Starbound

Starbound

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Active Stealth Module 1.3 Patch
   
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12. Dez. 2017 um 11:46
18. Dez. 2017 um 22:54
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Active Stealth Module 1.3 Patch

Beschreibung
This is just Wellbott's Active Stealth Module mod, updated to function correctly with 1.3.

Everything should stop dying on spawn now, but otherwise it's identical to the original, including any other bugs.

This is no longer standalone, and now requires you to have the original mod as well.

All credit goes to Wellbott (http://steamoss.com/profiles/76561197978278057), who originally made the mod. If he doesn't want it updated for any reason, he can ask me to take it down.

EDIT: As far as I'm aware, this patch no longer works. I'm not really up for starbound modding either for the forseeable future, so it'll probably be a long time before this gets fixed.
32 Kommentare
Material Defender 12. Aug. 2021 um 20:58 
for some reason, only the body techs work, the head techs don't, and I'm using both this and its original.
burgary 11. Mai 2020 um 12:20 
How tf do I get the Assassin's and Agent's stealth techs?
Kordharin 16. Juni 2019 um 17:01 
Well, at least the NPCs spawn.
Wolf The Gamemaster 31. März 2019 um 12:01 
you don't have to be an ass about it.
Mohl  [Autor] 30. März 2019 um 18:59 
I see you completely failed to read the edit in the description that's been there for close to a year now.
Гнусная Жаба 30. März 2019 um 5:10 
this is shit dont working , man
Something 16. Jan. 2019 um 13:26 
Is there a command to give this tech to me?
Wolf The Gamemaster 6. Dez. 2018 um 15:05 
doesd this patch even work
hc1219 26. Nov. 2018 um 11:16 
sucks that this broke i love the idea of this mod never got to use it tho

mec fluuri 14. Juni 2018 um 18:27 
Oh, didn't see the edit back there. Thanks and sorry bout that