm
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Active Stealth Module 1.3 Patch

Description
This is just Wellbott's Active Stealth Module mod, updated to function correctly with 1.3.

Everything should stop dying on spawn now, but otherwise it's identical to the original, including any other bugs.

This is no longer standalone, and now requires you to have the original mod as well.

All credit goes to Wellbott (http://steamoss.com/profiles/76561197978278057), who originally made the mod. If he doesn't want it updated for any reason, he can ask me to take it down.

EDIT: As far as I'm aware, this patch no longer works. I'm not really up for starbound modding either for the forseeable future, so it'll probably be a long time before this gets fixed.
32 Comments
Material Defender 12 Aug, 2021 @ 8:58pm 
for some reason, only the body techs work, the head techs don't, and I'm using both this and its original.
burgary 11 May, 2020 @ 12:20pm 
How tf do I get the Assassin's and Agent's stealth techs?
Kordharin 16 Jun, 2019 @ 5:01pm 
Well, at least the NPCs spawn.
Wolf The Gamemaster 31 Mar, 2019 @ 12:01pm 
you don't have to be an ass about it.
Mohl  [author] 30 Mar, 2019 @ 6:59pm 
I see you completely failed to read the edit in the description that's been there for close to a year now.
Гнусная Жаба 30 Mar, 2019 @ 5:10am 
this is shit dont working , man
Something 16 Jan, 2019 @ 1:26pm 
Is there a command to give this tech to me?
Wolf The Gamemaster 6 Dec, 2018 @ 3:05pm 
doesd this patch even work
hc1219 26 Nov, 2018 @ 11:16am 
sucks that this broke i love the idea of this mod never got to use it tho

mec fluuri 14 Jun, 2018 @ 6:27pm 
Oh, didn't see the edit back there. Thanks and sorry bout that